• Canvas + JS 实现简易的时钟


    之前学习了下html5中的canvas元素,为了练练手就实现了一个简易的时钟。时钟本身并不复杂,也没有使用图片进行美化,不过麻雀虽小五脏俱全,下面就与大家分享一下:

    • 实现效果:

            

    • html代码:
      <!DOCTYPE html>
      <html>
      <head>
          <meta http-equiv="Content-Type" content="text/html; charset=utf-8" />
          <title>Clock</title>
          <style type="text/css">
          *{
              margin: 0;
              padding: 0;
          }
          .canvas{
              margin-left: 20px;
              margin-top: 20px;
              border: solid 1px;
          }
          </style>
      </head>
      <body onload= "main()">
      
      <canvas class = "canvas" id="canvasId" width = '500px' height = '400px'></canvas>
      
      <script type= "text/javascript" src = "Clock.js"></script>
      </body>
      </html>
    • JS代码:
      var Canvas = {};
      
      Canvas.cxt = document.getElementById('canvasId').getContext('2d');
      
      Canvas.Point = function(x, y){
          this.x = x;
          this.y = y;
      };
      
      /*擦除canvas上的所有图形*/
      Canvas.clearCxt = function(){
          var me = this;
          var canvas = me.cxt.canvas;
             me.cxt.clearRect(0,0, canvas.offsetWidth, canvas.offsetHeight);
      };
      
      /*时钟*/
      Canvas.Clock = function(){
          var me = Canvas,
              c = me.cxt,
              radius = 150, /*半径*/
              scale = 20, /*刻度长度*/
              minangle = (1/30)*Math.PI, /*一分钟的弧度*/
              hourangle = (1/6)*Math.PI, /*一小时的弧度*/
              hourHandLength = radius/2, /*时针长度*/
              minHandLength = radius/3*2, /*分针长度*/
              secHandLength = radius/10*9, /*秒针长度*/
              center = new me.Point(c.canvas.width/2, c.canvas.height/2); /*圆心*/
         
          /*绘制圆心(表盘中心)*/
          function drawCenter(){
              c.save();
      
              c.translate(center.x, center.y); 
      
              c.fillStyle = 'black';
              c.beginPath();
              c.arc(0, 0, radius/20, 0, 2*Math.PI);
              c.closePath();
              c.fill();
              c.stroke();
      
              c.restore();
          };
      
          /*通过坐标变换绘制表盘*/
          function drawBackGround(){
              c.save();
      
              c.translate(center.x, center.y); /*平移变换*/
              /*绘制刻度*/
              function drawScale(){
                 c.moveTo(radius - scale, 0);
                 c.lineTo(radius, 0); 
              };
      
              c.beginPath();
              c.arc(0, 0, radius, 0, 2*Math.PI, true);
              c.closePath();
          
              for (var i = 1; i <= 12; i++) {
                 drawScale();
                 c.rotate(hourangle); /*旋转变换*/
              };
              /*绘制时间(3,6,9,12)*/
              c.font = " bold 30px impack"
              c.fillText("3", 110, 10);
              c.fillText("6", -7, 120);
              c.fillText("9", -120, 10);
              c.fillText("12", -16, -100);
              c.stroke();
      
              c.restore();
          };
      
          /*绘制时针(h: 当前时(24小时制))*/
          this.drawHourHand = function(h){
      
              h = h === 0? 24: h;
      
              c.save();
              c.translate(center.x, center.y); 
              c.rotate(3/2*Math.PI);
      
              c.rotate(h*hourangle);
      
              c.beginPath();
              c.moveTo(0, 0);
              c.lineTo(hourHandLength, 0);
              c.stroke();
              c.restore();
          };
      
          /*绘制分针(m: 当前分)*/
          this.drawMinHand = function(m){
      
              m = m === 0? 60: m;
      
              c.save();
              c.translate(center.x, center.y); 
              c.rotate(3/2*Math.PI);
      
              c.rotate(m*minangle);
      
              c.beginPath();
              c.moveTo(0, 0);
              c.lineTo(minHandLength, 0);
              c.stroke();
              c.restore();
          };
      
          /*绘制秒针(s:当前秒)*/
          this.drawSecHand = function(s){
      
              s = s === 0? 60: s;
      
              c.save();
              c.translate(center.x, center.y); 
              c.rotate(3/2*Math.PI);
      
              c.rotate(s*minangle);
      
              c.beginPath();
              c.moveTo(0, 0);
              c.lineTo(secHandLength, 0);
              c.stroke();
              c.restore();
          };
      
          /*依据本机时间绘制时钟*/
          this.drawClock = function(){
              var me = this;
       
              function draw(){
                 var date = new Date();
      
                 Canvas.clearCxt();
      
                 drawBackGround();
                 drawCenter();
                 me.drawHourHand(date.getHours() + date.getMinutes()/60);
                 me.drawMinHand(date.getMinutes() + date.getSeconds()/60);
                 me.drawSecHand(date.getSeconds());
              }
              draw();
              setInterval(draw, 1000);
          };  
      };
      
       var main = function(){
          var clock = new Canvas.Clock();
          clock.drawClock();
      };

    代码中涉及到了一些简单的canvas元素API 大家google一下即可,祝大家学习愉快:-D

                   

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  • 原文地址:https://www.cnblogs.com/liubingblog/p/4325063.html
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