1、在新项目的根文件夹下打开project.json文件,修改:
"modules" : ["cocos2d", "extensions", "external"],
2、加载
var CocoStudio_index = "res/cocostudio导出的文件夹/JSON文件.json"; var res = { HelloWorld_png : "res/HelloWorld.png", CloseNormal_png : "res/CloseNormal.png", CloseSelected_png : "res/CloseSelected.png", }; var g_resources = [ //image res.HelloWorld_png, res.CloseNormal_png, res.CloseSelected_png, //json CocoStudio_index, ];
cc.game.onStart = function(){ cc.view.setDesignResolutionSize(640, 960, cc.ResolutionPolicy.SHOW_ALL); cc.view.resizeWithBrowserSize(true); //load resources cc.LoaderScene.preload(g_resources, function () { cc.director.runScene(new HelloWorldScene()); }, this); }; cc.game.run();
3、程序中使用
var root = ccs.uiReader.widgetFromJsonFile(CocoStudio_index);
this.addChild(root,100);