• 2018-2-13-win10-UWP--蜘蛛网效果


    title author date CreateTime categories
    win10 UWP 蜘蛛网效果
    lindexi
    2018-2-13 17:23:3 +0800
    2018-2-13 17:23:3 +0800
    Win10 UWP

    我看见了知乎首页登录背景和普通的地球人写的博客,发现了个好看的效果。 那么我来告诉大家如何做这个效果。 第一步是在 Canvas 画点,第二步是让点移动,第三步是画线

    在 Canvas 画一个点

    我们画点可以使用 Ellipse 我们给他宽和高,Fill,就可以画出来。需要加在 Canvas ,可以使用canvas.Children.Add(ellipse)

    Canvas 一开始的大小是 0 ,需要一开始给他一个足够大的值

    <Canvas x:Name="P" Width="1000" Height="1000"/>
    

    于是给他一个比较大的值,超过外面的Grid就不显示。

    添加 一个 Ellipse 就会显示,可以没有指定在哪显示,也就是显示的 X 和 Y。

    指定添加到 Canvas 的 Element 的位置

    我们可以通过几个方法改变控件的位置,在我之前写的拖动控件博客有说到。

    现在使用 Canvas,可以使用 Canvas 有的一个方法。

    假如有一个 X 和 Y 要设置在控件,那么可以使用

                    Canvas.SetLeft(control, X);
                    Canvas.SetTop(control, Y);
    

    注意,Canvas 是类。

    这个方法可以移动控件。

    我就是用他移动点。

    随机移动点

    我首先写一个类,Staf。包含显示的 Point 和他的 X,Y,两个方向移动速度。还有移动多久,超过了可以移动的时间,就随机给新移动速度。

        public class Staf
        {
            public UIElement Point { set; get; }
    
            public double X { set; get; }
    
            public double Y { set; get; }
    
            public double Vx { set; get; }
    
            public double Vy { set; get; }
    
            public void RandomStaf(Random ran)
            {
                var staf = this;
                _ran = ran;
                staf.Vx = (double)ran.Next(-1000, 1000) / 1000;
                staf.Vy = (double)ran.Next(-1000, 1000) / 1000;
                staf.Time = ran.Next(100);
            }
            private Random _ran;
            public int Time
            {
                set
                {
                    _time = value;
                    if (value == 0)
                    {
                        RandomStaf(_ran);
                    }
                }
                get
                {
                    return _time;
                }
            }
    
            private int _time;
        }
    

    画线

    使用两重 foreach ,得到两个点之间距离,如果距离小于我给的一个值,那么就是可以连线

    那么距离长的就把连线的宽度变短。

    这个做法很简单,可以使用 StrokeThickness 设置线宽度。

    line.StrokeThickness=最大宽度 * (最大距离-距离)/最大距离
    

    线需要多少个点可以确定?这个我就不说啦,确定了两个点是可以连线,于是使用就可以设置线的点。需要知道,点的X和Y是左上角,需要加上画的图形的值才是连在点,不然看起来不是连在点。

    自动移动

    可以使用 DispatcherTimer ,过 0.1 s就移动点和画线。

            public MainPage()
            {
                this.InitializeComponent();
                _time = new DispatcherTimer();
                _time.Interval = TimeSpan.FromTicks(500);
                _time.Tick += Time_Tick;            
                _time.Start();
            }
    
    private DispatcherTimer _time

    Time_Tick就写移动点和线的代码

    全部代码

    
    <Page
        x:Class="Bsgame.MainPage"
        xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
        xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
        xmlns:local="using:Bsgame"
        xmlns:d="http://schemas.microsoft.com/expression/blend/2008"
        xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006"
        mc:Ignorable="d">
        
        <Grid Background="{ThemeResource ApplicationPageBackgroundThemeBrush}">
            <Canvas x:Name="P" Width="1000" Height="1000">
    
            </Canvas>
            <Canvas x:Name="Pw" Width="1000" Height="1000"></Canvas>
        </Grid>
    </Page>
    
    
    using System;
    using System.Collections.Generic;
    using System.IO;
    using System.Linq;
    using System.Runtime.InteropServices.WindowsRuntime;
    using Windows.Foundation;
    using Windows.Foundation.Collections;
    using Windows.UI;
    using Windows.UI.Xaml;
    using Windows.UI.Xaml.Controls;
    using Windows.UI.Xaml.Controls.Primitives;
    using Windows.UI.Xaml.Data;
    using Windows.UI.Xaml.Input;
    using Windows.UI.Xaml.Media;
    using Windows.UI.Xaml.Media.Animation;
    using Windows.UI.Xaml.Navigation;
    using Windows.UI.Xaml.Shapes;
    
    namespace Bsgame
    {
        /// <summary>
        /// 可用于自身或导航至 Frame 内部的空白页。
        /// </summary>
        public sealed partial class MainPage : Page
        {
            public MainPage()
            {
                this.InitializeComponent();
                _time = new DispatcherTimer();
                _time.Interval = TimeSpan.FromTicks(500);
                _time.Tick += Time_Tick;
                RandomStaf();
                _time.Start();
                _width = Window.Current.Bounds.Width;
                _height = Window.Current.Bounds.Height;//lindexi
            }
    
            private void RandomStaf()
            {
                const int count = 20;
    
                for (int i = 0; i < count; i++)
                {
                    Staf staf = new Staf();
                    staf.X = ran.Next((int)_width);
                    staf.Y = ran.Next((int)_height);
                    staf.Point = new Ellipse()
                    {
                        Height = 10,
                        Width = 10,
                        Fill = new SolidColorBrush(Colors.Gray),
                    };
                    staf.RandomStaf(ran);
                    // CSDN
                    _staf.Add(staf);
                }
    
                foreach (var temp in _staf)
                {
                    P.Children.Add(temp.Point);
                    //lindexi
                }
            }
    
            private List<Staf> _staf = new List<Staf>();
    
            private double _width;
            private double _height;
    
            private void Time_Tick(object sender, object e)
            {
                foreach (var temp in _staf)
                {
                    if (temp.X > _width || temp.Y > _height
                        || temp.X < 0 || temp.Y < 0)
                    {
                        temp.X = ran.Next((int)_width);
                        temp.Y = ran.Next((int)_height);
                    }//lindexi.oschina.io
    
                    temp.X -= temp.Vx;
                    temp.Y -= temp.Vy;
    
                    Canvas.SetLeft(temp.Point, temp.X);
                    Canvas.SetTop(temp.Point, temp.Y);
    
                    temp.Time--;
                }
                const double distan = 200;
                Pw.Children.Clear();
                Line line = new Line();
                foreach (var temp in _staf)
                {
                    foreach (var p in _staf)
                    {
                        line.X1 = temp.X + 5;
                        line.Y1 = temp.Y + 5;
                        line.X2 = p.X + 5;
                        line.Y2 = p.Y + 5;
                        double sqrt = Math.Sqrt(Math.Pow((line.X1 - line.X2), 2) +
                          Math.Pow((line.Y1 - line.Y2), 2));
                        if (sqrt < distan)
                        {
                            line.Stroke = new SolidColorBrush(Colors.Gray);
                            line.StrokeThickness = 5* (distan- sqrt) /distan;
                            Pw.Children.Add(line);
                            line = new Line();
                        }
                    }
                }
            }
    
            private Random ran = new Random();
    
            private DispatcherTimer _time;
        }
    
        public class Staf
        {
            public UIElement Point { set; get; }
    
            public double X { set; get; }
    
            public double Y { set; get; }
    
            public double Vx { set; get; }
    
            public double Vy { set; get; }
    
            public void RandomStaf(Random ran)
            {
                var staf = this;
                _ran = ran;
                staf.Vx = (double)ran.Next(-1000, 1000) / 1000;
                staf.Vy = (double)ran.Next(-1000, 1000) / 1000;
                staf.Time = ran.Next(100);
            }
            private Random _ran;
            public int Time
            {
                set
                {
                    _time = value;
                    if (value == 0)
                    {
                        RandomStaf(_ran);
                    }
                }
                get
                {
                    return _time;
                }
            }
    
            private int _time;
        }
    }
    
    

    可以看到性能很差,于是把连线去掉,显示点不显示连接

            private void RandomStaf(object sender, object e)
            {
                Storyboard board = new Storyboard();
                board.Duration = new Duration(TimeSpan.FromSeconds(1));
                board.Completed += RandomStaf;
                DoubleAnimationUsingKeyFrames animation;
                foreach (var temp in _staf)
                {
                    double f = temp.X;
    
                    temp.X += temp.Vx * 10;
                    if (temp.X > _width - 100)
                    {
                        temp.X = _width - 100;
                    }
                    else if (temp.X < 0)
                    {
                        temp.X = 0;
                    }
    
    
    
                    animation = EllPoile(f, temp.X);
                    Storyboard.SetTarget(animation, temp.Point);
                    Storyboard.SetTargetProperty(animation, "(Canvas.Left)");
                    board.Children.Add(animation);
    
                    f = temp.Y;
                    temp.Y += temp.Vy * 10;
    
                    if (temp.Y > _height - 100)
                    {
                        temp.Y = _height - 100;
                    }
                    else if (temp.Y < 0)
                    {
                        temp.Y = 0;
                    }
    
                    animation = EllPoile(f, temp.Y);
                    Storyboard.SetTarget(animation, temp.Point);
                    Storyboard.SetTargetProperty(animation, "(Canvas.Top)");
    
                    if (temp.X >= _width - 100 || temp.Y >= _height - 100
                          || temp.X <= 0 || temp.Y <= 0)
                    {
                        temp.X = ran.Next((int)_width);
                        temp.Y = ran.Next((int)_height);
                    }
                    board.Children.Add(animation);
                    temp.Time -= 10;
    
                    animation = EllPoile(10, 15);
                    Storyboard.SetTarget(animation, temp.Point);
                    Storyboard.SetTargetProperty(animation, "Height");
                    board.Children.Add(animation);
    
                    animation = EllPoile(10, 15);
                    Storyboard.SetTarget(animation, temp.Point);
                    Storyboard.SetTargetProperty(animation, "Width");
                    board.Children.Add(animation);
    
                    animation = new DoubleAnimationUsingKeyFrames();
                    EasingDoubleKeyFrame frame = new EasingDoubleKeyFrame();
                    frame.KeyTime = KeyTime.FromTimeSpan(TimeSpan.FromSeconds(0));
                    frame.Value = 0;
                    animation.KeyFrames.Add(frame);
    
                    frame = new EasingDoubleKeyFrame();
                    frame.KeyTime = KeyTime.FromTimeSpan(TimeSpan.FromSeconds(0.5));
                    frame.Value = 180;
                    animation.KeyFrames.Add(frame);
    
                    frame = new EasingDoubleKeyFrame();
                    frame.KeyTime = KeyTime.FromTimeSpan(TimeSpan.FromSeconds(1));
                    frame.Value = 0;
                    animation.KeyFrames.Add(frame);
                    Storyboard.SetTarget(animation, temp.Point.RenderTransform);
                    Storyboard.SetTargetProperty(animation, "(CompositeTransform.Rotation)");
                    board.Children.Add(animation);
    
                }
                board.Begin();
    
            }
    
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  • 原文地址:https://www.cnblogs.com/lindexi/p/12086646.html
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