var TAG_SPRITE_BALL = 1; var TAG_SPRITE_USER = 2; var TAG_SPRITE_NPC = 3; var PTM_RATIO = 32; var GRABABLE_MASK_BIT = 1<<31; var NOT_GRABABLE_MASK = ~GRABABLE_MASK_BIT; var MainLayer = cc.Layer.extend({ _ball:null, _man:null, _rpc:null, _leftGoal:null, _rightGoal:null, _leftPower:null, _rightPower:null, _time:0, space:null, ctor:function () { this._super(); var size = cc.director.getWinSize(); this._ball = new Ball(); this._ball.x = size.width / 2; this._ball.y = size.height / 2; this.addChild(this._ball); // 左方向 var btnLeft = cc.MenuItemImage.create( res.btn_left_up, res.btn_left_down, function () { this._man.runLeft(); }, this); btnLeft.x = 50; // 右方向 var btnRight = cc.MenuItemImage.create( res.btn_right_up, res.btn_right_down, function () { this._man.runRight(); }, this); btnRight.x = 125; // power var btnPower = cc.MenuItemImage.create( res.btn_power_up, res.btn_power_down, function () { this._man.power(); }, this); btnPower.x = 250; // jump var btnJump = cc.MenuItemImage.create( res.btn_jump_up, res.btn_jump_down, function () { this._man.jump(); }, this); btnJump.x = 330; // kick var btnKick = cc.MenuItemImage.create( res.btn_kick_up, res.btn_kick_down, function () { this._man.kick(); }, this); btnKick.x = 420; // 暂停 var btnPause = cc.MenuItemImage.create( "res/pause.png", "res/pause2.png", function () { this.onStop(); }, this); btnPause.x = size.width - 30; btnPause.y = size.height - 50; var menu = cc.Menu.create(btnLeft, btnRight, btnPower, btnJump, btnKick, btnPause); menu.x = 0; menu.y = 20; this.addChild(menu, 10); // 主角 this._man = new Footballer_cn(); this._man.flippedX = true; this._man.x = 150; this._man.y = 50; this._man.anchorX = 0.5; this._man.anchorY = 0; this.addChild(this._man,0,TAG_SPRITE_USER); this._npc = new Footballer_br(); this._npc.x = size.width - 150; this._npc.y = 50; this._npc.anchorX = 0.5; this._npc.anchorY = 0; this.addChild(this._npc,0,TAG_SPRITE_NPC); // 球门 this._leftGoal = new Goalpost(true); this._leftGoal.x = 0; this._leftGoal.y = 50; this._leftGoal.anchorX = 0; this._leftGoal.anchorY = 0; this.addChild(this._leftGoal); this._rightGoal = new Goalpost(); this._rightGoal.x = size.width; this._rightGoal.y = 50; this._rightGoal.anchorX = 1; this._rightGoal.anchorY = 0; this.addChild(this._rightGoal); // power this._leftPower = new PowerProgress(size.width/2-15,size.height-20,1,0.5,this); this.addChild(this._leftPower, 10); this._rightPower = new PowerProgress(size.width/2+15,size.height-20,0,0.5,this); this.addChild(this._rightPower, 10); // 系统计划任务,即每帧调用update函数 this.scheduleUpdate(); // 自定义计划任务 this.schedule(this.uiSchedule, 1); cc.sys.dumpRoot(); cc.sys.garbageCollect(); this.initChipmunk(); return true; }, onStop:function () { this._bStop = !this._bStop; if (this._bStop == true) { cc.director.pause(); } else { cc.director.resume(); } }, update:function (dt) { this.space.step(dt); }, uiSchedule:function () { this._time++; this._leftPower.showPower(); this._rightPower.showPower(); }, initChipmunk:function() { this.space = new cp.Space(); var sprite = this.createPhysicsSprite( cc.p(cc.director.getWinSize().width/2 , cc.director.getWinSize().height-50) ); this.addChild( sprite,100 ); this.addWalls(); this.space.gravity = cp.v(0, -100); }, initPhysics:function() { var space = this.space ; var staticBody = space.staticBody; var winSize = cc.director.getWinSize(); // Walls var walls = [ new cp.SegmentShape( staticBody, cp.v(0,0), cp.v(winSize.width,0), 0 ), // bottom new cp.SegmentShape( staticBody, cp.v(0,winSize.height), cp.v(winSize.width,winSize.height), 0), // top new cp.SegmentShape( staticBody, cp.v(0,0), cp.v(0,winSize.height), 0), // left new cp.SegmentShape( staticBody, cp.v(winSize.width,0), cp.v(winSize.width,winSize.height), 0) // right ]; for( var i=0; i < walls.length; i++ ) { var shape = walls[i]; shape.setElasticity(1); shape.setFriction(1); space.addStaticShape( shape ); } // Gravity space.gravity = cp.v(0, -100); }, addWalls:function() { // Walls var winSize = cc.director.getWinSize(); var walls = [ new cp.SegmentShape( this.space.staticBody, cp.v(0,0), cp.v(winSize.width,0), 0 ), // bottom new cp.SegmentShape( this.space.staticBody, cp.v(0,winSize.height), cp.v(winSize.width,winSize.height), 0), // top new cp.SegmentShape( this.space.staticBody, cp.v(0,0), cp.v(0,winSize.height), 0), // left new cp.SegmentShape( this.space.staticBody, cp.v(winSize.width,0), cp.v(winSize.width,winSize.height), 0) // right ]; for( var i=0; i < walls.length; i++ ) { var shape = walls[i]; shape.setElasticity(0.8); shape.setFriction(0.1); this.space.addStaticShape( shape ); } }, createPhysicsSprite:function( pos ) { var radius = 20; var mass = 1; var body = new cp.Body(mass, cp.momentForCircle(mass, 0, radius,cp.v(0, 0))); body.setPos( pos ); this.space.addBody( body ); var shape = new cp.CircleShape(body, radius,cp.v(0, 0)); //new cp.BoxShape( body, 48, 108); shape.setElasticity( 1 ); shape.setFriction( 0.1 ); this.space.addShape( shape ); var sprite = cc.PhysicsSprite.create(res.b_ball_01); sprite.setBody( body ); return sprite; }, setupDebugNode:function() { // debug only this._debugNode = cc.PhysicsDebugNode.create( this.space ); this._debugNode.visible = false ; this.addChild( this._debugNode ); } }); var MainScene = cc.Scene.extend({ onEnter:function () { this._super(); this.addChild(new GameBackgroundLayer()); this.addChild(new MainLayer()); } });