• [Cocos2d-x For WP8]DrawPrimitives画图


        在Silverlight框架的WP8应用程序里面,我们画几何图形的时候会通过Line等等的类在用C#代码或者在XAML上画图,那么在Cocos2d-x For WP8里面我们一样也可以实现这样的功能。那么在Cocos2d-x中画图的逻辑要放在自己写的draw函数里面,这样图形引擎才会把你的图形给画出来。

    比如说:

    将画一条直线放到下面这函数是画不出来的

    bool HelloWorld::init()

    {

    ccDrawLine( ccp(0, 0), ccp(s.width, s.height) ); CHECK_GL_ERROR_DEBUG();

    }

    而放到draw函数就能画出来,也不需要调用

    void HelloWorld::draw()

    {

    ccDrawLine( ccp(0, 0), ccp(s.width, s.height) ); CHECK_GL_ERROR_DEBUG();

    }

    示例代码:

    void HelloWorld::draw()
    {
        CCLayer::draw();
    
        CCSize s = CCDirector::sharedDirector()->getWinSize();
        
        // 画两条对角的直线
        // 默认的数值:
        // Line Width: 1
        // color: 255,255,255,255 (white, non-transparent)
        // Anti-Aliased
        //glEnable(GL_LINE_SMOOTH);
        //ccDrawLine( CCPointMake(0, 0), CCPointMake(s.width, s.height) );
        
        // line: color, width, aliased
        //glDisable(GL_LINE_SMOOTH);
        //glLineWidth( 5.0f );
        /*glColor4ub(255,0,0,255);*/
        CCDrawingPrimitive::D3DColor4f(1.0, 0.0, 0.0, 1.0);
        ccDrawLine( CCPointMake(0, s.height), CCPointMake(s.width, 0) );
        ccDrawLine( CCPointMake(0, 0), CCPointMake(s.width,s.height ) );
    
        // TIP:
        //如果是使用同一种颜色则不需要重新去调用CCDrawingPrimitive::D3DColor4f方法去设置颜色 I
        //
        // Remember: OpenGL is a state-machine.
        
        // draw big point in the center
        //glPointSize(64);
        /*glColor4ub(0,0,255,128);*/
        CCDrawingPrimitive::D3DColor4f(0.0, 0.0, 1.0, 0.5);
        ccDrawPoint( CCPointMake(65, 65) );
        /*ccDrawPoint( CCPointMake(s.width / 2, s.height / 2) );*/
        
        // draw 4 small points
        CCPoint points[] = { CCPointMake(60,60), CCPointMake(70,70), CCPointMake(60,70), CCPointMake(70,60) };
        //glPointSize(4);
        /*glColor4ub(0,255,255,255);*/
        CCDrawingPrimitive::D3DColor4f(0.0, 1.0, 1.0, 1.0);
        ccDrawPoints( points, 4);
        
        // draw a green circle with 10 segments
        //glLineWidth(16);
        /*glColor4ub(0, 255, 0, 255);*/
        CCDrawingPrimitive::D3DColor4f(0.0, 1.0, 0.0, 1.0);
        ccDrawCircle( CCPointMake(s.width/2,  s.height/2), 100, 0, 10, false);
    
        // draw a green circle with 50 segments with line to center
        //glLineWidth(2);
        /*glColor4ub(0, 255, 255, 255);*/
        CCDrawingPrimitive::D3DColor4f(0.0, 1.0, 1.0, 1.0);
        ccDrawCircle( CCPointMake(s.width/2, s.height/2), 50, CC_DEGREES_TO_RADIANS(90), 50, true);    
        
        // open yellow poly
        /*glColor4ub(255, 255, 0, 255);*/
        CCDrawingPrimitive::D3DColor4f(1.0, 1.0, 0.0, 1.0);
        //glLineWidth(10);
        CCPoint vertices[] = { CCPointMake(0,0), CCPointMake(50,50), CCPointMake(100,50), CCPointMake(100,100), CCPointMake(50,100) };
        ccDrawPoly( vertices, 5, false);
        
        // closed purble poly
        /*glColor4ub(255, 0, 255, 255);*/
        CCDrawingPrimitive::D3DColor4f(1.0, 0.0, 1.0, 1.0);
        //glLineWidth(2);
        CCPoint vertices2[] = { CCPointMake(30,130), CCPointMake(30,230), CCPointMake(50,200) };
        ccDrawPoly( vertices2, 3, true);
        
        // draw quad bezier path
        ccDrawQuadBezier(CCPointMake(0,s.height), CCPointMake(s.width/2,s.height/2), CCPointMake(s.width,s.height), 50);
    
        // draw cubic bezier path
        ccDrawCubicBezier(CCPointMake(s.width/2, s.height/2), CCPointMake(s.width/2+30,s.height/2+50), CCPointMake(s.width/2+60,s.height/2-50),CCPointMake(s.width, s.height/2),100);
    
        
        // restore original values
        //glLineWidth(1);
        /*glColor4ub(255,255,255,255);*/
        CCDrawingPrimitive::D3DColor4f(1.0, 1.0, 1.0, 1.0);
        //glPointSize(1); 
    }

    运行的效果:

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  • 原文地址:https://www.cnblogs.com/linzheng/p/3279528.html
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