• vue--为网页添加动态响应背景


    1、canvas-nest

      这个应该是很常见的一个动态响应背景了,最后结果如下所示,是网上已有代码:在github上的开源代码

             

           方法一:通常使用js文件,如下。在html中可以直接导入js文件即可,在vue中也可以导入,但是这样导入的缺点是一旦导入,你所有页面的背景都将变成这个背景。

         

    /**
     * Copyright (c) 2016 hustcc
     * License: MIT
     * Version: v1.0.1
     * GitHub: https://github.com/hustcc/canvas-nest.js
     **/
    !
      function() {
        function n(n, e, t) {
          return n.getAttribute(e) || t
        }
        function e(n) {
          return document.getElementsByTagName(n)
        }
        function t() {
          var t = e("script"),
            o = t.length,
            i = t[o - 1];
          return {
            l: o,
            z: n(i, "zIndex", -1),
            o: n(i, "opacity", .5),
            c: n(i, "color", "0,0,0"),
            n: n(i, "count", 99)
          }
        }
        function o() {
          a = m.width = window.innerWidth || document.documentElement.clientWidth || document.body.clientWidth,
            c = m.height = window.innerHeight || document.documentElement.clientHeight || document.body.clientHeight
        }
        function i() {
          r.clearRect(0, 0, a, c);
          var n, e, t, o, m, l;
          s.forEach(function(i, x) {
            for (i.x += i.xa, i.y += i.ya, i.xa *= i.x > a || i.x < 0 ? -1 : 1, i.ya *= i.y > c || i.y < 0 ? -1 : 1, r.fillRect(i.x - .5, i.y - .5, 1, 1), e = x + 1; e < u.length; e++) n = u[e],
            null !== n.x && null !== n.y && (o = i.x - n.x, m = i.y - n.y, l = o * o + m * m, l < n.max && (n === y && l >= n.max / 2 && (i.x -= .03 * o, i.y -= .03 * m), t = (n.max - l) / n.max, r.beginPath(), r.lineWidth = t / 2, r.strokeStyle = "rgba(" + d.c + "," + (t + .2) + ")", r.moveTo(i.x, i.y), r.lineTo(n.x, n.y), r.stroke()))
          }),
            x(i)
        }
        var a, c, u, m = document.createElement("canvas"),
          d = t(),
          l = "c_n" + d.l,
          r = m.getContext("2d"),
          x = window.requestAnimationFrame || window.webkitRequestAnimationFrame || window.mozRequestAnimationFrame || window.oRequestAnimationFrame || window.msRequestAnimationFrame ||
            function(n) {
              window.setTimeout(n, 1e3 / 45)
            },
          w = Math.random,
          y = {
            x: null,
            y: null,
            max: 2e4
          };
        m.id = l,
          m.style.cssText = "position:fixed;top:0;left:0;z-index:" + d.z + ";opacity:" + d.o,
          e("body")[0].appendChild(m),
          o(),
          window.onresize = o,
          window.onmousemove = function(n) {
            n = n || window.event,
              y.x = n.clientX,
              y.y = n.clientY
          },
          window.onmouseout = function() {
            y.x = null,
              y.y = null
          };
        for (var s = [], f = 0; d.n > f; f++) {
          var h = w() * a,
            g = w() * c,
            v = 2 * w() - 1,
            p = 2 * w() - 1;
          s.push({
            x: h,
            y: g,
            xa: v,
            ya: p,
            max: 6e3
          })
        }
        u = s.concat([y]),
          setTimeout(function() {
              i()
            },
            100)
      } ();
    canvas-nest.js
    <script>
      import axios from 'axios/index'
      import {} from '../../static/lqbz/canvas-nest'
      export default {
        name: 'Home',
        data () {
          return {
          }
        },
        mounted(){//****在这里绑定监听器
    
    
        },
        methods: {
    
    
        }
    
      }
    </script>

       方法二:如果你只是想将这个动态响应背景作为一个模块导入,也已经有提供,先如下进行安装。

      以上是一个错误示范,大概是将vue的一些用法忘了,需要进入到你的vue项目目录下再进行模块的安装。之后将vueCanvasNest作为一个模块来导入,使用。

    <template>
      <div class="home">
        <vue-canvas-nest :config="{color:'255,0,0', count: 88}" :el="'#area'"> 
        </vue-canvas-nest>
        <div id="area">里面是背景上面的内容</div>
      </div>
    
    </template>
    
    <script>
    
      import axios from 'axios/index'
      import vueCanvasNest from 'vue-canvas-nest'
      export default {
        name: 'Home',
        components:{vueCanvasNest},
        data () {
          return {
          }
        },
        mounted(){//****在这里绑定监听器
    
    
        },
        methods: {
    
    
        }
    
      }
    </script>

    2、随鼠标滚动的动态星空背景

     

    如上所示,点击会增加星星的数量,这个代码是在https://blog.csdn.net/black_pl/article/details/80244327中看到的,做了一点小小的更改,实现在vue中。由于不是自己的代码也懒得进行更深层次的封装,所以想要增加自定义的样式需要自己更改代码了。

    js代码如下:

    /*https://blog.csdn.net/black_pl/article/details/80244327*/
    var num = 200;
    var w = window.innerWidth;
    var h = window.innerHeight;
    var max = 100;
    var _x = 0;
    var _y = 0;
    var _z = 150;
    var dtr = function(d) {
      return d * Math.PI / 180;
    };
    
    var rnd = function() {
      return Math.sin(Math.floor(Math.random() * 360) * Math.PI / 180);
    };
    var dist = function(p1, p2, p3) {
      return Math.sqrt(Math.pow(p2.x - p1.x, 2) + Math.pow(p2.y - p1.y, 2) + Math.pow(p2.z - p1.z, 2));
    };
    
    var cam = {
      obj: {
        x: _x,
        y: _y,
        z: _z
      },
      dest: {
        x: 0,
        y: 0,
        z: 1
      },
      dist: {
        x: 0,
        y: 0,
        z: 200
      },
      ang: {
        cplane: 0,
        splane: 0,
        ctheta: 0,
        stheta: 0
      },
      zoom: 1,
      disp: {
        x: w / 2,
        y: h / 2,
        z: 0
      },
      upd: function() {
        cam.dist.x = cam.dest.x - cam.obj.x;
        cam.dist.y = cam.dest.y - cam.obj.y;
        cam.dist.z = cam.dest.z - cam.obj.z;
        cam.ang.cplane = -cam.dist.z / Math.sqrt(cam.dist.x * cam.dist.x + cam.dist.z * cam.dist.z);
        cam.ang.splane = cam.dist.x / Math.sqrt(cam.dist.x * cam.dist.x + cam.dist.z * cam.dist.z);
        cam.ang.ctheta = Math.sqrt(cam.dist.x * cam.dist.x + cam.dist.z * cam.dist.z) / Math.sqrt(cam.dist.x * cam.dist.x + cam.dist.y * cam.dist.y + cam.dist.z * cam.dist.z);
        cam.ang.stheta = -cam.dist.y / Math.sqrt(cam.dist.x * cam.dist.x + cam.dist.y * cam.dist.y + cam.dist.z * cam.dist.z);
      }
    };
    
    var trans = {
      parts: {
        sz: function(p, sz) {
          return {
            x: p.x * sz.x,
            y: p.y * sz.y,
            z: p.z * sz.z
          };
        },
        rot: {
          x: function(p, rot) {
            return {
              x: p.x,
              y: p.y * Math.cos(dtr(rot.x)) - p.z * Math.sin(dtr(rot.x)),
              z: p.y * Math.sin(dtr(rot.x)) + p.z * Math.cos(dtr(rot.x))
            };
          },
          y: function(p, rot) {
            return {
              x: p.x * Math.cos(dtr(rot.y)) + p.z * Math.sin(dtr(rot.y)),
              y: p.y,
              z: -p.x * Math.sin(dtr(rot.y)) + p.z * Math.cos(dtr(rot.y))
            };
          },
          z: function(p, rot) {
            return {
              x: p.x * Math.cos(dtr(rot.z)) - p.y * Math.sin(dtr(rot.z)),
              y: p.x * Math.sin(dtr(rot.z)) + p.y * Math.cos(dtr(rot.z)),
              z: p.z
            };
          }
        },
        pos: function(p, pos) {
          return {
            x: p.x + pos.x,
            y: p.y + pos.y,
            z: p.z + pos.z
          };
        }
      },
      pov: {
        plane: function(p) {
          return {
            x: p.x * cam.ang.cplane + p.z * cam.ang.splane,
            y: p.y,
            z: p.x * -cam.ang.splane + p.z * cam.ang.cplane
          };
        },
        theta: function(p) {
          return {
            x: p.x,
            y: p.y * cam.ang.ctheta - p.z * cam.ang.stheta,
            z: p.y * cam.ang.stheta + p.z * cam.ang.ctheta
          };
        },
        set: function(p) {
          return {
            x: p.x - cam.obj.x,
            y: p.y - cam.obj.y,
            z: p.z - cam.obj.z
          };
        }
      },
      persp: function(p) {
        return {
          x: p.x * cam.dist.z / p.z * cam.zoom,
          y: p.y * cam.dist.z / p.z * cam.zoom,
          z: p.z * cam.zoom,
          p: cam.dist.z / p.z
        };
      },
      disp: function(p, disp) {
        return {
          x: p.x + disp.x,
          y: -p.y + disp.y,
          z: p.z + disp.z,
          p: p.p
        };
      },
      steps: function(_obj_, sz, rot, pos, disp) {
        var _args = trans.parts.sz(_obj_, sz);
        _args = trans.parts.rot.x(_args, rot);
        _args = trans.parts.rot.y(_args, rot);
        _args = trans.parts.rot.z(_args, rot);
        _args = trans.parts.pos(_args, pos);
        _args = trans.pov.plane(_args);
        _args = trans.pov.theta(_args);
        _args = trans.pov.set(_args);
        _args = trans.persp(_args);
        _args = trans.disp(_args, disp);
        return _args;
      }
    };
    
    function stars_nest() {
      "use strict";
      var threeD = function(param) {
        this.transIn = {};
        this.transOut = {};
        this.transIn.vtx = (param.vtx);
        this.transIn.sz = (param.sz);
        this.transIn.rot = (param.rot);
        this.transIn.pos = (param.pos);
      };
    
      threeD.prototype.vupd = function() {
        this.transOut = trans.steps(
    
          this.transIn.vtx,
          this.transIn.sz,
          this.transIn.rot,
          this.transIn.pos,
          cam.disp
        );
      };
    
      var Build = function() {
        this.vel = 0.04;
        this.lim = 360;
        this.diff = 200;
        this.initPos = 100;
        this.toX = _x;
        this.toY = _y;
        this.go();
      };
    
      Build.prototype.go = function() {
        this.canvas = document.getElementById("canv");
        this.canvas.width = window.innerWidth;
        this.canvas.height = window.innerHeight;
        this.$ = canv.getContext("2d");
        this.$.globalCompositeOperation = 'source-over';
        this.varr = [];
        this.dist = [];
        this.calc = [];
    
        for (var i = 0, len = num; i < len; i++) {
          this.add();
        }
    
        this.rotObj = {
          x: 0,
          y: 0,
          z: 0
        };
        this.objSz = {
          x: w / 5,
          y: h / 5,
          z: w / 5
        };
      };
    
      Build.prototype.add = function() {
        this.varr.push(new threeD({
          vtx: {
            x: rnd(),
            y: rnd(),
            z: rnd()
          },
          sz: {
            x: 0,
            y: 0,
            z: 0
          },
          rot: {
            x: 20,
            y: -20,
            z: 0
          },
          pos: {
            x: this.diff * Math.sin(360 * Math.random() * Math.PI / 180),
            y: this.diff * Math.sin(360 * Math.random() * Math.PI / 180),
            z: this.diff * Math.sin(360 * Math.random() * Math.PI / 180)
          }
        }));
        this.calc.push({
          x: 360 * Math.random(),
          y: 360 * Math.random(),
          z: 360 * Math.random()
        });
      };
    
      Build.prototype.upd = function() {
        cam.obj.x += (this.toX - cam.obj.x) * 0.05;
        cam.obj.y += (this.toY - cam.obj.y) * 0.05;
      };
    
      Build.prototype.draw = function() {
        this.$.clearRect(0, 0, this.canvas.width, this.canvas.height);
        cam.upd();
        this.rotObj.x += 0.1;
        this.rotObj.y += 0.1;
        this.rotObj.z += 0.1;
    
        for (var i = 0; i < this.varr.length; i++) {
          for (var val in this.calc[i]) {
            if (this.calc[i].hasOwnProperty(val)) {
              this.calc[i][val] += this.vel;
              if (this.calc[i][val] > this.lim) this.calc[i][val] = 0;
            }
          }
    
          this.varr[i].transIn.pos = {
            x: this.diff * Math.cos(this.calc[i].x * Math.PI / 180),
            y: this.diff * Math.sin(this.calc[i].y * Math.PI / 180),
            z: this.diff * Math.sin(this.calc[i].z * Math.PI / 180)
          };
          this.varr[i].transIn.rot = this.rotObj;
          this.varr[i].transIn.sz = this.objSz;
          this.varr[i].vupd();
          if (this.varr[i].transOut.p < 0) continue;
          var g = this.$.createRadialGradient(this.varr[i].transOut.x, this.varr[i].transOut.y, this.varr[i].transOut.p, this.varr[i].transOut.x, this.varr[i].transOut.y, this.varr[i].transOut.p * 2);
          this.$.globalCompositeOperation = 'lighter';
          g.addColorStop(0, 'hsla(255, 255%, 255%, 1)');
          g.addColorStop(.5, 'hsla(' + (i + 2) + ',85%, 40%,1)');
          g.addColorStop(1, 'hsla(' + (i) + ',85%, 40%,.5)');
          this.$.fillStyle = g;
          this.$.beginPath();
          this.$.arc(this.varr[i].transOut.x, this.varr[i].transOut.y, this.varr[i].transOut.p * 2, 0, Math.PI * 2, false);
          this.$.fill();
          this.$.closePath();
        }
      };
      Build.prototype.anim = function() {
        window.requestAnimationFrame = (function() {
          return window.requestAnimationFrame ||
            function(callback, element) {
              window.setTimeout(callback, 1000 / 60);
            };
        })();
        var anim = function() {
          this.upd();
          this.draw();
          window.requestAnimationFrame(anim);
        }.bind(this);
        window.requestAnimationFrame(anim);
      };
    
      Build.prototype.run = function() {
        this.anim();
    
        window.addEventListener('mousemove', function(e) {
          this.toX = (e.clientX - this.canvas.width / 2) * -0.8;
          this.toY = (e.clientY - this.canvas.height / 2) * 0.8;
        }.bind(this));
        window.addEventListener('touchmove', function(e) {
          e.preventDefault();
          this.toX = (e.touches[0].clientX - this.canvas.width / 2) * -0.8;
          this.toY = (e.touches[0].clientY - this.canvas.height / 2) * 0.8;
        }.bind(this));
        window.addEventListener('mousedown', function(e) {
          for (var i = 0; i < 100; i++) {
            this.add();
          }
        }.bind(this));
        window.addEventListener('touchstart', function(e) {
          e.preventDefault();
          for (var i = 0; i < 100; i++) {
            this.add();
          }
        }.bind(this));
    
      };
      var app = new Build();
      app.run();
      window.addEventListener('resize', function() {
        //alert(w);
        var mycanvas = document.getElementById("canv");
        w = window.innerWidth;
        h = window.innerHeight;
    
        mycanvas.setAttribute("width",w);
        mycanvas.setAttribute("height",h);
      }, false);
    }
    
    export {
      stars_nest
    }
    stars-nest.js

    在vue中的使用:

    <template>
      <div class="home">
        <canvas id="canv"></canvas>
      </div>
    
    </template>
    
    <script>
    
      import {stars_nest} from '../../static/lqbz/stars-nest'
    
      export default {
        name: 'Home',
        data () {
          return {
          }
        },
        mounted(){//****在这里绑定监听器
          stars_nest();
    
        },
        methods: {
    
    
        }
    
      }
    </script>
    <style>
      html {
        height: 100%;
        background-image: -webkit-radial-gradient(ellipse farthest-corner at center top, #000d4d 0%, #000105 100%);
        background-image: radial-gradient(ellipse farthest-corner at center top, #000d4d 0%, #000105 100%);
        cursor: arrow;
      }
    
      body {
        width: 100%;
        margin: 0;
        overflow: hidden;
      }
    
    </style>
    当你深入了解,你就会发现世界如此广袤,而你对世界的了解则是如此浅薄,请永远保持谦卑的态度。
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  • 原文地址:https://www.cnblogs.com/liwxmyself/p/12195254.html
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