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    #import "BageValueBtn.h"

     

    @interface BageValueBtn()

     

    /** <#注释#> */

    @property (nonatomic, weak) UIView *smallCircle;

     

    /** <#注释#> */

    @property (nonatomic, weak) CAShapeLayer *shapL;

     

     

    @end

     

     

    @implementation BageValueBtn

     

     

    -(CAShapeLayer *)shapL {

        

        if (_shapL == nil) {

            

            CAShapeLayer *shapL = [CAShapeLayer layer];

            [self.superview.layer insertSublayer:shapL atIndex:0];

            shapL.fillColor = [UIColor redColor].CGColor;

            _shapL = shapL;

        }

        return _shapL;

    }

     

    - (instancetype)initWithFrame:(CGRect)frame

    {

        self = [super initWithFrame:frame];

        if (self) {

            [self setUp];

        }

        return self;

    }

     

     

    -(void)awakeFromNib {

        

        [self setUp];

        

        //添加手势

        UIPanGestureRecognizer *pan = [[UIPanGestureRecognizer alloc] initWithTarget:self action:@selector(pan:)];

        [self addGestureRecognizer:pan];

        

        

     

        

        

    }

     

    - (void)pan:(UIPanGestureRecognizer *)pan {

        

        //拖动

        CGPoint transP = [pan translationInView:self];

        

        //transform,transform并没有修改center.它修改的是frame

        

        //self.transform = CGAffineTransformTranslate(self.transform, transP.x, transP.y);

        

        CGPoint center = self.center;

        center.x += transP.x;

        center.y += transP.y;

        self.center = center;

        

        

        //NSLog(@"%@",NSStringFromCGPoint(self.center));

        

        //复位

        [pan setTranslation:CGPointZero inView:self];

     

        CGFloat distance = [self distanceWithSmallCircle:self.smallCircle BigCirCle:self];

        

        //让小圆半径根据距离的增大,半径在减小

        CGFloat smallR = self.bounds.size.width * 0.5;

        smallR -= distance / 10.0;

        self.smallCircle.bounds = CGRectMake(0, 0, smallR * 2, smallR * 2);

        self.smallCircle.layer.cornerRadius = smallR;

     

        NSLog(@"%f",distance);

        

        

        UIBezierPath *path = [self pathWithSmallCircle:self.smallCircle BigCirCle:self];

        

        // 形状图层

        if (self.smallCircle.hidden == NO) {

            self.shapL.path = path.CGPath;

        }

     

        if (distance > 60) {

            //让小圆隐藏,让路径隐藏

            self.smallCircle.hidden = YES;

            [self.shapL removeFromSuperlayer];

        }

        

        if (pan.state == UIGestureRecognizerStateEnded) {

            

            //判断距离是否大于60.

            //大于60让按钮消失

            if(distance < 60) {

              //小于60,复位

                [self.shapL removeFromSuperlayer];

                self.center = self.smallCircle.center;

                

                self.smallCircle.hidden = NO;

            }else {

                

                //播放一个动画消失

                UIImageView *imageV = [[UIImageView alloc] initWithFrame:self.bounds];

                

                NSMutableArray *imageArray = [NSMutableArray array];

                for (int i = 0 ; i < 8; i++) {

                   UIImage *image =  [UIImage imageNamed:[NSString stringWithFormat:@"%d",i +1]];

                    [imageArray addObject:image];

                }

                

                imageV.animationImages = imageArray;

                imageV.animationDuration = 1;

                [imageV startAnimating];

                

                [self addSubview:imageV];

                

                dispatch_after(dispatch_time(DISPATCH_TIME_NOW, (int64_t)(1 * NSEC_PER_SEC)), dispatch_get_main_queue(), ^{

                    [self removeFromSuperview];

                });

                

                

            }

          

            

            

        }

        

        

        

        

        

    }

     

    //给定两个圆,描述一个不规则的路径

    - (UIBezierPath *)pathWithSmallCircle:(UIView *)smallCircle BigCirCle:(UIView  *)bigCircle {

        

        

        CGFloat x1 = smallCircle.center.x;

        CGFloat y1 = smallCircle.center.y;

        

        CGFloat x2 = bigCircle.center.x;

        CGFloat y2 = bigCircle.center.y;

        

        CGFloat d = [self distanceWithSmallCircle:smallCircle BigCirCle:bigCircle];

        

        if (d <= 0) {

            return nil;

        }

        

        

        CGFloat cosθ = (y2 - y1) / d;

        CGFloat sinθ = (x2 - x1) / d;

        

        CGFloat r1 = smallCircle.bounds.size.width * 0.5;

        CGFloat r2 = bigCircle.bounds.size.width * 0.5;

        

        CGPoint pointA = CGPointMake(x1 - r1 * cosθ, y1 + r1 * sinθ);

        CGPoint pointB = CGPointMake(x1 + r1 * cosθ, y1 - r1 * sinθ);

        CGPoint pointC = CGPointMake(x2 + r2 * cosθ, y2 - r2 * sinθ);

        CGPoint pointD = CGPointMake(x2 - r2 * cosθ, y2 + r2 * sinθ);

        CGPoint pointO = CGPointMake(pointA.x + d * 0.5 * sinθ, pointA.y + d * 0.5 * cosθ);

        CGPoint pointP = CGPointMake(pointB.x + d * 0.5 * sinθ, pointB.y + d * 0.5 * cosθ);

        

        

        UIBezierPath *path = [UIBezierPath bezierPath];

        //AB

        [path moveToPoint:pointA];

        [path addLineToPoint:pointB];

        //BC(曲线)

        [path addQuadCurveToPoint:pointC controlPoint:pointP];

        //CD

        [path addLineToPoint:pointD];

        //DA(曲线)

        [path addQuadCurveToPoint:pointA controlPoint:pointO];

        

        

        return path;

        

        

    }

     

     

    //求两个圆之间距离

    - (CGFloat)distanceWithSmallCircle:(UIView *)smallCircle BigCirCle:(UIView  *)bigCircle {

        

        //x轴方法向的偏移量

        CGFloat offsetX = bigCircle.center.x - smallCircle.center.x;

        //y轴方法向的偏移量

        CGFloat offsetY = bigCircle.center.y - smallCircle.center.y;

        

        return  sqrt(offsetX * offsetX + offsetY * offsetY);

    }

     

     

     

     

     

    - (void)setUp {

        

        //圆角

        self.layer.cornerRadius = self.bounds.size.width * 0.5;

        //设置背景颜色

        [self setBackgroundColor:[UIColor redColor]];

        [self setTitleColor:[UIColor whiteColor] forState:UIControlStateNormal];

        self.titleLabel.font = [UIFont systemFontOfSize:12];

        

        

        //添加小圆

        UIView *smallCircle = [[UIView alloc] initWithFrame:self.frame];

        smallCircle.layer.cornerRadius = self.layer.cornerRadius;

        smallCircle.backgroundColor = self.backgroundColor;

        

        [self.superview addSubview:smallCircle];

        self.smallCircle = smallCircle;

        

        //把一个UIView添加到指定的位置

        [self.superview insertSubview:smallCircle belowSubview:self];

     

        

    }

     

     

     

     

    //取消高亮状态

    -(void)setHighlighted:(BOOL)highlighted {

     

    }

     

     

    @end

     

     



    - (void)viewDidLoad {

        [super viewDidLoad];

     

        

        self.view.translatesAutoresizingMaskIntoConstraints = NO;

        

    }

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  • 原文地址:https://www.cnblogs.com/liuzhenjie/p/5458326.html
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