• WebSocket协议探究(二)


    一 复习和目标

    1 复习

    • 协议概述:
      • WebSocket内置消息定界并且全双工通信
      • WebSocket使用HTTP进行协议协商,协商成功使用TCP连接进行传输数据
      • WebScoket数据格式支持二进制和文本
    • 初始握手和计算响应键值
    • 消息格式
    • 关闭握手

    2 目标

    • Nodejs实现WebSocket服务器
    • Netty实现WebSocket服务器
    • Js api实现WebSocket客户端

    二 Nodejs实现WebScoket服务器

    1 概述

    • Node.js 使用事件驱动, 非阻塞I/O 模型而得以轻量和高效,非常适合在分布式设备上运行数据密集型的实时应用。
    • 代码摘抄自《HTML5 WebSocket权威指南》
      • http模块:http服务器
      • events模块:事件发生器(事件监听与发射)
      • crypto模块:加密模块(sha1哈希函数与base64编码)
      • util模块:常用工具类(继承)

    2 代码

    • 服务器代码:websocket-example.js
    var events = require("events");
    var http = require("http");
    var crypto = require("crypto");
    var util = require("util");
    
    // 操作码
    var opcodes = {
        TEXT: 1,
        BINARY: 2,
        CLOSE: 8,
        PING: 9,
        PONG: 10
    };
    
    var WebSocketConnection = function(req, socket, upgradeHead) {
        var self = this;
    
        var key = hashWebSocketKey(req.headers['sec-websocket-key']);
    	
        // 建立连接
        socket.write('HTTP/1.1 101 Web Socket Protocol Handshake
    ' +
            'Upgrade: WebSocket
    '  +
            'Connection: Upgrade
    ' +
            'sec-websocket-accept: ' + key + '
    ' +
            '
    '
        );
    
        socket.on('data', function (buf) {
            self.buffer = Buffer.concat([self.buffer, buf]);
            while (self._processBuffer()) {
                /// process buffer while it contains complete frames
            }
        });
    
        socket.on('close', function (buf) {
            if (!self.closed) {
                // 自定义错误
                self.emit('close', 1006);
                self.closed = true;
            }
        });
    
        // initialize connection state
        this.socket = socket;
        this.buffer = new Buffer(0);
        this.closed = false;
    }
    
    // 继承events.EventEmitter
    util.inherits(WebSocketConnection, events.EventEmitter);
    
    WebSocketConnection.prototype.send = function (obj) {
        var opcode;
        var payload;
        if (Buffer.isBuffer(obj)) {
            opcode = opcodes.BINARY;
            payload = obj;
        } else if (typeof obj == 'string') {
            opcode = opcodes.TEXT;
            payload = new Buffer(obj, 'utf8');
        } else {
            throw new Error('Cannot send object.Must be string or Buffer.');
        }
        this._doSend(opcode, payload);
    }
    
    WebSocketConnection.prototype.close = function (code, reason) {
        var opcode = opcodes.CLOSE;
        var buffer;
    
        if (code) {
            buffer = new Buffer(Buffer.byteLength(reason) + 2);
            buffer.writeUInt16BE(code, 0);
            buffer.write(reason, 2);
        } else {
            buffer = new Buffer(0);
        }
        this._doSend(opcode, buffer);
        this.closed = true;
    }
    
    
    WebSocketConnection.prototype._processBuffer = function () {
        var buf = this.buffer;
    
        if (buf.length < 2) return;
    
        var idx = 2;
        var b1 = buf.readUInt8(0); 
        var fin = b1 & 0x80; // fin
        var opcode = b1 & 0x0f; // 操作码
        var b2 = buf.readUInt8(1);
        var mask = b2 & 0x80; // 掩码
        var length = b2 & 0x7f; // 长度
    
        if (length > 125) {
            if (buf.length < 8) return;
    
            if (length == 126) {
                length = buf.readUInt16BE(2);
                idx += 2;
            } else if (length == 127) {
                var highBits = buf.readUInt32BE(2);
                if (highBits != 0) {
                    // 1009代表消息过大
                    this.close(1009, "");
                }
                length = buf.readUInt32BE(6);
                idx += 8;
            }
        }
    
        if (buf.length < idx + 4 + length) {
            return;
        }
    
        maskBytes = buf.slice(idx, idx + 4);
        idx += 4;
        var payload = buf.slice(idx, idx + length);
        payload = unmask(maskBytes, payload);
        this._handleFrame(opcode, payload);
        this.buffer = buf.slice(idx + length); // 数据清空
        return true;
    }
    
    // 处理WebSocket帧
    WebSocketConnection.prototype._handleFrame = function (opcode, buffer) {
        var payload;
        switch (opcode) {
            case opcodes.TEXT:
                payload = buffer.toString('utf8');
                // 发送接收数据事件
                this.emit('data', opcode, payload);
                break;
            case opcodes.BINARY:
                payload = buffer;
                // 发送接收数据事件
                this.emit('data', opcode, payload);
                break;
            case opcodes.PING:
                this._doSend(opcodes.PONG, buffer);
                break;
            case opcodes.PONG:
                // 
                break;
            case opcodes.CLOSE:
                var code, reason;
                if (buffer.length >= 2) {
                    code = buffer.readUInt16BE(0);
                    reason = buffer.toString('utf8', 2);
                }
                this.close(code, reason);
                // 发送close事件
                this.emit('close', code, reason);
                break;
            default:
                // 1002代表协议错误
                this.close(1002, 'unknown opcode');
        }
    }
    
    WebSocketConnection.prototype._doSend = function (opcode, payload) {
        // 基于TCP发送数据
        this.socket.write(encodeMessage(opcode, payload));
    }
    
    // 计算sec-websocket-accept值
    var hashWebSocketKey = function (key) {
        var sha1 = crypto.createHash('sha1');
        sha1.update(key + "258EAFA5-E914-47DA-95CA-C5AB0DC85B11", 'ascii');
        return sha1.digest('base64');
    }
    
    // 数据掩码解析
    var unmask = function (maskBytes, data) {
        var payload = new Buffer(data.length);
        for (var i = 0; i < data.length; i++) {
            payload[i] = maskBytes[i % 4] ^ data[i];
        }
        return payload;
    }
    
    // 发送数据封装
    var encodeMessage = function (opcode, payload) {
        var buf;
        var b1 = 0x80 | opcode;  // fin置为1
        var b2 = 0; // 没有掩码
        var length = payload.length;
        if (length < 126) {
            buf = new Buffer(payload.length + 2 + 0);
            b2 |= length;
            buf.writeUInt8(b1, 0);
            buf.writeUInt8(b2, 1);
            payload.copy(buf, 2);
        } else if (length < (1 << 16)) { // 
            buf = new Buffer(payload.length + 2 + 2);
            b2 |= 126;
            buf.writeUInt8(b1, 0);
            buf.writeUInt8(b2, 1);
            buf.writeUInt16BE(length, 2);
            payload.copy(buf, 4);
        } else {
            buf = new Buffer(payload + 2 + 8);
            b2 |= 127;
            buf.writeUInt8(b1, 0);
            buf.writeUInt8(b2, 1);
            buf.writeUInt32BE(0, 2); // 必需为0 
            buf.writeUInt32BE(length, 6);
            payload.copy(buf, 10);
        }
        return buf;
    }
    
    exports.listen = function (port, host, connectionHandler) {
        var srv = http.createServer(function (req, res) {});
    	
        // 监听upgrade事件并生成WebScoket连接
        srv.on('upgrade', function (req, socket, upgradeHead) {
            var ws = new WebSocketConnection(req, socket, upgradeHead);
            connectionHandler(ws);
        });
    	
        srv.listen(port, host);
    }
    
    • 使用示例:echo.js
    var websocket = require('./websocket-example');
    
    websocket.listen(9999,"localhost",function(conn){
        console.log("connenction opened");
        
        conn.on('data',function(opcode,data){
            console.log('message:',data);
            conn.send(data);
        });
    
        conn.on('close',function(code,reason){
            console.log("connection closed:", code , reason);
        });
    });
    

    注:不得不佩服nodejs代码的简洁与易读性,之前项目开发过nodejs的支付SDK,就发现nodejs的魅力,希望你也可以希望上它。

    三 Netty实现WebSocket服务器

    1 概述

    • Netty是由JBOSS提供的一个java开源框架。
    • Netty提供异步的、事件驱动的网络应用程序框架和工具,用以快速开发高性能、高可靠性的网络服务器和客户端程序。
    • Netty自身对WebSocket协议就有支持,所以编写起来十分简单。

    2 代码

    • WebSocketServer类
    public class WebSocketServer {
        
        public static void main(String[] args) throws InterruptedException {
            EventLoopGroup bossGroup = new NioEventLoopGroup();
            EventLoopGroup workerGroup = new NioEventLoopGroup();
            try{
                ServerBootstrap serverBootstrap = new ServerBootstrap();
                serverBootstrap.group(bossGroup, workerGroup)
                    	.channel(NioServerSocketChannel.class)
                        .handler(new LoggingHandler(LogLevel.INFO))
                        .childHandler(new WebSocketInitalizer());
                ChannelFuture channelFuture = serverBootstrap
                    .bind("localhost",9999).sync();
                channelFuture.channel().closeFuture().sync();
            }finally{
                bossGroup.shutdownGracefully();
                workerGroup.shutdownGracefully();
            }
        }
    }
    
    • WebSocketInitalizer类
    public class WebSocketInitalizer extends ChannelInitializer<SocketChannel> {
        
        @Override
        protected void initChannel(SocketChannel ch) throws Exception {
            ChannelPipeline pipeline = ch.pipeline();
            pipeline.addLast(new HttpServerCodec());
            pipeline.addLast(new HttpObjectAggregator(8192));
            pipeline.addLast(new ChunkedWriteHandler());
            // 这个是最重要的Handler,后面稍微跟踪一下源码
            pipeline.addLast(new WebSocketServerProtocolHandler("/ws"));
            pipeline.addLast(new MyWebSocketHandler());
        }
    }
    
    • MyWebSocketHandler类
    public class MyWebSocketHandler extends SimpleChannelInboundHandler<TextWebSocketFrame> {
        
        @Override
        protected void channelRead0(ChannelHandlerContext ctx, TextWebSocketFrame msg) throws Exception {
            Channel channel = ctx.channel();
            System.out.println(channel.remoteAddress() + ": " + msg.text());
            ctx.channel().writeAndFlush(msg);
        }
    
        @Override
        public void handlerAdded(ChannelHandlerContext ctx) throws Exception {
            System.out.println("login: " + ctx.channel().id().asLongText());
        }
    
        @Override
        public void handlerRemoved(ChannelHandlerContext ctx) throws Exception {
            System.out.println("logout: " + ctx.channel().id().asLongText());
        }
    
        @Override
        public void exceptionCaught(ChannelHandlerContext ctx, Throwable cause) throws Exception {
            ctx.channel().close();
        }
    }
    

    3 源码分析

    (1)类的跟踪

    • WebSocketServerProtocolHandler类
    • WebSocketServerProtocolHandshakeHandler类
    • WebSocketServerHandshakerFactory类:创建WebSocketServerHandshaker的实现类
    • WebSocketServerHandshaker13.newHandshakeResponse()方法
    protected FullHttpResponse newHandshakeResponse(FullHttpRequest req, HttpHeaders headers) {
        FullHttpResponse res = new DefaultFullHttpResponse(HTTP_1_1, HttpResponseStatus.SWITCHING_PROTOCOLS); // http1.1 101 Switching Protocols
        if (headers != null) {
            res.headers().add(headers);
        }
    
        CharSequence key = req.headers().get(HttpHeaderNames.SEC_WEBSOCKET_KEY);
        if (key == null) {
            throw new WebSocketHandshakeException("not a WebSocket request: missing key");
        }
        
        // WEBSOCKET_13_ACCEPT_GUID为"258EAFA5-E914-47DA-95CA-C5AB0DC85B11"
        String acceptSeed = key + WEBSOCKET_13_ACCEPT_GUID;
        byte[] sha1 = WebSocketUtil.sha1(acceptSeed.getBytes(CharsetUtil.US_ASCII));
        String accept = WebSocketUtil.base64(sha1);
    
        res.headers().add(HttpHeaderNames.UPGRADE, HttpHeaderValues.WEBSOCKET);
        res.headers().add(HttpHeaderNames.CONNECTION, HttpHeaderValues.UPGRADE);
        res.headers().add(HttpHeaderNames.SEC_WEBSOCKET_ACCEPT, accept);
    
        String subprotocols = req.headers().get(HttpHeaderNames.SEC_WEBSOCKET_PROTOCOL);
        if (subprotocols != null) {
            // 服务器挑选子协议
            String selectedSubprotocol = selectSubprotocol(subprotocols);
            if (selectedSubprotocol == null) {
    			
            } else {
                res.headers().add(HttpHeaderNames.SEC_WEBSOCKET_PROTOCOL, selectedSubprotocol);
            }
        }
        return res;
    }
    
    • WebSocketFrameDecoder接口的实现类中的方法:解码客户端发送过来的消息,与nodejs实现类似,只不过更为详细。
    // 代码删减了一些细节
    protected void decode(ChannelHandlerContext ctx, ByteBuf in, List<Object> out){
        switch (state) {
            case READING_FIRST:
                framePayloadLength = 0;
                byte b = in.readByte();
                frameFinalFlag = (b & 0x80) != 0; // FIN
                frameRsv = (b & 0x70) >> 4; // RSV
                frameOpcode = b & 0x0F; // OPCODE
                state = State.READING_SECOND;
            case READING_SECOND:
                b = in.readByte();
                frameMasked = (b & 0x80) != 0;  // MASK
                framePayloadLen1 = b & 0x7F; // LEN
                if (frameRsv != 0 && !allowExtensions) { // SRV当不允许拓展时必须为0
                    protocolViolation(ctx, "RSV != 0 and no extension negotiated, RSV:" + frameRsv);
                    return;
                }
    
                if (!allowMaskMismatch && expectMaskedFrames != frameMasked) {
                    protocolViolation(ctx, "received a frame that is not masked as expected");
                    return;
                }
    
                if (frameOpcode > 7) { // 控制帧 8 9 10
                    if (!frameFinalFlag) { // 控制帧FIN必需为true
                        protocolViolation(ctx, "fragmented control frame");
                        return;
                    }
    
                    if (framePayloadLen1 > 125) { // 控制帧长度不可能大于125
                        protocolViolation(ctx, "control frame with payload length > 125 octets");
                        return;
                    }
    
                    // OPCODE如果不等8/9/10直接返回错误
                    if (!(frameOpcode == OPCODE_CLOSE || frameOpcode == OPCODE_PING
                          || frameOpcode == OPCODE_PONG)) {
                        protocolViolation(ctx, "control frame using reserved opcode " + frameOpcode);
                        return;
                    }
    				
                    // 关闭连接时长度错误
                    if (frameOpcode == 8 && framePayloadLen1 == 1) {
                        protocolViolation(ctx, "received close control frame with payload len 1");
                        return;
                    }
                } else { // OPCODE为数据帧 0连接 1文本 2二进制
                    if (!(frameOpcode == OPCODE_CONT || frameOpcode == OPCODE_TEXT
                          || frameOpcode == OPCODE_BINARY)) {
                        protocolViolation(ctx, "data frame using reserved opcode " + frameOpcode);
                        return;
                    }
    
                    // check opcode vs message fragmentation state 1/2
                    if (fragmentedFramesCount == 0 && frameOpcode == OPCODE_CONT) {
                        protocolViolation(ctx, "received continuation data frame outside fragmented message");
                        return;
                    }
    
                    // check opcode vs message fragmentation state 2/2
                    if (fragmentedFramesCount != 0 && frameOpcode != OPCODE_CONT && frameOpcode != OPCODE_PING) {
                        protocolViolation(ctx,
                                          "received non-continuation data frame while inside fragmented message");
                        return;
                    }
                }
    
                state = State.READING_SIZE;
            case READING_SIZE:
                // Read frame payload length
                if (framePayloadLen1 == 126) {
                    if (in.readableBytes() < 2) {
                        return;
                    }
                    framePayloadLength = in.readUnsignedShort();
                    if (framePayloadLength < 126) {
                        protocolViolation(ctx, "invalid data frame length (not using minimal length encoding)");
                        return;
                    }
                } else if (framePayloadLen1 == 127) {
                    if (in.readableBytes() < 8) {
                        return;
                    }
                    framePayloadLength = in.readLong();
                    if (framePayloadLength < 65536) {
                        protocolViolation(ctx, "invalid data frame length (not using minimal length encoding)");
                        return;
                    }
                } else {
                    framePayloadLength = framePayloadLen1;
                }
    			
                // 超出范围
                if (framePayloadLength > maxFramePayloadLength) {
                    protocolViolation(ctx, "Max frame length of " + maxFramePayloadLength + " has been exceeded.");
                    return;
                }
                state = State.MASKING_KEY;
            case MASKING_KEY:
                if (frameMasked) {
                    if (in.readableBytes() < 4) {
                        return;
                    }
                    if (maskingKey == null) {
                        maskingKey = new byte[4];
                    }
                    in.readBytes(maskingKey);
                }
                state = State.PAYLOAD;
            case PAYLOAD:
                if (in.readableBytes() < framePayloadLength) {
                    return;
                }
    
                ByteBuf payloadBuffer = null;
                try {
                    payloadBuffer = readBytes(ctx.alloc(), in, toFrameLength(framePayloadLength));
                    state = State.READING_FIRST;
                    
                    if (frameMasked) {
                        unmask(payloadBuffer); // 掩码解析
                    }
                    
                    if (frameOpcode == OPCODE_PING) {
                        out.add(new PingWebSocketFrame(frameFinalFlag, frameRsv, payloadBuffer));
                        payloadBuffer = null;
                        return;
                    }
                    if (frameOpcode == OPCODE_PONG) {
                        out.add(new PongWebSocketFrame(frameFinalFlag, frameRsv, payloadBuffer));
                        payloadBuffer = null;
                        return;
                    }
                    if (frameOpcode == OPCODE_CLOSE) {
                        receivedClosingHandshake = true;
                        checkCloseFrameBody(ctx, payloadBuffer);
                        out.add(new CloseWebSocketFrame(frameFinalFlag, frameRsv, payloadBuffer));
                        payloadBuffer = null;
                        return;
                    }
    
                    if (frameFinalFlag) {
                        if (frameOpcode != OPCODE_PING) {
                            fragmentedFramesCount = 0;
                        }
                    } else {
                        fragmentedFramesCount++;
                    }
    
                    if (frameOpcode == OPCODE_TEXT) {
                        out.add(new TextWebSocketFrame(frameFinalFlag, frameRsv, payloadBuffer));
                        payloadBuffer = null;
                        return;
                    } else if (frameOpcode == OPCODE_BINARY) {
                        out.add(new BinaryWebSocketFrame(frameFinalFlag, frameRsv, payloadBuffer));
                        payloadBuffer = null;
                        return;
                    } else if (frameOpcode == OPCODE_CONT) {
                        out.add(new ContinuationWebSocketFrame(frameFinalFlag, frameRsv,
                                                               payloadBuffer));
                        payloadBuffer = null;
                        return;
                    } else {
                        throw new UnsupportedOperationException("Cannot decode web socket frame with opcode: "
                                                                + frameOpcode);
                    }
                } finally {
                    if (payloadBuffer != null) {
                        payloadBuffer.release();
                    }
                }
            case CORRUPT: // 继续读数据
                if (in.isReadable()) {
                    in.readByte();
                }
                return;
            default:
                throw new Error("Shouldn't reach here.");
        }
    }
    
    
    // 目前看不太懂明白这段代码,因为对ByteBuf不了解,有点类似Nio的Buffer
    //  +-------------------+------------------+------------------+
    //  | discardable bytes |  readable bytes  |  writable bytes  |
    //  +-------------------+------------------+------------------+
    //  |                   |                  |                  |
    //  0      <=      readerIndex   <=   writerIndex    <=    capacity
    //  我觉得应该是一个个byte解析太慢了,于是netty直接用int(4个byte)同时解析,最后不满一个 
    //  int才使用最原始的一个个byte解析。
    private void unmask(ByteBuf frame) {
        int i = frame.readerIndex();
        int end = frame.writerIndex();
    
        ByteOrder order = frame.order();
    
        int intMask = ((maskingKey[0] & 0xFF) << 24)
            | ((maskingKey[1] & 0xFF) << 16)
            | ((maskingKey[2] & 0xFF) << 8)
            | (maskingKey[3] & 0xFF);
    
        if (order == ByteOrder.LITTLE_ENDIAN) {
            intMask = Integer.reverseBytes(intMask);
        }
    
        for (; i + 3 < end; i += 4) {
            frame.setInt(i, frame.getInt(i) ^ intMask);
        }
        for (; i < end; i++) {
            frame.setByte(i, frame.getByte(i) ^ maskingKey[i % 4]);
        }
    }
    
    • WebSocketFrameEncoder类:发送数据时进行编码,估计用于实现WebSocket客户端,因为WebSocket服务器发送数据时,不需要用到掩码。
    protected void encode(ChannelHandlerContext ctx, WebSocketFrame msg, List<Object> out) {
         final ByteBuf data = msg.content();
         byte[] mask;
    
         byte opcode;
         if (msg instanceof TextWebSocketFrame) {
             opcode = OPCODE_TEXT;
         } else if (msg instanceof PingWebSocketFrame) {
             opcode = OPCODE_PING;
         } else if (msg instanceof PongWebSocketFrame) {
             opcode = OPCODE_PONG;
         } else if (msg instanceof CloseWebSocketFrame) {
             opcode = OPCODE_CLOSE;
         } else if (msg instanceof BinaryWebSocketFrame) {
             opcode = OPCODE_BINARY;
         } else if (msg instanceof ContinuationWebSocketFrame) {
             opcode = OPCODE_CONT;
         } else {
             throw new UnsupportedOperationException("Cannot encode frame of type: " + msg.getClass().getName());
         }
    
         int length = data.readableBytes();
    
         int b0 = 0;
         if (msg.isFinalFragment()) {
             b0 |= 1 << 7;
         }
         b0 |= msg.rsv() % 8 << 4;
         b0 |= opcode % 128;
    
         if (opcode == OPCODE_PING && length > 125) {
             throw new TooLongFrameException("invalid payload for PING (payload length must be <= 125, was " + length);
         }
    
         boolean release = true;
         ByteBuf buf = null;
         try {
             int maskLength = maskPayload ? 4 : 0;
             if (length <= 125) {
                 int size = 2 + maskLength;
                 if (maskPayload || length <= GATHERING_WRITE_THRESHOLD) {
                     size += length;
                 }
                 buf = ctx.alloc().buffer(size);
                 buf.writeByte(b0);
                 byte b = (byte) (maskPayload ? 0x80 | (byte) length : (byte) length);
                 buf.writeByte(b);
             } else if (length <= 0xFFFF) {
                 int size = 4 + maskLength;
                 if (maskPayload || length <= GATHERING_WRITE_THRESHOLD) {
                     size += length;
                 }
                 buf = ctx.alloc().buffer(size);
                 buf.writeByte(b0);
                 buf.writeByte(maskPayload ? 0xFE : 126);
                 buf.writeByte(length >>> 8 & 0xFF);
                 buf.writeByte(length & 0xFF);
             } else {
                 int size = 10 + maskLength;
                 if (maskPayload || length <= GATHERING_WRITE_THRESHOLD) {
                     size += length;
                 }
                 buf = ctx.alloc().buffer(size);
                 buf.writeByte(b0);
                 buf.writeByte(maskPayload ? 0xFF : 127);
                 buf.writeLong(length);
             }
    
             // Write payload
             if (maskPayload) {
                 int random = (int) (Math.random() * Integer.MAX_VALUE);
                 mask = ByteBuffer.allocate(4).putInt(random).array();
                 buf.writeBytes(mask);
    
                 ByteOrder srcOrder = data.order();
                 ByteOrder dstOrder = buf.order();
    
                 int counter = 0;
                 int i = data.readerIndex();
                 int end = data.writerIndex();
    
                 if (srcOrder == dstOrder) {
                     int intMask = ((mask[0] & 0xFF) << 24)
                         | ((mask[1] & 0xFF) << 16)
                         | ((mask[2] & 0xFF) << 8)
                         | (mask[3] & 0xFF);
    
                     if (srcOrder == ByteOrder.LITTLE_ENDIAN) {
                         intMask = Integer.reverseBytes(intMask);
                     }
    
                     for (; i + 3 < end; i += 4) {
                         int intData = data.getInt(i);
                         buf.writeInt(intData ^ intMask);
                     }
                 }
                 for (; i < end; i++) {
                     byte byteData = data.getByte(i);
                     buf.writeByte(byteData ^ mask[counter++ % 4]);
                 }
                 out.add(buf);
             } else {
                 if (buf.writableBytes() >= data.readableBytes()) {
                     buf.writeBytes(data);
                     out.add(buf);
                 } else {
                     out.add(buf);
                     out.add(data.retain());
                 }
             }
             release = false;
         } finally {
             if (release && buf != null) {
                 buf.release();
             }
         }
     }
    

    五 Js实现的客户端

    • test.html
    <!DOCTYPE html>
    <html lang="en">
    <head>
        <meta charset="UTF-8">
        <meta name="viewport" content="width=device-width, initial-scale=1.0">
        <meta http-equiv="X-UA-Compatible" content="ie=edge">
        <title>WebSocket</title>
    </head>
    <body>
        <div id="output"></div>
        <script>
            function setup(){
                output = document.getElementById("output");
                ws = new WebSocket("ws://localhost:9999/echo");
    
                ws.onopen = function(e){
                    log('Connected');
                    sendMessage('hello');
                }
    
                ws.onclose = function(e){
                    log("Disconnected:"+e.reason);
                }
    
                ws.onerror = function(e){
                    log("Error ");
                }
    
                ws.onmessage = function(e){
                    log("Message received:"+e.data);
                    ws.close();
                }
            }    
    
            function sendMessage(msg){
                ws.send(msg);
                log('Message sent');
            }
    
            function log(s){
                var p = document.createElement('p');
                p.style.wordWrap = 'break-word';
                p.textContent = s;
                output.appendChild(p);
    
                console.log(s);
            }
    
            setup();
        </script>
    </body>
    </html>
    

    参考:

    • RFC 6455
    • 《HTML5 WebSocket权威指南》
    • 某视频教程
    • Netty源码
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  • 原文地址:https://www.cnblogs.com/linzhanfly/p/10105552.html
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