Design a Tic-tac-toe game that is played between two players on a n x n grid.
You may assume the following rules:
- A move is guaranteed to be valid and is placed on an empty block.
- Once a winning condition is reached, no more moves is allowed.
- A player who succeeds in placing n of their marks in a horizontal, vertical, or diagonal row wins the game.
Given n = 3, assume that player 1 is "X" and player 2 is "O" in the board. TicTacToe toe = new TicTacToe(3); toe.move(0, 0, 1); -> Returns 0 (no one wins) |X| | | | | | | // Player 1 makes a move at (0, 0). | | | | toe.move(0, 2, 2); -> Returns 0 (no one wins) |X| |O| | | | | // Player 2 makes a move at (0, 2). | | | | toe.move(2, 2, 1); -> Returns 0 (no one wins) |X| |O| | | | | // Player 1 makes a move at (2, 2). | | |X| toe.move(1, 1, 2); -> Returns 0 (no one wins) |X| |O| | |O| | // Player 2 makes a move at (1, 1). | | |X| toe.move(2, 0, 1); -> Returns 0 (no one wins) |X| |O| | |O| | // Player 1 makes a move at (2, 0). |X| |X| toe.move(1, 0, 2); -> Returns 0 (no one wins) |X| |O| |O|O| | // Player 2 makes a move at (1, 0). |X| |X| toe.move(2, 1, 1); -> Returns 1 (player 1 wins) |X| |O| |O|O| | // Player 1 makes a move at (2, 1). |X|X|X|
思路:
player1 走一步加1
player2 走一步减1
看谁sum的绝对值能先到达3, 谁赢
code
1 class TicTacToe { 2 private int[] rows; 3 private int[] cols; 4 private int diagonal; 5 private int antiDiagonal; 6 7 /** Initialize your data structure here. */ 8 public TicTacToe(int n) { 9 rows = new int[n]; 10 cols = new int[n]; 11 } 12 13 /** Player {player} makes a move at ({row}, {col}). 14 @param row The row of the board. 15 @param col The column of the board. 16 @param player The player, can be either 1 or 2. 17 @return The current winning condition, can be either: 18 0: No one wins. 19 1: Player 1 wins. 20 2: Player 2 wins. */ 21 public int move(int row, int col, int player) { 22 int toAdd = player == 1 ? 1 : -1; 23 24 rows[row] += toAdd; 25 cols[col] += toAdd; 26 if (row == col) 27 { 28 diagonal += toAdd; 29 } 30 31 if (col == (cols.length - row - 1)) 32 { 33 antiDiagonal += toAdd; 34 } 35 36 int size = rows.length; 37 if (Math.abs(rows[row]) == size || 38 Math.abs(cols[col]) == size || 39 Math.abs(diagonal) == size || 40 Math.abs(antiDiagonal) == size) 41 { 42 return player; 43 } 44 45 return 0; // No one wins. 46 } 47 }