• 动态水母


    
    

    <!DOCTYPE html>
    <html lang="zh">

    
    

    <head>
    <meta charset="UTF-8" />
    <meta name="viewport" content="width=device-width, initial-scale=1.0" />
    <meta http-equiv="X-UA-Compatible" content="ie=edge" />
    <title>Document</title>
    <style type="text/css">
    #test {
    position: absolute;
    120px;
    height: 50px;
    background-color: white;
    color: black;
    z-index: 10000;
    }

    body {
    margin: 0px;
    /*background: rgb(59, 73, 78);*/
    100vw;
    height: 100vh;
    background: linear-gradient(0deg, rgba(5, 16, 31, 1) 0%, rgba(35, 51, 67, 1) 100%);
    }

    body:before {
    content: '';
    position: absolute;
    display: block;
    top: 0px;
    left: 0px;
    100vw;
    height: 100vh;
    /*background: linear-gradient(0deg, rgba(5, 16, 31, 1) 0%, rgba(35, 51, 67, 1) 100%);*/
    }

    #mainstage {
    overflow: hidden;
    position: absolute;
    top: 0px;
    left: 0px;
    }

    #opacityOverlay {
    position: absolute;
    display: block;
    top: 0px;
    left: 0px;
    100vw;
    height: 100vh;
    z-index: 0;
    background: linear-gradient(0deg, rgba(0, 0, 0, 0.8785889355742297) 0%, rgba(0, 0, 0, 0.12592787114845936) 50%);
    }

    @keyframes starShine {
    0% {
    opacity: 0.5
    }
    25% {
    opacity: 0.2
    }
    50% {
    opacity: 0.8
    }
    75% {
    opacity: 0.1
    }
    100% {
    opacity: 0.5
    }
    }

    .plancton {
    box-sizing: border-box;
    box-shadow: 0px 0px 20px 1px rgba(255, 255, 255, 0.7);
    }
    </style>
    </head>

    
    

    <body>
    <div style="display:none;" id="test" onclick="collisionBoom(1)">
    <div id="mouseX">0</div>
    <div id="mouseY">0</div>
    </div>
    <canvas id="mainstage"></canvas>
    <div id="opacityOverlay"></div>
    </body>
    <script type="text/javascript">
    function siteOnload() {
    var starArray = [];
    var plancArray = [];
    var selectedStar;
    var canvas = document.getElementById("mainstage");
    var context = canvas.getContext("2d");
    canvas.width = document.body.clientWidth;
    canvas.height = document.body.clientHeight;
    var mouse = {
    x: 0,
    y: 0
    }
    initiateStars(canvas, starArray, plancArray);
    var TO_RADIANS = Math.PI / 180;
    var main = function() {
    var now = Date.now();
    var delta = now - then;
    update();
    render();
    then = now;
    requestAnimationFrame(main);
    };

    
    

    function update() {
    getMouse();
    for(k = 0; k < starArray.length; k++) {
    for(u = 0; u < starArray.length; u++) {
    if(starArray[k].x >= starArray[u].x - 5 &&
    starArray[k].x <= starArray[u].x + 5 &&
    starArray[k].y >= starArray[u].y - 5 &&
    starArray[k].y <= starArray[u].y + 5 &&
    u != k) {
    //fireExplosion(starArray[k],starArray[u]);
    //console.log("collision!");
    }
    }
    }
    for(k = 0; k < starArray.length; k++) {
    if(starArray[k].y < -150) {
    starArray[k].y = canvas.height + 150;
    starArray[k].x = Math.floor(Math.random() * canvas.width) + 0;
    } else if(starArray[k].y > canvas.height + 150) {
    starArray[k].y = -150;
    starArray[k].x = Math.floor(Math.random() * canvas.width) + 0;
    } else if(starArray[k].x < -150) {
    starArray[k].y = Math.floor(Math.random() * canvas.width) + 0;
    starArray[k].x = canvas.width + 150;
    } else if(starArray[k].x > canvas.width + 150) {
    starArray[k].y = Math.floor(Math.random() * canvas.width) + 0;
    starArray[k].x = -150;
    } else {
    if(k === 0) {
    calculateStarMovement(starArray[k], true);

    
    

    } else {

    
    

    }
    }
    calculateStarMovement(starArray[k]);

    
    

    }
    }

    
    

    function render() {
    context.clearRect(0, 0, canvas.width, canvas.height);
    context.globalCompositeOperation = 'lighter'; //test
    //context.rect(0,0,150,150);
    //context.stroke();
    for(i = 0; i < starArray.length; i++) {
    drawSingleStar(starArray[i], context);
    }

    
    

    }
    main();
    var then = Date.now();
    }

    
    

    function calculateStarMovement(target, status) {
    //target.x -= Math.round((hero.speed) * Math.sin(hero.angle * TO_RADIANS));
    //target.y += Math.round((hero.speed) * Math.cos(hero.angle * TO_RADIANS));
    //console.log(target.x + " " + target.y + " " + target.speed + " " + target.angle);
    if(status === true) {
    //console.log(target.speed,target.direction);
    //console.log(target.tentacles[0].start);
    //console.log(target.angle, target.newAngle);
    }
    target.x -= target.speed * Math.sin(target.angle * (Math.PI / 180));
    target.y += target.speed * Math.cos(target.angle * (Math.PI / 180));
    if(target.angle > target.newAngle) {
    target.angle = target.angle - 0.1;
    } else if(target.angle < target.newAngle) {
    target.angle = target.angle + 0.1;
    }
    if(target.lastCourse + 2000 < new Date().getTime()) {
    target.newAngle = Math.floor(Math.random() * 360);
    target.lastCourse = new Date().getTime();
    }
    for(i = 0; i < target.tentacles.length; i++) {
    target.tentacles[i].start += target.tentacles[i].direction;

    
    

    if(target.tentacles[i].start > target.tentacles[i].max) {
    target.tentacles[i].direction = target.tentacles[i].direction * -1;
    } else if(target.tentacles[i].start < target.tentacles[i].max * -1) {
    target.tentacles[i].direction = target.tentacles[i].direction * -1;
    }
    }
    target.speed += target.direction;
    if(target.speed > target.speedmax) {
    target.direction = target.direction * -1;
    target.speed = target.speedmax - 0.01;
    } else if(target.speed <= 0.15) {
    target.direction = target.direction * -1;
    target.sped = 0.16;
    }
    }

    
    

    function drawSingleStar(star, context) {
    context.shadowBlur = 15;
    context.shadowColor = "rgba(" + (star.color.red) + "," + (star.color.green) + "," + (star.color.blue) + "," + 0.3 + ")";
    var grd = context.createRadialGradient(star.x, star.y, 1, star.x, star.y, 15);
    grd.addColorStop(0, "rgba(255,255,225,1)");
    grd.addColorStop(1, "rgba(" + (star.color.red) + "," + (star.color.green) + "," + (star.color.blue) + "," + 0 + ")");
    context.beginPath();
    context.arc(star.x, star.y, 15, 0, 2 * Math.PI);
    context.fillStyle = grd;
    context.fill();

    
    

    //Math.cos((angle - 90 * Math.PI/180) * length + x;
    //Math.sin((angle - 90 * Math.PI/180) * length + y;
    let top = {
    x: Math.cos((star.angle + 90) * Math.PI / 180) * 15 + star.x,
    y: Math.sin((star.angle + 90) * Math.PI / 180) * 15 + star.y,
    };
    let left = {
    x: Math.cos((star.angle + (-50)) * Math.PI / 180) * (65 + (-star.speed * 7)) + top.x,
    y: Math.sin((star.angle + (-50)) * Math.PI / 180) * (65 + (-star.speed * 7)) + top.y,
    };
    let right = {
    x: Math.cos((star.angle + (230)) * Math.PI / 180) * (65 + (-star.speed * 7)) + top.x,
    y: Math.sin((star.angle + (230)) * Math.PI / 180) * (65 + (-star.speed * 7)) + top.y,
    };

    
    

    let rightCtrl = {
    x: Math.cos((star.angle + (180)) * Math.PI / 180) * 50 + top.x,
    y: Math.sin((star.angle + (180)) * Math.PI / 180) * 50 + top.y,
    };
    let leftCtrl = {
    x: Math.cos((star.angle + (0)) * Math.PI / 180) * 50 + top.x,
    y: Math.sin((star.angle + (0)) * Math.PI / 180) * 50 + top.y,
    };

    
    

    context.shadowBlur = 30;
    context.shadowColor = "rgba(" + (star.color.red) + "," + (star.color.green) + "," + (star.color.blue) + "," + 1 + ")";

    
    

    context.beginPath();
    context.lineJoin = "round";
    context.strokeStyle = "rgba(255,255,255,0.3)";

    
    

    function drawLine(point1, point2) {
    context.moveTo(point1.x, point1.y);
    context.lineTo(point2.x, point2.y);
    }

    
    

    function drawCurve(start, control, end) {
    context.moveTo(start.x, start.y);
    context.quadraticCurveTo(control.x, control.y, end.x, end.y);
    }

    
    

    let lineArray = [];
    let lineNumber = 15;
    for(n = 0; n < lineNumber; n++) {
    let obj = {
    x: right.x + (left.x - right.x) * (n / lineNumber),
    y: right.y + (left.y - right.y) * (n / lineNumber),
    };
    lineArray.push(obj);
    }

    
    

    let ctrlArray = [];
    for(n = 0; n < lineNumber; n++) {
    let obj = {
    x: rightCtrl.x + (leftCtrl.x - rightCtrl.x) * (n / lineNumber),
    y: rightCtrl.y + (leftCtrl.y - rightCtrl.y) * (n / lineNumber),
    };
    ctrlArray.push(obj);
    }

    
    

    let opacityCounter = 0.05 //lineNumber/100;
    let opacityStart = opacityCounter;
    for(k = 0; k < lineArray.length; k++) {
    if(k <= lineArray.length / 2) {
    context.strokeStyle = "rgba(255,255,255," + opacityStart + ")";
    drawCurve(top, ctrlArray[k], lineArray[k]);
    opacityStart = opacityStart + opacityCounter;
    } else {
    context.strokeStyle = "rgba(255,255,255," + opacityStart + ")";
    drawCurve(top, ctrlArray[k], lineArray[k]);
    opacityStart = opacityStart - opacityCounter;
    }
    }

    
    

    drawCurve(top, leftCtrl, left);
    drawCurve(top, rightCtrl, right);
    drawLine(right, left);
    context.stroke();
    context.fillStyle = grad;
    context.closePath();

    
    

    /* context.beginPath();
    context.moveTo(star.x,star.y);
    context.lineWidth = 5;
    context.strokeStyle = "black";
    context.lineTo(Math.cos((star.angle + 90) * Math.PI/180) * 65 + star.x, Math.sin((star.angle + 90) * Math.PI/180) * 65 + star.y);
    context.stroke();
    */
    for(x = 0; x < star.tentacles.length; x++) {
    context.beginPath();
    context.moveTo(star.x, star.y);
    let tentacleX = Math.cos((star.angle + star.tentacles[x].angle - (90 + star.tentacles[x].start * -0.5)) * Math.PI / 180) * star.tentacles[x].length + star.x;
    let tentacleY = Math.sin((star.angle + star.tentacles[x].angle - (90 + star.tentacles[x].start * -0.5)) * Math.PI / 180) * star.tentacles[x].length + star.y;
    let C1X = Math.cos((star.angle + star.tentacles[x].angle - (90 + star.tentacles[x].start * -0.5)) * Math.PI / 180) * star.tentacles[x].length / 3 * 1 + star.x;
    let C1Y = Math.sin((star.angle + star.tentacles[x].angle - (90 + star.tentacles[x].start * -0.5)) * Math.PI / 180) * star.tentacles[x].length / 3 * 1 + star.y;
    let C2X = Math.cos((star.angle + star.tentacles[x].angle - (90 + star.tentacles[x].start)) * Math.PI / 180) * star.tentacles[x].length / 3 * 2 + star.x;
    let C2Y = Math.sin((star.angle + star.tentacles[x].angle - (90 + star.tentacles[x].start)) * Math.PI / 180) * star.tentacles[x].length / 3 * 2 + star.y;
    context.bezierCurveTo(C2X, C2Y, C1X, C1Y, tentacleX, tentacleY);
    var grad = context.createLinearGradient(star.x, star.y, tentacleX, tentacleY);
    grad.addColorStop(0, "white");
    grad.addColorStop(1, "transparent");
    context.lineWidth = 1;
    // set line color//
    context.strokeStyle = grad //'white';
    context.stroke();
    }
    }

    
    

    function getMouse(mouse) {
    onmousemove = function(e) {
    //e.clientX;
    //e.clientY;
    document.getElementById("test").innerHTML = "location:" + "<div style='display:inline-block' id='mouseX'>" + e.clientX + "</div>,<div style='display:inline-block' id='mouseY'>" + e.clientY + "</div>";
    }
    }

    
    

    function createStar(xp, yp, fisk) {
    var canvas = document.getElementById("mainstage");
    var starColors = [{
    "red": 179,
    "green": 217,
    "blue": 255
    },
    {
    "red": 255,
    "green": 179,
    "blue": 255
    },
    {
    "red": 209,
    "green": 179,
    "blue": 255
    },
    {
    "red": 255,
    "green": 153,
    "blue": 102
    },
    {
    "red": 153,
    "green": 255,
    "blue": 255
    },
    ];
    let startAngle = Math.floor(Math.random() * 360) + 0;
    let tentStart = Math.floor(Math.random() * 20) + 10;
    let speedDecider = 2 //(Math.floor(Math.random() * 12) + 6) / 15;
    var star = {
    twinkle: new Date().getTime(),
    lastCourse: new Date().getTime(),
    x: xp | Math.floor(Math.random() * canvas.width) + 0,
    y: yp | Math.floor(Math.random() * canvas.height) + 0,
    color: starColors[Math.floor(Math.random() * 5) + 0],
    angle: startAngle,
    newAngle: startAngle + Math.floor(Math.random() * 10) - 5,
    speed: Math.random() * 1.75 + 0.15,
    speedmax: speedDecider,
    direction: 0.05,
    status: fisk | false,
    tentacles: [],
    size: 25,
    }

    
    

    tentz = Math.floor(Math.random() * 5) + 15;
    for(n = 0; n < tentz; n++) {
    maxandstart = Math.floor(Math.random() * 10) + 30;
    tentacle = {
    length: Math.floor(Math.random() * 50) + 150,
    start: maxandstart,
    max: maxandstart,
    angle: Math.floor(Math.random() * 30) - 15,
    direction: (Math.random() * 100) * -0.010,
    } //
    star.tentacles.push(tentacle);
    }

    
    

    return star;
    }

    
    

    function initiateStars(canvas, starArray, plancArray) {
    let goblets = document.getElementById("mainstage").width / 100;
    for(y = 0; y < goblets; y++) {
    if(y === 0) {
    starArray.push(createStar(fisk = true));

    
    

    } else {
    starArray.push(createStar());
    }
    };
    let plancz;
    for(k = 0; k < canvas.width / 10; k++) {
    let obj = {
    x: Math.floor(Math.random() * canvas.width),
    y: Math.floor(Math.random() * canvas.height),
    id: "planc" + k,
    }
    plancArray.push(obj)
    plancz = document.createElement('div');
    plancz.id = "planc" + k;
    plancz.style.position = "absolute";
    plancz.style.width = "1px";
    plancz.style.height = "1px";
    plancz.style.opacity = "0.6";
    plancz.style.borderRadius = "90px"
    plancz.style.backgroundColor = "rgba(155,155,155,1)";
    plancz.style.left = obj.x + "px";
    plancz.style.top = obj.y + "px";
    plancz.style.zIndex = "10000";
    plancz.className = "plancton"
    if(k < 0) {
    plancz.style.animation = "starShine";
    plancz.style.animationIterationCount = "infinite"
    plancz.style.animationTimingFunction = "linear";
    plancz.style.animationDuration = Math.floor(Math.random() * 5 + 5) + "s";
    }
    document.getElementById("opacityOverlay").append(plancz)
    }
    }

    
    

    siteOnload();

    
    

    window.addEventListener("resize", function() {
    var canvas = document.getElementById("mainstage");
    canvas.width = document.body.clientWidth;
    canvas.height = document.body.clientHeight;
    }, true);

    
    

    window.addEventListener("click", function(e) {
    console.log("clicked", e);
    }, true);
    </script>

    
    

    </html>

     
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  • 原文地址:https://www.cnblogs.com/lipengze/p/11425997.html
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