Body *body1(dynamic_cast<Body *>(NXObjectManager::Get(SolidVector[i]))); std::vector<Face*> face = body1->GetFaces();//通过体获得所有面
Body *body1(dynamic_cast<Body *>(NXObjectManager::Get(SolidVector[i]))); std::vector<Face*> face = body1->GetFaces();//通过体获得所有面