• 在 C++ 代码中使用 UE4 插件---Using a plugin in C++ code


    例如使用 CustomMeshComponent 插件 在Build.cs 文件 中 添加以下两行代码

    如图可配置路径,可解决#include "CustomMeshComponent" 找不到头文件错误

      1. PrivateDependencyModuleNames.AddRange(new string[] { "CustomMeshComponent" });
        PrivateIncludePathModuleNames.AddRange(new string[] { "CustomMeshComponent" });
        

          C:Program FilesEpic Games4.10EnginePluginsRuntimeCustomMeshComponentSourceCustomMeshComponentClasses

          C:Program FilesEpic Games4.10EnginePluginsRuntimeCustomMeshComponentSourceCustomMeshComponentPrivate    
      2. C:Program FilesEpic Games4.10EnginePluginsRuntimeCustomMeshComponentIntermediateBuildWin64UE4IncCustomMeshComponent
    1.   

    解决方案:

    https://answers.unrealengine.com/questions/13691/using-a-plugin-in-c-code.html

  • 相关阅读:
    使用webstorm来创建并且运行vue项目详细教程
    Jmeter后置处理器之Json提取器
    Linux常用命令
    Linux安装Mysql
    Linux安装JDK
    redhat6.5安装yum
    Linux安装python
    Linux安装Tomcat
    搞懂Redis协议RESP
    1TB是多大?
  • 原文地址:https://www.cnblogs.com/linqing/p/5020328.html
Copyright © 2020-2023  润新知