0. 目录
1. 老版本的代码
1 internal class Person 2 { 3 public string FirstName { get; set; } 4 public string LastName { get; set; } 5 6 public string FullName 7 { 8 get { return FirstName + LastName; } 9 } 10 11 public override string ToString() 12 { 13 return string.Format("[firstname={0},lastname={1}]", FirstName, LastName); 14 } 15 }
通常情况下,有些简单的只读属性和方法只有一行代码,但是我们也不得不按照繁琐的语法去实现它。C#6带了了一种和lambda语法高度一致的精简语法来帮助我们简化这些语法。先看看老版本的IL代码(这里我就不展开IL了,看下结构即可,都是普通的属性和方法而已):
2. 表达式形式的成员函数
我们看看新的写法有哪些简化:
1 internal class Person 2 { 3 public string FirstName { get; set; } 4 public string LastName { get; set; } 5 6 public string FullName => FirstName + LastName; 7 8 public override string ToString() => string.Format("[firstname={0},lastname={1}]", FirstName, LastName); 9 }
对于属性来说,省略掉了get声明,方法则省掉了方法的{},均使用=>语法形式来表示。看看IL吧:
好吧,什么也不解释了,都一样还说啥,,,
3. Example
1 internal class Point 2 { 3 public int X { get; private set; } 4 public int Y { get; private set; } 5 6 public Point(int x, int y) 7 { 8 this.X = x; 9 this.Y = y; 10 } 11 12 public Point Add(Point other) 13 { 14 return new Point(this.X + other.X, this.Y + other.Y); 15 } 16 17 //方法1,有返回值 18 public Point Move(int dx, int dy) => new Point(X + dx, Y + dy); 19 20 //方法2,无返回值 21 public void Print() => Console.WriteLine(X + "," + Y); 22 23 //静态方法,操作符重载 24 public static Point operator +(Point a, Point b) => a.Add(b); 25 26 //只读属性,只能用于只读属性 27 public string Display => "[" + X + "," + Y + "]"; 28 29 //索引器 30 public int this[long id] => 1; 31 } 32 33 internal class Program 34 { 35 private static void Main() 36 { 37 Point p1 = new Point(1, 1); 38 Point p2 = new Point(2, 3); 39 Point p3 = p1 + p2; 40 //输出:[3,4] 41 Console.WriteLine(p3.Display); 42 } 43 }
这种新语法也仅仅只是语法简化,并无实质改变,编译结果和以前的老版本写法完全一致。