• iPhone UIImage扩展方法,支持放大和旋转


     http://fei263.blog.163.com/blog/static/927937242011511032058/

    #import <Foundation/Foundation.h>
    @interface UIImage (CS_Extensions)
    - (UIImage *)imageAtRect:(CGRect)rect;
    - (UIImage *)imageByScalingProportionallyToMinimumSize:(CGSize)targetSize;
    - (UIImage *)imageByScalingProportionallyToSize:(CGSize)targetSize;
    - (UIImage *)imageByScalingToSize:(CGSize)targetSize;
    - (UIImage *)imageRotatedByRadians:(CGFloat)radians;
    - (UIImage *)imageRotatedByDegrees:(CGFloat)degrees;
    @end;

    //
    // UIImage-Extensions.m
    //
    // Created by Hardy Macia on 7/1/09.
    // Copyright 2009 Catamount Software. All rights reserved.
    //
    #import "UIImage-Extensions.h"
    CGFloat DegreesToRadians(CGFloat degrees) {return degrees * M_PI / 180;};
    CGFloat RadiansToDegrees(CGFloat radians) {return radians * 180/M_PI;};
    @implementation UIImage (CS_Extensions)
    -(UIImage *)imageAtRect:(CGRect)rect
    {

    CGImageRef imageRef = CGImageCreateWithImageInRect([self CGImage], rect);
    UIImage* subImage = [UIImage imageWithCGImage: imageRef];
    CGImageRelease(imageRef);

    return subImage;

    }
    - (UIImage *)imageByScalingProportionallyToMinimumSize:(CGSize)targetSize {

    UIImage *sourceImage = self;
    UIImage *newImage = nil;

    CGSize imageSize = sourceImage.size;
    CGFloat width = imageSize.width;
    CGFloat height = imageSize.height;

    CGFloat targetWidth = targetSize.width;
    CGFloat targetHeight = targetSize.height;

    CGFloat scaleFactor = 0.0;
    CGFloat scaledWidth = targetWidth;
    CGFloat scaledHeight = targetHeight;

    CGPoint thumbnailPoint = CGPointMake(0.0,0.0);

    if (CGSizeEqualToSize(imageSize, targetSize) == NO) {

    CGFloat widthFactor = targetWidth / width;
    CGFloat heightFactor = targetHeight / height;

    if (widthFactor > heightFactor)
    scaleFactor = widthFactor;
    else
    scaleFactor = heightFactor;

    scaledWidth = width * scaleFactor;
    scaledHeight = height * scaleFactor;

    // center the image

    if (widthFactor > heightFactor) {
    thumbnailPoint.y = (targetHeight - scaledHeight) * 0.5;
    } else if (widthFactor < heightFactor) {
    thumbnailPoint.x = (targetWidth - scaledWidth) * 0.5;
    }
    }


    // this is actually the interesting part:

    UIGraphicsBeginImageContext(targetSize);

    CGRect thumbnailRect = CGRectZero;
    thumbnailRect.origin = thumbnailPoint;
    thumbnailRect.size.width = scaledWidth;
    thumbnailRect.size.height = scaledHeight;

    [sourceImage drawInRect:thumbnailRect];

    newImage = UIGraphicsGetImageFromCurrentImageContext();
    UIGraphicsEndImageContext();

    if(newImage == nil) NSLog(@"could not scale image");


    return newImage ;
    }
    - (UIImage *)imageByScalingProportionallyToSize:(CGSize)targetSize {

    UIImage *sourceImage = self;
    UIImage *newImage = nil;

    CGSize imageSize = sourceImage.size;
    CGFloat width = imageSize.width;
    CGFloat height = imageSize.height;

    CGFloat targetWidth = targetSize.width;
    CGFloat targetHeight = targetSize.height;

    CGFloat scaleFactor = 0.0;
    CGFloat scaledWidth = targetWidth;
    CGFloat scaledHeight = targetHeight;

    CGPoint thumbnailPoint = CGPointMake(0.0,0.0);

    if (CGSizeEqualToSize(imageSize, targetSize) == NO) {

    CGFloat widthFactor = targetWidth / width;
    CGFloat heightFactor = targetHeight / height;

    if (widthFactor < heightFactor)
    scaleFactor = widthFactor;
    else
    scaleFactor = heightFactor;

    scaledWidth = width * scaleFactor;
    scaledHeight = height * scaleFactor;

    // center the image

    if (widthFactor < heightFactor) {
    thumbnailPoint.y = (targetHeight - scaledHeight) * 0.5;
    } else if (widthFactor > heightFactor) {
    thumbnailPoint.x = (targetWidth - scaledWidth) * 0.5;
    }
    }


    // this is actually the interesting part:

    UIGraphicsBeginImageContext(targetSize);

    CGRect thumbnailRect = CGRectZero;
    thumbnailRect.origin = thumbnailPoint;
    thumbnailRect.size.width = scaledWidth;
    thumbnailRect.size.height = scaledHeight;

    [sourceImage drawInRect:thumbnailRect];

    newImage = UIGraphicsGetImageFromCurrentImageContext();
    UIGraphicsEndImageContext();

    if(newImage == nil) NSLog(@"could not scale image");


    return newImage ;
    }
    - (UIImage *)imageByScalingToSize:(CGSize)targetSize {

    UIImage *sourceImage = self;
    UIImage *newImage = nil;

    // CGSize imageSize = sourceImage.size;
    // CGFloat width = imageSize.width;
    // CGFloat height = imageSize.height;

    CGFloat targetWidth = targetSize.width;
    CGFloat targetHeight = targetSize.height;

    // CGFloat scaleFactor = 0.0;
    CGFloat scaledWidth = targetWidth;
    CGFloat scaledHeight = targetHeight;

    CGPoint thumbnailPoint = CGPointMake(0.0,0.0);

    // this is actually the interesting part:

    UIGraphicsBeginImageContext(targetSize);

    CGRect thumbnailRect = CGRectZero;
    thumbnailRect.origin = thumbnailPoint;
    thumbnailRect.size.width = scaledWidth;
    thumbnailRect.size.height = scaledHeight;

    [sourceImage drawInRect:thumbnailRect];

    newImage = UIGraphicsGetImageFromCurrentImageContext();
    UIGraphicsEndImageContext();

    if(newImage == nil) NSLog(@"could not scale image");


    return newImage ;
    }
    - (UIImage *)imageRotatedByRadians:(CGFloat)radians
    {
    return [self imageRotatedByDegrees:RadiansToDegrees(radians)];
    }
    - (UIImage *)imageRotatedByDegrees:(CGFloat)degrees
    {
    // calculate the size of the rotated view's containing box for our drawing space
    UIView *rotatedViewBox = [[UIView alloc] initWithFrame:CGRectMake(0,0,self.size.width, self.size.height)];
    CGAffineTransform t = CGAffineTransformMakeRotation(DegreesToRadians(degrees));
    rotatedViewBox.transform = t;
    CGSize rotatedSize = rotatedViewBox.frame.size;
    [rotatedViewBox release];

    // Create the bitmap context
    UIGraphicsBeginImageContext(rotatedSize);
    CGContextRef bitmap = UIGraphicsGetCurrentContext();

    // Move the origin to the middle of the image so we will rotate and scale around the center.
    CGContextTranslateCTM(bitmap, rotatedSize.width/2, rotatedSize.height/2);

    // // Rotate the image context
    CGContextRotateCTM(bitmap, DegreesToRadians(degrees));

    // Now, draw the rotated/scaled image into the context
    CGContextScaleCTM(bitmap, 1.0, -1.0);
    CGContextDrawImage(bitmap, CGRectMake(-self.size.width / 2, -self.size.height / 2, self.size.width, self.size.height), [self CGImage]);

    UIImage *newImage = UIGraphicsGetImageFromCurrentImageContext();
    UIGraphicsEndImageContext();
    return newImage;

    }
    @end;



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  • 原文地址:https://www.cnblogs.com/ligun123/p/2223412.html
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