• c# 图像旋转


     #region 图片旋转函数
            /// <summary>
            /// 以逆时针为方向对图像进行旋转
            /// </summary>
            /// <param name="b">位图流</param>
            /// <param name="angle">旋转角度[0,360](前台给的)</param>
            /// <returns></returns>
            public static Bitmap Rotate(Bitmap b, int angle)
            {
                angle = angle % 360;
                //弧度转换
                double radian = angle * Math.PI / 180.0;
                double cos = Math.Cos(radian);
                double sin = Math.Sin(radian);
                //原图的宽和高
                int w = b.Width;
                int h = b.Height;
                int W = (int)(Math.Max(Math.Abs(w * cos - h * sin), Math.Abs(w * cos + h * sin)));
                int H = (int)(Math.Max(Math.Abs(w * sin - h * cos), Math.Abs(w * sin + h * cos)));
                //目标位图
                Bitmap dsImage = new Bitmap(W, H);
                System.Drawing.Graphics g = System.Drawing.Graphics.FromImage(dsImage);
                g.InterpolationMode = System.Drawing.Drawing2D.InterpolationMode.Bilinear;
                g.SmoothingMode = System.Drawing.Drawing2D.SmoothingMode.HighQuality;
                //计算偏移量
                Point Offset = new Point((W - w) / 2, (H - h) / 2);
                //构造图像显示区域:让图像的中心与窗口的中心点一致
                Rectangle rect = new Rectangle(Offset.X, Offset.Y, w, h);
                Point center = new Point(rect.X + rect.Width / 2, rect.Y + rect.Height / 2);
                g.TranslateTransform(center.X, center.Y);
                g.RotateTransform(360 - angle);
                //恢复图像在水平和垂直方向的平移
                g.TranslateTransform(-center.X, -center.Y);
                g.DrawImage(b, rect);
                //重至绘图的所有变换
                g.ResetTransform();
                g.Save();
                g.Dispose();
                //dsImage.Save("yuancd.jpg", System.Drawing.Imaging.ImageFormat.Jpeg);
                return dsImage;
            }
            #endregion 图片旋转函数
    
    
    
    public static Bitmap rotateImage(Bitmap b, float angle)
    {
        //create a new empty bitmap to hold rotated image
        Bitmap returnBitmap = new Bitmap(b.Width, b.Height);
        //make a graphics object from the empty bitmap
        Graphics g = Graphics.FromImage(returnBitmap);
        g.InterpolationMode = System.Drawing.Drawing2D.InterpolationMode.NearestNeighbor;
        //move rotation point to center of image
        g.TranslateTransform((float)b.Width / 2, (float)b.Height / 2);
        //rotate
        g.RotateTransform(angle);
        //move image back
        g.TranslateTransform(-(float)b.Width / 2, -(float)b.Height / 2);
        //draw passed in image onto graphics object
        g.DrawImage(b, new Point(0, 0));
        return returnBitmap;
    }
    
    
    
    
    
    
    public static Bitmap RotateImage(Bitmap image, float rotateAtX, float rotateAtY, float angle, bool bNoClip)
    {
        int W, H, X, Y;
        if (bNoClip)
        {
            double dW = (double)image.Width;
            double dH = (double)image.Height;
    
            double degrees = Math.Abs(angle);
            if (degrees <= 90)
            {
                double radians = 0.0174532925 * degrees;
                double dSin = Math.Sin(radians);
                double dCos = Math.Cos(radians);
                W = (int)(dH * dSin + dW * dCos);
                H = (int)(dW * dSin + dH * dCos);
                X = (W - image.Width) / 2;
                Y = (H - image.Height) / 2;
            }
            else
            {
                degrees -= 90;
                double radians = 0.0174532925 * degrees;
                double dSin = Math.Sin(radians);
                double dCos = Math.Cos(radians);
                W = (int)(dW * dSin + dH * dCos);
                H = (int)(dH * dSin + dW * dCos);
                X = (W - image.Width) / 2;
                Y = (H - image.Height) / 2;
            }
        }
        else
        {
            W = image.Width;
            H = image.Height;
            X = 0;
            Y = 0;
        }
    
        //create a new empty bitmap to hold rotated image
        Bitmap bmpRet = new Bitmap(W, H);
        bmpRet.SetResolution(image.HorizontalResolution, image.VerticalResolution);
    
        //make a graphics object from the empty bitmap
        Graphics g = Graphics.FromImage(bmpRet);
    
        //Put the rotation point in the "center" of the image
        g.TranslateTransform(rotateAtX + X, rotateAtY + Y);
    
        //rotate the image
        g.RotateTransform(angle);
    
        //move the image back
        g.TranslateTransform(-rotateAtX - X, -rotateAtY - Y);
    
        //draw passed in image onto graphics object
        g.DrawImage(image, new PointF(0 + X, 0 + Y));
    
        return bmpRet;
    }
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  • 原文地址:https://www.cnblogs.com/liuxinls/p/3090857.html
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