• javaFx 学习笔记


    1、每个javaFx程序定义在一个继承自javafx.application.Application的类中

    Button:用于设置一个按钮,Button btOK = new Button("Button show name");

    Scene:设置一个场景,设置那个Button的大小。Scene scene = new Scene(btok, 200, 250);

        scene(Node, width, height);

    Stage:用于设置在窗口中放什么东西的,就是包括Title之类firstStage.setTitle("The first program")

        和放置那个场景,firstStage.setScene(scene)。最后输出firstStage.show();

    继承了一个抽象类,需要Override它的start方法,start方法一般用于将UI组件放入一个场景,并且在舞台中显示该场景,

    /*
     * To change this license header, choose License Headers in Project Properties.
     * To change this template file, choose Tools | Templates
     * and open the template in the editor.
     */
    
    /**
     *
     * @author Liu
     */
    import javafx.application.Application;
    import javafx.scene.Scene;
    import javafx.scene.control.Button;
    import javafx.stage.Stage;
    public class MyJavaFx extends Application {
        @Override //Override the start method in the Application in class
        public void start(Stage firstStage) {
            Button buttonOK = new Button("stupid_one");
            Scene scene = new Scene(buttonOK, 20, 250);
            firstStage.setTitle("The first program");
            firstStage.setScene(scene);
            firstStage.show();
        }
    //    public static void main(String[] args) {
    //        Application.launch(args);
    //    }
    }
    View Code

    这样的话,那个按钮会充满着整个屏幕,不好。

    那么用一个面板容器类

    StackPane pane = new StackPane();

    这样把那个Button放进去.就是pane.getChildren().add(btnOK);

    然后把它放去场景那里就可以,

    设置按钮监听也很简单。

    注意的是需要设置成final,因为我这里1.7需要用而已,1.8不报错了。

    https://www.zhihu.com/question/39397230

    /*
     * To change this license header, choose License Headers in Project Properties.
     * To change this template file, choose Tools | Templates
     * and open the template in the editor.
     */
    package FxPackage;
    
    /**
     *
     * @author Liu
     */
    
    import javafx.application.Application;
    import javafx.event.ActionEvent;
    import javafx.event.EventHandler;
    import javafx.scene.Scene;
    import javafx.scene.control.Button;
    import javafx.scene.layout.StackPane;
    import javafx.stage.Stage;
    
    public class MxJavaFx extends Application {
        
        @Override
        public void start(Stage primayStage) {
            StackPane pane = new StackPane();
            pane.getChildren().add(new Button("liuweiming"));
            Scene scene = new Scene(pane, 300, 250);
            final Stage stage = new Stage();
            stage.setTitle("liuweming");
            stage.setScene(scene);
            
            Button btnOK = new Button("OK");
            btnOK.setOnAction(new EventHandler<ActionEvent>() {
                @Override
                public void handle(ActionEvent t) {
                    stage.show();
                }
            });
            
            pane = new StackPane();
            pane.getChildren().add(btnOK);
            scene = new Scene(pane, 300, 250);
            primayStage.setTitle("hahah");
            primayStage.setScene(scene);
            primayStage.show();
        }
        
        public static void main(String[] arges) {
            launch(arges);
        }
    }
    View Code

    FlowPane使得每个Node之间更有层次,有规划,不然用pane添加两次Node(Button),会聚在一起,看不到

    /*
     * To change this license header, choose License Headers in Project Properties.
     * To change this template file, choose Tools | Templates
     * and open the template in the editor.
     */
    package FxPackage;
    
    /**
     *
     * @author Liu
     */
    
    import javafx.application.Application;
    import javafx.event.*;
    import javafx.scene.layout.*;
    import javafx.scene.control.*;
    import javafx.scene.*;
    import javafx.geometry.*;
    import javafx.stage.*;
    
    public class MxJavaFx extends Application {
        
        @Override
        public void start(Stage primayStage) {
            FlowPane pane = new FlowPane();
            pane.setPadding(new Insets(11, 12, 13, 14)); //它的边框大小以像素作为单位是顶部11、右边12、底部13、左边14
            
            pane.setHgap(5); //指定了面板中两个相邻节点之间的水平和垂直距离
            pane.setVgap(5);
            
            pane.getChildren().addAll(new Label("first name"), new TextField());
            pane.getChildren().addAll(new Label("TEL          "), new TextField());
            
            TextField tfMi = new TextField();
            tfMi.setPrefColumnCount(1); //需要用到这些就需要现适声明
            //设置期望列数是1
            pane.getChildren().add(tfMi);
            
            
            Scene scene = new Scene(pane, 250, 250);
            primayStage.setTitle("ShowFlowPane");
            primayStage.setScene(scene);
            primayStage.show();
        }
        
        public static void main(String[] arges) {
            launch(arges);
        }
    }
    FlowPane

    但是上面那个排版有点乱,所以用

    GridPane.我靠这些东西都有那么多个面板。一个比一个好,肯定用这个啊

    pane.add(节点, col, row);

    /*
     * To change this license header, choose License Headers in Project Properties.
     * To change this template file, choose Tools | Templates
     * and open the template in the editor.
     */
    package FxPackage;
    
    /**
     *
     * @author Liu
     */
    
    import javafx.application.Application;
    import javafx.event.*;
    import javafx.scene.layout.*;
    import javafx.scene.control.*;
    import javafx.scene.*;
    import javafx.geometry.*;
    import javafx.stage.*;
    
    public class MxJavaFx extends Application {
        
        @Override
        public void start(Stage primayStage) {
            GridPane pane = new GridPane();
            pane.setAlignment(Pos.CENTER);
            pane.setPadding(new Insets(11.5, 12.5, 13.5, 14.5));
            pane.setHgap(5.5);
            pane.setVgap(5.5);
            
            pane.add(new Label("帐号"), 0, 0);
            pane.add(new TextField(), 1, 0);
            pane.add(new Label("密码"), 0, 1);
            pane.add(new TextField(), 1, 1);
            Button btn = new Button("click");
            pane.add(btn, 1, 2);
            GridPane.setHalignment(btn, HPos.RIGHT);
            
            Scene scene = new Scene(pane, 300, 250);
            primayStage.setScene(scene);
            primayStage.setTitle("GridPane");
            primayStage.show();
        }
        
        public static void main(String[] arges) {
            launch(arges);
        }
    }
    GridPane

    响应事件

    /*
     * To change this license header, choose License Headers in Project Properties.
     * To change this template file, choose Tools | Templates
     * and open the template in the editor.
     */
    package DoNot;
    
    /**
     *
     * @author Liu
     */
    
    import javafx.application.Application;
    import javafx.event.*;
    import javafx.scene.layout.*;
    import javafx.scene.control.*;
    import javafx.scene.*;
    import javafx.geometry.*;
    import javafx.stage.*;
    
    public class TestClass extends Application {
        
        @Override
        public void start(Stage primayStage) {
            GridPane pane = new GridPane();
            pane.setAlignment(Pos.CENTER);
            pane.setPadding(new Insets(11.5, 12.5, 13.5, 14.5));
            pane.setHgap(5.5);
            pane.setVgap(5.5);
            
            pane.add(new Label("帐号"), 0, 0);
            pane.add(new TextField(), 1, 0);
            pane.add(new Label("密码"), 0, 1);
            pane.add(new TextField(), 1, 1);
            
            Button btn = new Button("click");
            ClickHandlerClass clickOne = new ClickHandlerClass();
            btn.setOnAction(clickOne);
            pane.add(btn, 1, 2);
            GridPane.setHalignment(btn, HPos.RIGHT);
            
            Scene scene = new Scene(pane, 300, 250);
            primayStage.setScene(scene);
            primayStage.setTitle("GridPane");
            primayStage.show();
        }
        
        public static void main(String[] arges) {
            launch(arges);
        }
    }
    
    class ClickHandlerClass implements EventHandler<ActionEvent> {
        @Override
        public void handle(ActionEvent e) {
            GridPane t = new GridPane();
            t.setAlignment(Pos.CENTER);
            t.setPadding(new Insets(11.5, 12.5, 13.5, 14.5));
            t.setHgap(5.5);
            t.setVgap(5.5);
            
            t.add(new Label("欢迎点击"), 0, 0);
            
            Scene scene = new Scene(t, 250, 150);
            Stage stage = new Stage();
            stage.setTitle("Click");
            stage.setScene(scene);
            stage.show();
        }
    }
    View Code

    用了一个Mybutton类来继承了button类,目的就是重写button里面的tostring方法,因为每个button的id都是不同,我需要点击这个button的时候能知道它是那个id,可以调用super("button name")来放名字

    /*
     * To change this license header, choose License Headers in Project Properties.
     * To change this template file, choose Tools | Templates
     * and open the template in the editor.
     */
    package DoNot;
    
    /**
     *
     * @author Liu
     */
    import javafx.application.Application;
    import javafx.event.*;
    import javafx.scene.layout.*;
    import javafx.scene.control.*;
    import javafx.scene.*;
    import javafx.geometry.*;
    import javafx.stage.*;
    
    public class TestClass extends Application {
        private int id;
        @Override
        public void start(Stage primayStage) {
            GridPane pane = new GridPane();
            pane.setAlignment(Pos.CENTER);
            pane.setPadding(new Insets(11.5, 12.5, 13.5, 14.5));
            pane.setHgap(5.5);
            pane.setVgap(5.5);
            
    //        pane.add(new Label("帐号"), 0, 0);
    //        pane.add(new TextField(), 1, 0);
    //        pane.add(new Label("密码"), 0, 1);
    //        pane.add(new TextField(), 1, 1);
            
    //        MyButton btn = new MyButton(1);
    //        btn.setText("click");
    //        btn.setOnAction(new ClickHandlerClass());
    //        btn.setOnAction(e -> {
    ////            System.out.println(e.toString());
    //            GridPane t = new GridPane();
    //            t.setAlignment(Pos.CENTER);
    //            t.setPadding(new Insets(11.5, 12.5, 13.5, 14.5));
    //            t.setHgap(5.5);
    //            t.setVgap(5.5);
    //
    //            t.add(new Label(e.toString()), 0, 0);
    //
    //            Scene scene = new Scene(t, 250, 150);
    //            Stage stage = new Stage();
    //            stage.setTitle("Click");
    //            stage.setScene(scene);
    //            stage.show();
    //        });
    //        pane.add(btn, 1, 2);
    //        GridPane.setHalignment(btn, HPos.RIGHT);
    
            MyButton[] arr = new MyButton[22];
            for (int i = 1; i <= 20; ++i) {
                arr[i] = new MyButton(i, "number" + i);
                arr[i].setOnAction(e-> {
                    System.out.println(e.toString());
                });
            }
            int to = 1;
            for (int i = 0; i < 4; ++i) {
                for (int j = 0; j < 5; ++j) {
                    pane.add(arr[to++], j, i);
                }
            }
            Scene scene = new Scene(pane, 300, 250);
            primayStage.setScene(scene);
            primayStage.setTitle("GridPane");
            primayStage.show();
        }
    
        public static void main(String[] arges) {
            launch(arges);
        }
    
        private class ClickHandlerClass implements EventHandler<ActionEvent> { //内部类
            int tf = id;
            @Override
            public void handle(ActionEvent e) {
                GridPane t = new GridPane();
                t.setAlignment(Pos.CENTER);
                t.setPadding(new Insets(11.5, 12.5, 13.5, 14.5));
                t.setHgap(5.5);
                t.setVgap(5.5);
                Label temp = new Label("欢迎点击" + tf);
                t.add(temp, 0, 0);
    
                Scene scene = new Scene(t, 250, 150);
                Stage stage = new Stage();
                stage.setTitle("Click");
                stage.setScene(scene);
                stage.show();
            }
        }
    }
    
    class MyButton extends Button {
        int id;
        MyButton(int _id, String _name) {
            super(_name);
            id = _id;
        }
    //    MyButton() {
    //        
    //    }
        @Override 
        public String toString() {
            return id + "";
        }
    }
    View Code

    javafx中launch只能被调用一次,所以自己写的一个MessageBox不能再次调用launch,直接调用start即可,但是start又不能是static的,所以不能写静态方法调用了。

    /*
     * To change this license header, choose License Headers in Project Properties.
     * To change this template file, choose Tools | Templates
     * and open the template in the editor.
     */
    package DoNot;
    
    import javafx.application.Application;
    import static javafx.application.Application.launch;
    import javafx.scene.Scene;
    import javafx.scene.layout.StackPane;
    import javafx.scene.paint.Color;
    import javafx.scene.text.Font;
    import javafx.scene.text.Text;
    import javafx.stage.Stage;
    
    /**
     *
     * @author Liu
     */
    public class MessageBox extends Application {
        private static String str;
        @Override
        public void start(Stage first) {
            StackPane stackPane = new StackPane();
            Text text = new Text(str);
            text.setFont(Font.font("Verdana", 20));
            text.setFill(Color.RED);
            stackPane.getChildren().add(text);
            Scene scene = new Scene(stackPane, Math.max(250, str.length() * 20), 100);
            first.setTitle("Show Messge");
            first.setScene(scene);
            first.show();
        }
        public MessageBox() {}
        public void show(String _str) {
            str = _str;
            start(new Stage()); //不能静态方法了
        }
    }
    View Code

    一个面基计算器

    /*
     * To change this license header, choose License Headers in Project Properties.
     * To change this template file, choose Tools | Templates
     * and open the template in the editor.
     */
    package DoNot;
    
    /**
     *
     * @author Liu
     */
    import javafx.application.Application;
    import javafx.event.*;
    import javafx.scene.layout.*;
    import javafx.scene.control.*;
    import javafx.scene.*;
    import javafx.geometry.*;
    import javafx.stage.*;
    import javafx.scene.layout.HBox;
    import javafx.scene.text.Text;
    
    public class TestClass extends Application {
        @Override
        public void start(Stage primayStage) {
            GridPane pane = new GridPane();
            pane.setAlignment(Pos.CENTER);
            pane.setPadding(new Insets(11.5, 12.5, 13.5, 14.5));
            pane.setHgap(5.5);
            pane.setVgap(5.5);
            
            Label inputRadiusLabel = new Label("请输入半径:");
            inputRadiusLabel.setOnMouseDragged(e -> {
                show("fff");
            });
            TextField inputRadiusTextField = new TextField("请输入一个实数");
            pane.add(inputRadiusLabel, 0, 0);
            pane.add(inputRadiusTextField, 1, 0);
            Button clickButton = new Button("Click");
            clickButton.setOnMouseDragged(e -> {
                clickButton.setText("aler");
            });
            clickButton.setOnAction(e-> {
                double radius = Double.parseDouble(inputRadiusTextField.getText());
                double res = Math.acos(-1.0) * radius * radius;
                clickButton.setText("aler");
                show("" + res);
            });
            pane.add(clickButton, 1, 1);
            GridPane.setHalignment(clickButton, HPos.RIGHT);
            Scene scene = new Scene(pane, 300, 250);
            primayStage.setTitle("计算圆形面积");
            primayStage.setScene(scene);
            primayStage.show();
        }
        private void show(String str) {
            Pane pane = new Pane();
            Text text = new Text(20, 20, str);
            text.setOnMouseDragged(e -> {
                text.setX(e.getX());
                text.setY(e.getY());
            });
            
            pane.getChildren().add(text);
            Scene scene = new Scene(pane, 250, 50);
            Stage stage = new Stage();
            stage.setTitle("message");
            stage.setScene(scene);
            stage.show();
        }
        public static void main(String[] arges) {
            launch(arges);
        }
    }
    View Code

     
    ImageView类。其中图片要放在生成的.class文件中。(清理并构建项目后,就会清除所有图片,注意)

    然后输入包名  + image文件夹名 + 照片

    也可以用http://

    /*
     * To change this license header, choose License Headers in Project Properties.
     * To change this template file, choose Tools | Templates
     * and open the template in the editor.
     */
    package DoNot;
    
    import javafx.application.Application;
    import javafx.scene.Scene;
    import javafx.scene.image.Image;
    import javafx.scene.image.ImageView;
    import javafx.scene.layout.StackPane;
    import javafx.stage.Stage;
    
    /**
     *
     * @author Liu
     */
    public class PhotoViewer extends Application {
        @Override
        public void start(Stage first) {
            String str = "https://ss0.bdstatic.com/70cFvHSh_Q1YnxGkpoWK1HF6hhy/it/u=1792465142,3538385120&fm=23&gp=0.jpg";
            StackPane stackPane = new StackPane();
            ImageView imageView = new ImageView(new Image("DoNot/image/7.png"));
    //        ImageView imageView = new ImageView(new Image(str));
            
            stackPane.getChildren().add(imageView);
            Scene scene = new Scene(stackPane, 250, 250);
            first.setTitle("Photo Viewer");
            first.setScene(scene);
            first.show();
        }
        public static void main(String[] args) {
            launch(args);
        }
    }
    View Code

    使用java.util.Date()得到当前日期。

    private final java.util.Date whenBuilt;
    whenBuilt = new java.util.Date();

     ------------------------------------------------------------------------------------------------------------------------------

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  • 原文地址:https://www.cnblogs.com/liuweimingcprogram/p/6418637.html
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