• WindowsPhone8可缩放图片控件的实现


    xaml中添加:

    <ViewportControl x:Name="viewport" DoubleTap="OnDoubleTap"
            ManipulationStarted="OnManipulationStarted" ManipulationDelta="OnManipulationDelta" 
                         ManipulationCompleted="OnManipulationCompleted" ViewportChanged="viewport_ViewportChanged">
        <Canvas x:Name="canvas">
            <Image x:Name="image" 
                        RenderTransformOrigin="0,0" CacheMode="BitmapCache"
                       ImageOpened="OnImageOpened">
                <Image.RenderTransform>
                    <ScaleTransform x:Name="xform"/>
                </Image.RenderTransform>
            </Image>
        </Canvas>
    </ViewportControl>
    

      cs中添加:

    namespace ImageExtend
    {
        public partial class ZoomImage : UserControl
        {
            public static readonly DependencyProperty SourceProperty
                = DependencyProperty.Register("Source", typeof(ImageSource), typeof(ZoomImage), new PropertyMetadata(OnImageSourceChanged));
            private static void OnImageSourceChanged(DependencyObject d, DependencyPropertyChangedEventArgs e)
            {
                if (d != null && d is ZoomImage)
                {
                    (d as ZoomImage).SetImage((ImageSource)e.NewValue);
                }
            }
            public ImageSource Source
            {
                get
                {
                    return (ImageSource)GetValue(SourceProperty);
                }
                set
                {
                    SetValue(SourceProperty, value);
                }
            }
     
            const double MaxScale = 10;
     
            double _scale = 1.0;
            double _minScale;
            double _coercedScale;
            double _originalScale;
     
            Size _viewportSize;
            bool _pinching;
            Point _screenMidpoint;
            Point _relativeMidpoint;
     
            BitmapImage _bitmap;
     
     
            public ZoomImage()
            {
                InitializeComponent();
                this.Loaded += ZoomImage_Loaded;
            }
     
            void ZoomImage_Loaded(object sender, RoutedEventArgs e)
            {
                if (Source != null)
                {
                    SetImage(Source);
                }
            }
     
            void SetImage(ImageSource img)
            {
                image.Source = img;
            }
     
            /// <summary> 
            /// Either the user has manipulated the image or the size of the viewport has changed. We only 
            /// care about the size. 
            /// </summary> 
            void viewport_ViewportChanged(object sender, System.Windows.Controls.Primitives.ViewportChangedEventArgs e)
            {
                Size newSize = new Size(viewport.Viewport.Width, viewport.Viewport.Height);
                if (newSize != _viewportSize)
                {
                    _viewportSize = newSize;
                    CoerceScale(true);
                    ResizeImage(false);
                }
            }
     
            /// <summary> 
            /// Handler for the ManipulationStarted event. Set initial state in case 
            /// it becomes a pinch later. 
            /// </summary> 
            void OnManipulationStarted(object sender, ManipulationStartedEventArgs e)
            {
                _pinching = false;
                _originalScale = _scale;
            }
     
            /// <summary> 
            /// Handler for the ManipulationDelta event. It may or may not be a pinch. If it is not a  
            /// pinch, the ViewportControl will take care of it. 
            /// </summary> 
            /// <param name="sender"></param> 
            /// <param name="e"></param> 
            void OnManipulationDelta(object sender, ManipulationDeltaEventArgs e)
            {
                if (e.PinchManipulation != null)
                {
                    e.Handled = true;
     
                    if (!_pinching)
                    {
                        _pinching = true;
                        Point center = e.PinchManipulation.Original.Center;
                        _relativeMidpoint = new Point(center.X / image.ActualWidth, center.Y / image.ActualHeight);
     
                        var xform = image.TransformToVisual(viewport);
                        _screenMidpoint = xform.Transform(center);
                    }
     
                    _scale = _originalScale * e.PinchManipulation.CumulativeScale;
     
                    CoerceScale(false);
                    ResizeImage(false);
                }
                else if (_pinching)
                {
                    _pinching = false;
                    _originalScale = _scale = _coercedScale;
                }
            }
     
            /// <summary> 
            /// The manipulation has completed (no touch points anymore) so reset state. 
            /// </summary> 
            void OnManipulationCompleted(object sender, ManipulationCompletedEventArgs e)
            {
                _pinching = false;
                _scale = _coercedScale;
            }
     
     
            /// <summary> 
            /// When a new image is opened, set its initial scale. 
            /// </summary> 
            void OnImageOpened(object sender, RoutedEventArgs e)
            {
                _bitmap = (BitmapImage)image.Source;
     
                // Set scale to the minimum, and then save it. 
                _scale = 0;
                CoerceScale(true);
                _scale = _coercedScale;
     
                ResizeImage(true);
            }
     
            /// <summary> 
            /// Adjust the size of the image according to the coerced scale factor. Optionally 
            /// center the image, otherwise, try to keep the original midpoint of the pinch 
            /// in the same spot on the screen regardless of the scale. 
            /// </summary> 
            /// <param name="center"></param> 
            void ResizeImage(bool center)
            {
                if (_coercedScale != 0 && _bitmap != null)
                {
                    double newWidth = canvas.Width = Math.Round(_bitmap.PixelWidth * _coercedScale);
                    double newHeight = canvas.Height = Math.Round(_bitmap.PixelHeight * _coercedScale);
     
                    xform.ScaleX = xform.ScaleY = _coercedScale;
     
                    viewport.Bounds = new Rect(0, 0, newWidth, newHeight);
     
                    if (center)
                    {
                        viewport.SetViewportOrigin(
                            new Point(
                                Math.Round((newWidth - viewport.ActualWidth) / 2),
                                Math.Round((newHeight - viewport.ActualHeight) / 2)
                                ));
                    }
                    else
                    {
                        Point newImgMid = new Point(newWidth * _relativeMidpoint.X, newHeight * _relativeMidpoint.Y);
                        Point origin = new Point(newImgMid.X - _screenMidpoint.X, newImgMid.Y - _screenMidpoint.Y);
                        viewport.SetViewportOrigin(origin);
                    }
                }
            }
     
            /// <summary> 
            /// Coerce the scale into being within the proper range. Optionally compute the constraints  
            /// on the scale so that it will always fill the entire screen and will never get too big  
            /// to be contained in a hardware surface. 
            /// </summary> 
            /// <param name="recompute">Will recompute the min max scale if true.</param> 
            void CoerceScale(bool recompute)
            {
                if (recompute && _bitmap != null && viewport != null)
                {
                    // Calculate the minimum scale to fit the viewport 
                    double minX = viewport.ActualWidth / _bitmap.PixelWidth;
                    double minY = viewport.ActualHeight / _bitmap.PixelHeight;
     
                    _minScale = Math.Min(minX, minY);
                }
     
                _coercedScale = Math.Min(MaxScale, Math.Max(_scale, _minScale));
     
            }
     
            private void OnDoubleTap(object sender, GestureEventArgs e)
            {
                e.Handled = true;
     
                _scale = 0;
                CoerceScale(true);
                _scale = _coercedScale;
     
                ResizeImage(true);
            }
        }
    }
    

      详细说明:http://wp.662p.com/thread-8171-1-1.html

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  • 原文地址:https://www.cnblogs.com/liniuzen/p/3985774.html
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