这一灵感来源于定时器计数的方法,最后可以实现的效果跟咱们电脑键盘按键的效果一样!我先来介绍下基本原理吧!
采用定时器中断的方法,比如定时器终端我们设置为5ms,我们需要按键按下超过40ms时才算有按键按下,如果按键超过500ms时,我们就确定按键是连续按下的!
那么我就需要一个变量来计数!每次定时器中断时,我们就需要检测下,某个按键是否按下,如果按下,那么我们就把他对应的计数变量加1,如果这个变量等于8(8 = 40ms/5ms)时,我们就给按键的标志位置为1,如果没有按键检测到那个按键没有按下,那么我们就把他对应的按键标志位清零,且他对应的计数变量清零。下面是他的流程图!
下面具体看程序,程序里面有说的很详细,只是我的英语不是怎么样,可能写的不是很通顺,但是我确定,程序肯定是写的令大家满意的!希望大家多多指点!
- /*
- * @for Key Board
- * Usage : First of All ,You Must Add Your Code to Scan Your Board Keys
- * : in Function of "unsigned char GetKeyValue(void)";
- * : Add function "void CheckKey(void)" into your Timer Interrupter Function;
- * : Meanwhile , your should Can modify "TYPECOUNT" to change Count Range;
- * : "KEYNUMBER" is a number of key;
- * : "LIMITCOUNT_VALUE" is to confirm weather there is key click;
- * : "MAXCOUNT_VALUE" is stand for a starting signal to repeat count;
- * Author : Chen Zhenwei
- * E-mail : ieczw@qq.com
- * Date : 2014-04-03
- * PS : My English is Poor,So There Must Be a Great Deal of Fault;
- */
- /*
- * @Get Key Value
- * Depend on Your Board,You Must Edit By yourself;
- * Return Key Value
- * 0 : No Valid Key Value
- * >0 : Valid Key Value
- */
- unsigned char GetKeyValue(void)
- {
- unsigned char KeyValue = 0;
- // To Add your Code to Get KeyValue
- return KeyValue;
- }
- /*
- * Define for Variable Type
- * You can Set The Type of Variable According to Your Requirement;
- */
- #define TYPECOUNT unsigned char // 0 ~ 255
- /*
- * Number of Key's Value
- */
- #define KEYNUMBER 16
- /*
- * Limit Value of Count
- * _ ____ ____________________ __ _
- * ___| |_| |__| |__| |_| |______
- * | | | | | | | | | | | | |
- * 1 2 3 4 5 6 7 8 9 10 11 12 13
- * You Can Set KEYNUMBER 6 ~ 9
- */
- #define LIMITCOUNT_VALUE 20
- /*
- * Model of Keeping Down
- * _ ____ ________________________________________________
- * ___| |_| |__| ....
- * | | | | | | | | | | | | | | | | ....
- * 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16
- */
- #define MAXCOUNT_VALUE 50
- /*
- * Declare a Global Variable for Key Count
- */
- TYPECOUNT KeyCount[KEYNUMBER];
- /*
- * Usage :
- * Get Value : (KeyFilg & (1<<n))
- * 1 : on click
- * 0 : no
- */
- unsigned long KeyFlag;
- typedef void (*FUNC)(void * arg);
- FUNC KeyFunction[KEYNUMBER]={
- // Register for Key Function
- // Key0
- // Key1
- // Add your Key Function
- };
- #define NULL 0x0000
- /*
- * To Check the Key Board
- */
- void CheckKey(void)
- {
- unsigned char ret;
- unsigned char i = 0;
- ret = GetKeyValue();
- for(i=0; i<KEYNUMBER; i++){
- if(i+1 == ret){
- // Count for Key Which is on Clicking
- KeyCount[i] ++;
- }
- else{
- // Clear Key Flag And Count
- KeyCount[i] = 0;
- KeyFlag &= ~(1<<i);
- }
- if(KeyCount[i] == LIMITCOUNT_VALUE){
- // Set Key Flag '1'
- KeyFlag |= (1<<i);
- // Do Your Given Key Function
- KeyFunction[i](NULL);
- }
- if(KeyCount[i] > MAXCOUNT_VALUE){
- KeyCount[i] = 0;
- KeyFlag &= ~(1<<i);
- }
- }
- }
- /*
- * Key Status
- */
- #define KEYDOWN 1L
- #define KEYUP 0L
- /*
- * You Can Use GetKeyStatus(i) to Get The Key Status;
- * And In Here , You Don't Need to Care About to Clear the Key Flag,
- * Because It Will Be Auto to Clear the Key Flag.
- */
- unsigned char GetKeyStatus(unsigned char KeyNumber)
- {
- unsigned long Status;
- // Get Status of KeyNumber
- Status = KeyFlag&(1<<KeyNumber);
- // Clear Key Flag
- KeyFlag &= ~(1<<KeyNumber);
- return (Status ? KEYDOWN : KEYUP);
- }