• HashTable代码解析


    HashTable继承关系如下:

    HashTable是一个线程安全的【键-值对】存储结构。其存储结构和HashMap相同,参考这里

    1. HashTable定义了一个类型为Entry<K,V>的数组table用来存储数据。

        /**
         * The hash table data.
         */
        private transient Entry<K,V>[] table;

    类型Entry<K,V>的定义如下:

        /**
         * Hashtable bucket collision list entry
         */
        private static class Entry<K,V> implements Map.Entry<K,V> {
            int hash;
            final K key;
            V value;
            Entry<K,V> next;
        }

    由Entry<K,V>的定义可知,上图每个节点中其实存了4个变量:

        key表示键,即存入map的键值

        value表示值,即存入map的值

        next表示下一个Entry节点

        hash表示key的哈希值。

    那么,table的图示为:

    2. HashTable定义了count值来表示HashTable中元素的个数

        /**
         * The total number of entries in the hash table.
         */
        private transient int count;
    

    由于所有对count值进行操作的方法都是线程安全的,所以count可以精确表示HashTable中元素的个数。(在HashMap中,size()方法是不精确的)

    有了精确的count值,求size() / isEmpty() 就比较简单了。

        /**
         * Returns the number of keys in this hashtable.
         *
         * @return  the number of keys in this hashtable.
         */
        public synchronized int size() {
            return count;
        }
    
        /**
         * Tests if this hashtable maps no keys to values.
         *
         * @return  <code>true</code> if this hashtable maps no keys to values;
         *          <code>false</code> otherwise.
         */
        public synchronized boolean isEmpty() {
            return count == 0;
        }
    

    注意: 这些方法都带有synchronized关键字。

    3. HashTable同样定义了

            threshold: hashtable的重新扩容的阈值,一般值为(int)(capacity * loadFactor)。二般情况下是什么值呢?就是当HashTable的table数组的大小已经超过Integer最大值-8时,rehash的时候不在扩大table数组的大小,而是将threshold值放到最大。

            loadFactor: 负载因子,默认是0.75f

            modCount: 修改次数

    代码如下:

        /**
         * The table is rehashed when its size exceeds this threshold.  (The
         * value of this field is (int)(capacity * loadFactor).)
         *
         * @serial
         */
        private int threshold;
    
        /**
         * The load factor for the hashtable.
         *
         * @serial
         */
        private float loadFactor;
    
        /**
         * The number of times this Hashtable has been structurally modified
         * Structural modifications are those that change the number of entries in
         * the Hashtable or otherwise modify its internal structure (e.g.,
         * rehash).  This field is used to make iterators on Collection-views of
         * the Hashtable fail-fast.  (See ConcurrentModificationException).
         */
        private transient int modCount = 0;
    

      

    3. HashTable默认构造函数为

        /**
         * Constructs a new, empty hashtable with a default initial capacity (11)
         * and load factor (0.75).
         */
        public Hashtable() {
            this(11, 0.75f);
        }
    

    为什么初始容量为11 ??

    其中, this()调用了

        /**
         * Constructs a new, empty hashtable with the specified initial
         * capacity and the specified load factor.
         *
         * @param      initialCapacity   the initial capacity of the hashtable.
         * @param      loadFactor        the load factor of the hashtable.
         * @exception  IllegalArgumentException  if the initial capacity is less
         *             than zero, or if the load factor is nonpositive.
         */
        public Hashtable(int initialCapacity, float loadFactor) {
            if (initialCapacity < 0)
                throw new IllegalArgumentException("Illegal Capacity: "+
                                                   initialCapacity);
            if (loadFactor <= 0 || Float.isNaN(loadFactor))
                throw new IllegalArgumentException("Illegal Load: "+loadFactor);
    
            if (initialCapacity==0)
                initialCapacity = 1;
            this.loadFactor = loadFactor;
            // 初始化table数组变量
            table = new Entry[initialCapacity];
            // 求threshold的值
            threshold = (int)Math.min(initialCapacity * loadFactor, MAX_ARRAY_SIZE + 1);
            initHashSeedAsNeeded(initialCapacity);
        }
    

        

    4. hash()方法

        private int hash(Object k) {
            // hashSeed will be zero if alternative hashing is disabled.
            return hashSeed ^ k.hashCode();
        }
    

      

    5. put()方法,使用了synchronized方法修饰

        /**
         * Maps the specified <code>key</code> to the specified
         * <code>value</code> in this hashtable. Neither the key nor the
         * value can be <code>null</code>. <p>
         *
         * The value can be retrieved by calling the <code>get</code> method
         * with a key that is equal to the original key.
         *
         * @param      key     the hashtable key
         * @param      value   the value
         * @return     the previous value of the specified key in this hashtable,
         *             or <code>null</code> if it did not have one
         * @exception  NullPointerException  if the key or value is
         *               <code>null</code>
         * @see     Object#equals(Object)
         * @see     #get(Object)
         */
        public synchronized V put(K key, V value) {
            // Make sure the value is not null
            if (value == null) {
                throw new NullPointerException();
            }
    
            // Makes sure the key is not already in the hashtable.
            Entry tab[] = table;
            int hash = hash(key);
    
            // 在HashMap中,求一个key的索引位置是只用的hash & (tab.length-1)
            int index = (hash & 0x7FFFFFFF) % tab.length;
            // 如果已经包含了该key,更新value,并返回旧的value
            for (Entry<K,V> e = tab[index] ; e != null ; e = e.next) {
                if ((e.hash == hash) && e.key.equals(key)) {
                    V old = e.value;
                    e.value = value;
                    return old;
                }
            }
    
            modCount++;
            // 如果HashTable中元素的个数已经超过了阈值threshold,需要对HashTable扩容,从新hash
            if (count >= threshold) {
                // Rehash the table if the threshold is exceeded
                rehash();
    
                tab = table;
                hash = hash(key);
                index = (hash & 0x7FFFFFFF) % tab.length;
            }
    
            // Creates the new entry. 这里同样是在链表头部插入元素,将当前链表的第一个节点作为新节点的下一个元素
            Entry<K,V> e = tab[index];
            tab[index] = new Entry<>(hash, key, value, e);
            // 元素个数加1
            count++;
            return null;
        }
    

        

    6. rehash(),HashTable是如何进行rehash的呢?

        /**
         * Increases the capacity of and internally reorganizes this
         * hashtable, in order to accommodate and access its entries more
         * efficiently.  This method is called automatically when the
         * number of keys in the hashtable exceeds this hashtable's capacity
         * and load factor.
         */
        protected void rehash() {
            int oldCapacity = table.length;
            Entry<K,V>[] oldMap = table;
    
            // overflow-conscious code
            // oldCapacity左移1位,扩大2倍,可能会溢出
            int newCapacity = (oldCapacity << 1) + 1;
            if (newCapacity - MAX_ARRAY_SIZE > 0) {
                if (oldCapacity == MAX_ARRAY_SIZE)
                    // Keep running with MAX_ARRAY_SIZE buckets
                    return;
                newCapacity = MAX_ARRAY_SIZE;
            }
            // 创建新的table,大小为newCapacity
            Entry<K,V>[] newMap = new Entry[newCapacity];
    
            modCount++;
            threshold = (int)Math.min(newCapacity * loadFactor, MAX_ARRAY_SIZE + 1);
            boolean rehash = initHashSeedAsNeeded(newCapacity);
    
            // 更新table数组,为新的newMap
            table = newMap;
            // 遍历oldMap,迁移到新的newMap中
            // oldMap数组的长度为oldCapacity
            for (int i = oldCapacity ; i-- > 0 ;) {
                for (Entry<K,V> old = oldMap[i] ; old != null ; ) {
                    Entry<K,V> e = old;
                    old = old.next;
    
                    if (rehash) {
                        e.hash = hash(e.key);
                    }
                    int index = (e.hash & 0x7FFFFFFF) % newCapacity;
                    e.next = newMap[index];
                    newMap[index] = e;
                }
            }
        }
    

      

    7. get()方法比较简单

            (a). 根据key,求出hash值

            (b). 根据hash值求出key所在的table的索引index,可以定位到链表的第一个元素

            (c).  遍历链表娶老婆(元素), 娶不到返回null

        /**
         * Returns the value to which the specified key is mapped,
         * or {@code null} if this map contains no mapping for the key.
         *
         * <p>More formally, if this map contains a mapping from a key
         * {@code k} to a value {@code v} such that {@code (key.equals(k))},
         * then this method returns {@code v}; otherwise it returns
         * {@code null}.  (There can be at most one such mapping.)
         *
         * @param key the key whose associated value is to be returned
         * @return the value to which the specified key is mapped, or
         *         {@code null} if this map contains no mapping for the key
         * @throws NullPointerException if the specified key is null
         * @see     #put(Object, Object)
         */
        public synchronized V get(Object key) {
            Entry tab[] = table;
            int hash = hash(key);
            int index = (hash & 0x7FFFFFFF) % tab.length;
            for (Entry<K,V> e = tab[index] ; e != null ; e = e.next) {
                if ((e.hash == hash) && e.key.equals(key)) {
                    return e.value;
                }
            }
            return null;
        }
    

      

    8. remove(),最后再来学习下remove()方法

        /**
         * Removes the key (and its corresponding value) from this
         * hashtable. This method does nothing if the key is not in the hashtable.
         *
         * @param   key   the key that needs to be removed
         * @return  the value to which the key had been mapped in this hashtable,
         *          or <code>null</code> if the key did not have a mapping
         * @throws  NullPointerException  if the key is <code>null</code>
         */
        public synchronized V remove(Object key) {
            Entry tab[] = table;
            int hash = hash(key);
            int index = (hash & 0x7FFFFFFF) % tab.length;
            // 和get方法类似,同样是先获取到key对应的链表tab[index]
            // 然后遍历链表,移除元素
            for (Entry<K,V> e = tab[index], prev = null ; e != null ; prev = e, e = e.next) {
                // prev -> e ,prev是e的下一个元素,e就是要删除的元素
                if ((e.hash == hash) && e.key.equals(key)) {
                    modCount++;
                    if (prev != null) {
                        prev.next = e.next;
                    } else {
                        tab[index] = e.next;
                    }
                    // count个数减1
                    count--;
                    V oldValue = e.value;
                    e.value = null;
                    return oldValue;
                }
            }
            return null;
        }
    

      

    HashTable的线程安全是使用synchronized关键字实现的,因此效率不高,所以在多线程环境下,推荐使用ConcurrentHashMap

      

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  • 原文地址:https://www.cnblogs.com/lixiaolun/p/8808819.html
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