• android 中毛玻璃效果的实现


    最近在做一款叫叽叽的App(男银懂的),其中有一个功能需要对图片处理实现毛玻璃的特效

    进过一番预研,找到了3中实现方案,其中各有优缺点:

    1、如果系统的api在16以上,可以使用系统提供的方法直接处理图片

    if (VERSION.SDK_INT > 16) {
                Bitmap bitmap = sentBitmap.copy(sentBitmap.getConfig(), true);
    
                final RenderScript rs = RenderScript.create(context);
                final Allocation input = Allocation.createFromBitmap(rs, sentBitmap, Allocation.MipmapControl.MIPMAP_NONE,
                        Allocation.USAGE_SCRIPT);
                final Allocation output = Allocation.createTyped(rs, input.getType());
                final ScriptIntrinsicBlur script = ScriptIntrinsicBlur.create(rs, Element.U8_4(rs));
                script.setRadius(radius /* e.g. 3.f */);
                script.setInput(input);
                script.forEach(output);
                output.copyTo(bitmap);
                return bitmap;
            }

    2、 如果Api条件不满足,可以使用如下方法

        @SuppressLint("NewApi")
        public static Bitmap fastblur(Context context, Bitmap sentBitmap, int radius) {
    
            
            Bitmap bitmap = sentBitmap.copy(sentBitmap.getConfig(), true);
    
            if (radius < 1) {
                return (null);
            }
    
            int w = bitmap.getWidth();
            int h = bitmap.getHeight();
    
            int[] pix = new int[w * h];
    //        Log.e("pix", w + " " + h + " " + pix.length);
            bitmap.getPixels(pix, 0, w, 0, 0, w, h);
    
            int wm = w - 1;
            int hm = h - 1;
            int wh = w * h;
            int div = radius + radius + 1;
    
            int r[] = new int[wh];
            int g[] = new int[wh];
            int b[] = new int[wh];
            int rsum, gsum, bsum, x, y, i, p, yp, yi, yw;
            int vmin[] = new int[Math.max(w, h)];
    
            int divsum = (div + 1) >> 1;
            divsum *= divsum;
            int temp = 256 * divsum;
            int dv[] = new int[temp];
            for (i = 0; i < temp; i++) {
                dv[i] = (i / divsum);
            }
    
            yw = yi = 0;
    
            int[][] stack = new int[div][3];
            int stackpointer;
            int stackstart;
            int[] sir;
            int rbs;
            int r1 = radius + 1;
            int routsum, goutsum, boutsum;
            int rinsum, ginsum, binsum;
    
            for (y = 0; y < h; y++) {
                rinsum = ginsum = binsum = routsum = goutsum = boutsum = rsum = gsum = bsum = 0;
                for (i = -radius; i <= radius; i++) {
                    p = pix[yi + Math.min(wm, Math.max(i, 0))];
                    sir = stack[i + radius];
                    sir[0] = (p & 0xff0000) >> 16;
                    sir[1] = (p & 0x00ff00) >> 8;
                    sir[2] = (p & 0x0000ff);
                    rbs = r1 - Math.abs(i);
                    rsum += sir[0] * rbs;
                    gsum += sir[1] * rbs;
                    bsum += sir[2] * rbs;
                    if (i > 0) {
                        rinsum += sir[0];
                        ginsum += sir[1];
                        binsum += sir[2];
                    } else {
                        routsum += sir[0];
                        goutsum += sir[1];
                        boutsum += sir[2];
                    }
                }
                stackpointer = radius;
    
                for (x = 0; x < w; x++) {
    
                    r[yi] = dv[rsum];
                    g[yi] = dv[gsum];
                    b[yi] = dv[bsum];
    
                    rsum -= routsum;
                    gsum -= goutsum;
                    bsum -= boutsum;
    
                    stackstart = stackpointer - radius + div;
                    sir = stack[stackstart % div];
    
                    routsum -= sir[0];
                    goutsum -= sir[1];
                    boutsum -= sir[2];
    
                    if (y == 0) {
                        vmin[x] = Math.min(x + radius + 1, wm);
                    }
                    p = pix[yw + vmin[x]];
    
                    sir[0] = (p & 0xff0000) >> 16;
                    sir[1] = (p & 0x00ff00) >> 8;
                    sir[2] = (p & 0x0000ff);
    
                    rinsum += sir[0];
                    ginsum += sir[1];
                    binsum += sir[2];
    
                    rsum += rinsum;
                    gsum += ginsum;
                    bsum += binsum;
    
                    stackpointer = (stackpointer + 1) % div;
                    sir = stack[(stackpointer) % div];
    
                    routsum += sir[0];
                    goutsum += sir[1];
                    boutsum += sir[2];
    
                    rinsum -= sir[0];
                    ginsum -= sir[1];
                    binsum -= sir[2];
    
                    yi++;
                }
                yw += w;
            }
            for (x = 0; x < w; x++) {
                rinsum = ginsum = binsum = routsum = goutsum = boutsum = rsum = gsum = bsum = 0;
                yp = -radius * w;
                for (i = -radius; i <= radius; i++) {
                    yi = Math.max(0, yp) + x;
    
                    sir = stack[i + radius];
    
                    sir[0] = r[yi];
                    sir[1] = g[yi];
                    sir[2] = b[yi];
    
                    rbs = r1 - Math.abs(i);
    
                    rsum += r[yi] * rbs;
                    gsum += g[yi] * rbs;
                    bsum += b[yi] * rbs;
    
                    if (i > 0) {
                        rinsum += sir[0];
                        ginsum += sir[1];
                        binsum += sir[2];
                    } else {
                        routsum += sir[0];
                        goutsum += sir[1];
                        boutsum += sir[2];
                    }
    
                    if (i < hm) {
                        yp += w;
                    }
                }
                yi = x;
                stackpointer = radius;
                for (y = 0; y < h; y++) {
                    // Preserve alpha channel: ( 0xff000000 & pix[yi] )
                    pix[yi] = (0xff000000 & pix[yi]) | (dv[rsum] << 16) | (dv[gsum] << 8) | dv[bsum];
    
                    rsum -= routsum;
                    gsum -= goutsum;
                    bsum -= boutsum;
    
                    stackstart = stackpointer - radius + div;
                    sir = stack[stackstart % div];
    
                    routsum -= sir[0];
                    goutsum -= sir[1];
                    boutsum -= sir[2];
    
                    if (x == 0) {
                        vmin[y] = Math.min(y + r1, hm) * w;
                    }
                    p = x + vmin[y];
    
                    sir[0] = r[p];
                    sir[1] = g[p];
                    sir[2] = b[p];
    
                    rinsum += sir[0];
                    ginsum += sir[1];
                    binsum += sir[2];
    
                    rsum += rinsum;
                    gsum += ginsum;
                    bsum += binsum;
    
                    stackpointer = (stackpointer + 1) % div;
                    sir = stack[stackpointer];
    
                    routsum += sir[0];
                    goutsum += sir[1];
                    boutsum += sir[2];
    
                    rinsum -= sir[0];
                    ginsum -= sir[1];
                    binsum -= sir[2];
    
                    yi += w;
                }
            }
    
    //        Log.e("pix", w + " " + h + " " + pix.length);
            bitmap.setPixels(pix, 0, w, 0, 0, w, h);
            return (bitmap);
        }

    3、以上方法都存在一个问题,性能较低,下面提供一个C实现

    static int* StackBlur(int* pix, int w, int h, int radius) {
        int wm = w - 1;
        int hm = h - 1;
        int wh = w * h;
        int div = radius + radius + 1;
    
        int *r = (int *)malloc(wh * sizeof(int));
        int *g = (int *)malloc(wh * sizeof(int));
        int *b = (int *)malloc(wh * sizeof(int));
        int rsum, gsum, bsum, x, y, i, p, yp, yi, yw;
    
        int *vmin = (int *)malloc(MAX(w,h) * sizeof(int));
    
        int divsum = (div + 1) >> 1;
        divsum *= divsum;
        int *dv = (int *)malloc(256 * divsum * sizeof(int));
        for (i = 0; i < 256 * divsum; i++) {
            dv[i] = (i / divsum);
        }
    
        yw = yi = 0;
    
        int(*stack)[3] = (int(*)[3])malloc(div * 3 * sizeof(int));
        int stackpointer;
        int stackstart;
        int *sir;
        int rbs;
        int r1 = radius + 1;
        int routsum, goutsum, boutsum;
        int rinsum, ginsum, binsum;
    
        for (y = 0; y < h; y++) {
            rinsum = ginsum = binsum = routsum = goutsum = boutsum = rsum = gsum = bsum = 0;
            for (i = -radius; i <= radius; i++) {
                p = pix[yi + (MIN(wm, MAX(i, 0)))];
                sir = stack[i + radius];
                sir[0] = (p & 0xff0000) >> 16;
                sir[1] = (p & 0x00ff00) >> 8;
                sir[2] = (p & 0x0000ff);
    
                rbs = r1 - ABS(i);
                rsum += sir[0] * rbs;
                gsum += sir[1] * rbs;
                bsum += sir[2] * rbs;
                if (i > 0) {
                    rinsum += sir[0];
                    ginsum += sir[1];
                    binsum += sir[2];
                }
                else {
                    routsum += sir[0];
                    goutsum += sir[1];
                    boutsum += sir[2];
                }
            }
            stackpointer = radius;
    
            for (x = 0; x < w; x++) {
    
                r[yi] = dv[rsum];
                g[yi] = dv[gsum];
                b[yi] = dv[bsum];
    
                rsum -= routsum;
                gsum -= goutsum;
                bsum -= boutsum;
    
                stackstart = stackpointer - radius + div;
                sir = stack[stackstart % div];
    
                routsum -= sir[0];
                goutsum -= sir[1];
                boutsum -= sir[2];
    
                if (y == 0) {
                    vmin[x] = MIN(x + radius + 1, wm);
                }
                p = pix[yw + vmin[x]];
    
                sir[0] = (p & 0xff0000) >> 16;
                sir[1] = (p & 0x00ff00) >> 8;
                sir[2] = (p & 0x0000ff);
    
                rinsum += sir[0];
                ginsum += sir[1];
                binsum += sir[2];
    
                rsum += rinsum;
                gsum += ginsum;
                bsum += binsum;
    
                stackpointer = (stackpointer + 1) % div;
                sir = stack[(stackpointer) % div];
    
                routsum += sir[0];
                goutsum += sir[1];
                boutsum += sir[2];
    
                rinsum -= sir[0];
                ginsum -= sir[1];
                binsum -= sir[2];
    
                yi++;
            }
            yw += w;
        }
        for (x = 0; x < w; x++) {
            rinsum = ginsum = binsum = routsum = goutsum = boutsum = rsum = gsum = bsum = 0;
            yp = -radius * w;
            for (i = -radius; i <= radius; i++) {
                yi = MAX(0, yp) + x;
    
                sir = stack[i + radius];
    
                sir[0] = r[yi];
                sir[1] = g[yi];
                sir[2] = b[yi];
    
                rbs = r1 - ABS(i);
    
                rsum += r[yi] * rbs;
                gsum += g[yi] * rbs;
                bsum += b[yi] * rbs;
    
                if (i > 0) {
                    rinsum += sir[0];
                    ginsum += sir[1];
                    binsum += sir[2];
                }
                else {
                    routsum += sir[0];
                    goutsum += sir[1];
                    boutsum += sir[2];
                }
    
                if (i < hm) {
                    yp += w;
                }
            }
            yi = x;
            stackpointer = radius;
            for (y = 0; y < h; y++) {
                // Preserve alpha channel: ( 0xff000000 & pix[yi] )
                pix[yi] = (0xff000000 & pix[yi]) | (dv[rsum] << 16) | (dv[gsum] << 8) | dv[bsum];
    
                rsum -= routsum;
                gsum -= goutsum;
                bsum -= boutsum;
    
                stackstart = stackpointer - radius + div;
                sir = stack[stackstart % div];
    
                routsum -= sir[0];
                goutsum -= sir[1];
                boutsum -= sir[2];
    
                if (x == 0) {
                    vmin[y] = MIN(y + r1, hm) * w;
                }
                p = x + vmin[y];
    
                sir[0] = r[p];
                sir[1] = g[p];
                sir[2] = b[p];
    
                rinsum += sir[0];
                ginsum += sir[1];
                binsum += sir[2];
    
                rsum += rinsum;
                gsum += ginsum;
                bsum += binsum;
    
                stackpointer = (stackpointer + 1) % div;
                sir = stack[stackpointer];
    
                routsum += sir[0];
                goutsum += sir[1];
                boutsum += sir[2];
    
                rinsum -= sir[0];
                ginsum -= sir[1];
                binsum -= sir[2];
    
                yi += w;
            }
        }
    
        free(r);
        free(g);
        free(b);
        free(vmin);
        free(dv);
        free(stack);
        return(pix);
    }
    View Code
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  • 原文地址:https://www.cnblogs.com/lipeil/p/3997992.html
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