• day120:MoFang:修复宠物喂食饱食度不增加的BUG&修复宠物死亡导致数据错乱的BUG


    目录

    BUG1:修复宠物喂食饱食度未增加的BUG

    BUG2:修复当用户拥有2个宠物时,如果第1个宠物挂了,会出现第二个宠物变成第1个宠物的情况,会导致数据发生混乱出现bug

    BUG1:修复宠物喂食饱食度未增加的BUG

    原因:喂养宠物成功后,只保存了hp,没有保存hp_time

    methods:{
                    feed(pet_key){
                        // 我的背包
                        this.game.save({"pet_key":pet_key}); // 记录本次喂养的宠物下标
                        this.game.goFrame("package","package.html", this.current,null,{
                  type:"push",
                  subType:"from_top",
                  duration:300
              });
    
                        api.addEventListener({
                            name: 'pet_feed_success'
                        }, (ret, err)=>{
                            if( ret ){
                                    this.pet_list[ret.value.pet_key].hp = Math.ceil( ret.value.hp_time / this.pet_list[ret.value.pet_key].pet_hp_max * 100 )
                                       // ***喂养成功之后,hp和hp_time都要保存到前端***
                                    this.pet_list[ret.value.pet_key].hp_time = ret.value.hp_time;
                    this.game.save({"pet_list":this.pet_list})
                                }
                        });
    
                    },

    BUG2:修复当用户拥有2个宠物时,如果第1个宠物挂了,会出现第二个宠物变成第1个宠物的情况,会导致数据发生混乱出现bug

    解决:

    1. 在第一个宠物挂了以后, 因为当初保存宠物数据的时候使用列表保存,所以在第一个成员被清理的时候,肯定会出现数据成员往前调整的现象

      所以可以把保存宠物的数据格式从列表改成字典.

    2. 如果当前用户有2个宠物,而第1个宠物挂了以后,则不直接删除第一个宠物,而是暂时保留数据并对数据进行状态改动.

      2.1 在宠物死亡的时候,判断如果是第一个宠物,则添加一个is_die=true的标记

      2.2 在宠物显示的时候,如果当前宠物出现is_die的标记,则不显示. ????

      2.3 用户在背包使用宠物道具时, 判断第一个宠物是否有is_die的标记,如果有,则进行替换

    1.后端

    from application import socketio
    from flask import request
    from application.apps.users.models import User
    from flask_socketio import join_room, leave_room
    from application import mongo
    from .models import Goods,Setting,db
    from status import APIStatus as status
    from message import ErrorMessage as errmsg
    # 建立socket通信
    # @socketio.on("connect", namespace="/mofang")
    # def user_connect():
    #     """用户连接"""
    #     print("用户%s连接过来了!" % request.sid)
    #     # 主动响应数据给客户端
    #     socketio.emit("server_response","hello",namespace="/mofang")
    
    # 断开socket通信
    @socketio.on("disconnect", namespace="/mofang")
    def user_disconnect():
        print("用户%s退出了种植园" % request.sid )
    
    @socketio.on("login", namespace="/mofang")
    def user_login(data):
        # 分配房间
        room = data["uid"]
        join_room(room)
        # 保存当前用户和sid的绑定关系
        # 判断当前用户是否在mongo中有记录
        query = {
            "_id": data["uid"]
        }
        ret = mongo.db.user_info_list.find_one(query)
        if ret:
            mongo.db.user_info_list.update_one(query,{"$set":{"sid": request.sid}})
        else:
            mongo.db.user_info_list.insert_one({
            "_id": data["uid"],
            "sid": request.sid,
        })
    
        # 返回种植园的相关配置参数
        orchard_settings = {}
        setting_list = Setting.query.filter(Setting.is_deleted==False, Setting.status==True).all()
        """
        现在的格式:
            [<Setting package_number_base>, <Setting package_number_max>, <Setting package_unlock_price_1>]
        需要返回的格式:
            {
                package_number_base:4,
                package_number_max: 32,
                ...
            }
        """
        for item in setting_list:
            orchard_settings[item.name] = item.value
    
        # 返回当前用户相关的配置参数
        user_settings = {}
        # 从mongo中查找用户信息,判断用户是否激活了背包格子
        user_dict = mongo.db.user_info_list.find_one({"sid":request.sid})
        # 背包格子
        if user_dict.get("package_number") is None:
            user_settings["package_number"]  = orchard_settings.get("package_number_base",4)
            mongo.db.user_info_list.update_one({"sid":request.sid},{"$set":{"package_number": user_settings["package_number"]}})
        else:
            user_settings["package_number"]  = user_dict.get("package_number")
    
        """种植园植物信息"""
         # 总树桩数量
        setting = Setting.query.filter(Setting.name == "user_total_tree").first()
        if setting is None:
            tree_total = 9
        else:
            tree_total = int(setting.value)
    
        # 用户已经激活的树桩
        setting = Setting.query.filter(Setting.name == "user_active_tree").first()
        if setting is None:
            user_tree_number = 3
        else:
            user_tree_number = int(setting.value)
        user_tree_number = user_dict.get("user_tree_number",user_tree_number)
    
        # 种植的植物列表
        user_tree_list = user_dict.get("user_tree_list", [])
        key = 0
        for tree_item in user_tree_list:
            tree_item["status"] = "tree_status_%s" % int(tree_item["status"]) # 植物状态
            tree_item["water_time"] = redis.ttl("user_tree_water_%s_%s" % (data["uid"],key))
            tree_item["growup_time"] = redis.ttl("user_tree_growup_%s_%s" % (data["uid"],key))
            key+=1
        # 植物状态信息
        status_list = [
            "tree_status_0",
            "tree_status_1",
            "tree_status_2",
            "tree_status_3",
            "tree_status_4",
        ]
        setting_list = Setting.query.filter(Setting.name.in_(status_list)).all()
        tree_status = {}
        for item in setting_list:
            tree_status[item.name] = item.value
    
        """显示植物相关道具"""
        # 获取背包中的化肥和宠物粮
        fertilizer_num,pet_food_num = get_package_prop_list(user_dict)
        # 获取剪刀和浇水
        # 只有植物处于成长期才会允许裁剪
        # 只有植物处于幼苗期才会允许浇水
        waters = 0
        shears = 0
        user_tree_list = user_dict.get("user_tree_list",[])
        if len(user_tree_list) > 0:
            key = 0
            for tree in user_tree_list:
                if (tree["status"] == "tree_status_%s" % 2) and int(tree.get("waters",0)) == 0:
                    """处于幼苗期"""
                    # 判断只有种植指定时间以后的幼苗才可以浇水
                    interval_time = redis.ttl("user_tree_water_%s_%s" % (user_dict.get("_id"), key) )
                    if interval_time==-2:
                        waters+=1
    
                elif (tree["status"] == "tree_status_%s" % 3) and int(tree.get("shears",0)) == 0:
                    """处于成长期"""
                    interval_time = redis.ttl("user_tree_shears_%s_%s" % (user_dict.get("_id"), key))
                    if interval_time==-2:
                        shears+=1
                key+=1
        message = {
            "errno":status.CODE_OK,
            "errmsg":errmsg.ok,
            "orchard_settings":orchard_settings,
            "user_settings":user_settings,
            "tree_total":tree_total,
            "user_tree_number":user_tree_number,
            "user_tree_list":user_tree_list,
            "fertilizer_num":fertilizer_num,
            "pet_food_num":pet_food_num,
            "tree_status":tree_status,
            "waters":waters,
            "shears":shears,
        }
        socketio.emit("login_response", message, namespace="/mofang", room=room)
    
    def get_package_prop_list(user_dict):
        fertilizer_num = 0
        pet_food_num = 0
        prop_list = user_dict.get("prop_list", {})
        for prop_item, num in prop_list.items():
            pid = prop_item.split("_")[-1]
            num = int(num)
            prop_obj = Goods.query.get(pid)
            if prop_obj.prop_type == 2:
                # 提取化肥
                fertilizer_num += num
            elif prop_obj.prop_type == 3:
                # 提取宠物粮
                pet_food_num += num
    
        return fertilizer_num,pet_food_num
    
    @socketio.on("user_buy_prop", namespace="/mofang")
    def user_buy_prop(data):
        """用户购买道具"""
        room = request.sid
        # 从mongo中获取当前用户信息
        user_info = mongo.db.user_info_list.find_one({"sid":request.sid})
        user = User.query.get(user_info.get("_id"))
        if user is None:
            socketio.emit("user_buy_prop_response", {"errno":status.CODE_NO_USER,"errmsg":errmsg.user_not_exists}, namespace="/mofang", room=room)
            return
    
        # 判断背包物品存储是否达到上限
        use_package_number = int(user_info.get("use_package_number",0)) # 当前诗经使用的格子数量
        package_number = int(user_info.get("package_number",0))         # 当前用户已经解锁的格子数量
        # 本次购买道具需要使用的格子数量
        setting = Setting.query.filter(Setting.name == "td_prop_max").first()
        if setting is None:
            td_prop_max = 10
        else:
            td_prop_max = int(setting.value)
    
        # 计算购买道具以后需要额外占用的格子数量
        if ("prop_%s" % data["pid"]) in user_info.get("prop_list",{}):
            """曾经购买过当前道具"""
            prop_num = int( user_info.get("prop_list")["prop_%s" % data["pid"]]) # 购买前的道具数量
            new_prop_num = prop_num+int(data["num"]) # 如果成功购买道具以后的数量
            old_td_num = prop_num // td_prop_max
            if prop_num % td_prop_max > 0:
                old_td_num+=1
            new_td_num = new_prop_num // td_prop_max
            if new_prop_num % td_prop_max > 0:
                new_td_num+=1
            td_num = new_td_num - old_td_num
        else:
            """新增购买的道具"""
            # 计算本次购买道具需要占用的格子数量
    
            if int(data["num"]) > td_prop_max:
                """需要多个格子"""
                td_num = int(data["num"]) // td_prop_max
                if int(data["num"]) % td_prop_max > 0:
                    td_num+=1
            else:
                """需要一个格子"""
                td_num = 1
    
        if use_package_number+td_num > package_number:
            """超出存储上限"""
            socketio.emit("user_buy_prop_response", {"errno": status.CODE_NO_PACKAGE, "errmsg": errmsg.no_package},
                          namespace="/mofang", room=room)
            return
    
        # 从mysql中获取商品价格
        prop = Goods.query.get(data["pid"])
        if user.money > 0: # 当前商品需要通过RMB购买
            if float(user.money) < float(prop.price) * int(data["num"]):
                socketio.emit("user_buy_prop_response", {"errno":status.CODE_NO_MONEY,"errmsg":errmsg.money_no_enough}, namespace="/mofang", room=room)
                return
        else:
            """当前通过果子进行购买"""
            if int(user.credit) < int(prop.credit) * int(data["num"]):
                socketio.emit("user_buy_prop_response", {"errno": status.CODE_NO_CREDIT, "errmsg": errmsg.credit_no_enough},
                              namespace="/mofang", room=room)
                return
    
        # 从mongo中获取用户列表信息,提取购买的商品数量进行累加和余额
        query = {"sid": request.sid}
        if user_info.get("prop_list") is None:
            """此前没有购买任何道具"""
            message = {"$set":{"prop_list":{"prop_%s" % prop.id:int(data["num"])}}}
            mongo.db.user_info_list.update_one(query,message)
        else:
            """此前有购买了道具"""
            prop_list = user_info.get("prop_list") # 道具列表
            if ("prop_%s" % prop.id) in prop_list:
                """如果再次同一款道具"""
                prop_list[("prop_%s" % prop.id)] = prop_list[("prop_%s" % prop.id)] + int(data["num"])
            else:
                """此前没有购买过这种道具"""
                prop_list[("prop_%s" % prop.id)] = int(data["num"])
    
            mongo.db.user_info_list.update_one(query, {"$set":{"prop_list":prop_list}})
    
        # 扣除余额或果子
        if prop.price > 0:
            user.money = float(user.money) - float(prop.price) * int(data["num"])
        else:
            user.credit = int(user.credit) - int(prop.credit) * int(data["num"])
    
        db.session.commit()
    
        # 返回购买成功的信息
        socketio.emit("user_buy_prop_response", {"errno":status.CODE_OK,"errmsg":errmsg.ok}, namespace="/mofang", room=room)
        # 返回最新的用户道具列表
        user_prop()
    
    @socketio.on("user_prop", namespace="/mofang")
    def user_prop():
        """用户道具"""
        userinfo = mongo.db.user_info_list.find_one({"sid":request.sid})
        prop_list = userinfo.get("prop_list",{})
        prop_id_list = []
        for prop_str,num in prop_list.items():
            pid = int(prop_str[5:])
            prop_id_list.append(pid)
    
        data = []
        prop_list_data = Goods.query.filter(Goods.id.in_(prop_id_list)).all()
        setting = Setting.query.filter(Setting.name == "td_prop_max").first()
        if setting is None:
            td_prop_max = 10
        else:
            td_prop_max = int(setting.value)
    
        for prop_data in prop_list_data:
            num = int( prop_list[("prop_%s" % prop_data.id)])
            if td_prop_max > num:
                data.append({
                    "num": num,
                    "image": prop_data.image,
                    "pid": prop_data.id,
                    "pty": prop_data.prop_type,
                })
            else:
                padding_time = num // td_prop_max
                padding_last = num % td_prop_max
                arr = [{
                    "num": td_prop_max,
                    "image": prop_data.image,
                    "pid": prop_data.id,
                    "pty": prop_data.prop_type,
                }] * padding_time
                if padding_last != 0:
                    arr.append({
                        "num": padding_last,
                        "image": prop_data.image,
                        "pid": prop_data.id,
                        "pty": prop_data.prop_type,
                    })
                data = data + arr
        mongo.db.user_info_list.update_one({"sid":request.sid},{"$set":{"use_package_number":len(data)}})
        room = request.sid
        fertilizer_num,pet_food_num = get_package_prop_list(userinfo)
        socketio.emit("user_prop_response", {
            "errno": status.CODE_OK,
            "errmsg": errmsg.ok,
            "data":data,
            "fertilizer_num":fertilizer_num,
            "pet_food_num":pet_food_num,
        }, namespace="/mofang",
                      room=room)
    
    @socketio.on("unlock_package", namespace="/mofang")
    def unlock_package():
        """解锁背包"""
        # 从mongo获取当前用户解锁的格子数量
        user_info = mongo.db.user_info_list.find_one({"sid":request.sid})
        user = User.query.get(user_info.get("_id"))
        if user is None:
            socketio.emit("unlock_package_response", {"errno":status.CODE_NO_USER,"errmsg":errmsg.user_not_exists}, namespace="/mofang", room=room)
            return
    
        package_number = int(user_info.get("package_number"))
        num = 7 - (32 - package_number) // 4  # 没有解锁的格子
    
        # 从数据库中获取解锁背包的价格
        setting = Setting.query.filter(Setting.name == "package_unlock_price_%s" % num).first()
        if setting is None:
            unlock_price = 0
        else:
            unlock_price = int(setting.value)
    
        # 判断是否有足够的积分或者价格
        room = request.sid
        if user.money < unlock_price:
            socketio.emit("unlock_package_response", {"errno": status.CODE_NO_MONEY, "errmsg": errmsg.money_no_enough},
                          namespace="/mofang", room=room)
            return
    
        # 解锁成功
        user.money = float(user.money) - float(unlock_price)
        db.session.commit()
    
        # mongo中调整数量
        mongo.db.user_info_list.update_one({"sid":request.sid},{"$set":{"package_number": package_number+1}})
        # 返回解锁的结果
        socketio.emit("unlock_package_response", {
            "errno": status.CODE_OK,
            "errmsg": errmsg.ok},
                      namespace="/mofang", room=room)
    import math
    from application import redis
    @socketio.on("pet_show", namespace="/mofang")
    def pet_show():
        """显示宠物"""
        room = request.sid
        user_info = mongo.db.user_info_list.find_one({"sid":request.sid})
        user = User.query.get(user_info.get("_id"))
        if user is None:
            socketio.emit("pet_show_response", {"errno":status.CODE_NO_USER,"errmsg":errmsg.user_not_exists}, namespace="/mofang", room=room)
            return
    
        # 获取宠物列表
        pet_list = user_info.get("pet_list", [])
    
        """
        pet_list: [
          { 
             "pid":11,
             "image":"pet.png",
             "hp":100%,
             "created_time":xxxx-xx-xx xx:xx:xx,
             "skill":"70%",
             "has_time":30天
          },
        ]
        """
        # 从redis中提取当前宠物的饱食度和有效期
        # 初始化宠物的生命周期
        pet_hp_max = 10000
        for key,pet in enumerate(pet_list):
            setting = Setting.query.filter(Setting.name == "pet_hp_max_%s" % pet["pid"]).first()
            if setting is None:
                pet_hp_max = 7200
            else:
                pet_hp_max = int(setting.value)
            pet["hp"] = math.ceil( redis.ttl("pet_%s_%s_hp" % (user.id,key+1)) / pet_hp_max * 100 )
            pet["has_time"] = redis.ttl("pet_%s_%s_expire" % (user.id,key+1))
            pet["hp_time"] = redis.ttl("pet_%s_%s_hp" % (user.id,key+1))
            pet["pet_hp_max"] = pet_hp_max
            # 在饱食度低于0时,给当前宠物进行标记
            if pet["hp"] <=0:
                pet["is_die"] = 1
                redis.delete("pet_%s_%s_expire" % (user.id,key+1))
    
        mongo.db.user_info_list.update_one({"sid":room},{"$set":{"pet_list":pet_list}})
    
        pet_number = user_info.get("pet_number", 1)
        print(pet_list)
        socketio.emit(
            "pet_show_response",
            {
                "errno": status.CODE_OK,
                "errmsg": errmsg.ok,
                "pet_list": pet_list,
                "pet_number": pet_number,
            },
            namespace="/mofang",
            room=room
        )
    
    from datetime import datetime
    @socketio.on("use_prop", namespace="/mofang")
    def use_prop(data):
        """使用道具"""
        pid = data.get("pid")
        pet_key = data.get("pet_key",0)
        room = request.sid
        # 获取mongo中的用户信息
        user_info = mongo.db.user_info_list.find_one({"sid": request.sid})
        # 获取mysql中的用户信息
        user = User.query.get(user_info.get("_id"))
        if user is None:
            socketio.emit("pet_use_response", {"errno": status.CODE_NO_USER, "errmsg": errmsg.user_not_exists},
                          namespace="/mofang", room=room)
            return
    
        # 获取道具
        prop_data = Goods.query.get(pid)
        if prop_data is None:
            socketio.emit("pet_use_response", {"errno":status.CODE_NO_SUCH_PROP,"errmsg":errmsg.not_such_prop}, namespace="/mofang", room=room)
            return
    
        if int(prop_data.prop_type) == 0:
            """使用植物道具"""
            # 1. 判断当前的植物数量是否有空余
            tree_list = user_info.get("user_tree_list", [])
    
            # 当前用户最多可种植的数量
            setting = Setting.query.filter(Setting.name == "user_active_tree").first()
            if setting is None:
                user_tree_number = 3
            else:
                user_tree_number = int(setting.value)
            user_tree_number = user_info.get("user_tree_number", user_tree_number)
    
            if len(tree_list) >= user_tree_number:
                socketio.emit("prop_use_response", {"errno": status.CODE_NO_EMPTY, "errmsg": errmsg.prop_not_empty},
                              namespace="/mofang", room=room)
                return
    
            # 使用道具
            mongo.db.user_info_list.update_one({"sid":room},{"$push":{"user_tree_list":
                { # 植物状态
                    "time": int(datetime.now().timestamp()), # 种植时间
                    "status": 2, # 植物状态,2表示幼苗状态
                    "waters": 0, # 浇水次数
                    "shears": 0, # 使用剪刀次数
                }
            }})
    
            # 从种下去到浇水的时间
            pipe = redis.pipeline()
            pipe.multi()
            setting = Setting.query.filter(Setting.name == "tree_water_time").first()
            if setting is None:
                tree_water_time = 3600
            else:
                tree_water_time = int(setting.value)
            # 必须等时间到了才可以浇水
            pipe.setex("user_tree_water_%s_%s" % (user.id,len(tree_list)),int(tree_water_time),"_")
            # 必须等时间到了才可以到成长期
            setting = Setting.query.filter(Setting.name == "tree_growup_time").first()
            if setting is None:
                tree_growup_time = 3600
            else:
                tree_growup_time = int(setting.value)
            pipe.setex("user_tree_growup_%s_%s" % (user.id,len(tree_list)),tree_growup_time, "_")
            pipe.execute()
    
            user_login({"uid": user.id})
    
        if int(prop_data.prop_type) == 1:
            """使用宠物道具"""
            # 1. 判断当前的宠物数量
            # 获取宠物列表
            pet_list = user_info.get("pet_list", [])
            if len(pet_list) > 1 and pet_list[0]['is_die'] == 0 and pet_list[1]['is_die'] == 0:
                socketio.emit("pet_use_response", {"errno":status.CODE_NO_EMPTY,"errmsg":errmsg.pet_not_empty}, namespace="/mofang", room=room)
                return
    
            # 2. 是否有空余的宠物栏位
            pet_number = user_info.get("pet_number",1)
            length = len(pet_list)
    
            if length == 2:
                live_leng = 0
                if pet_list[0]['is_die'] == 0:
                    live_leng += 1
                if pet_list[1]['is_die'] == 0:
                    live_leng += 1
            elif length == 1 and pet_list[0]['is_die'] == 0:
                live_leng = 1
            else:
                live_leng = 0
            if  live_leng >= pet_number:
                socketio.emit("pet_use_response", {"errno":status.CODE_NO_EMPTY,"errmsg":errmsg.pet_not_empty}, namespace="/mofang", room=room)
                return
    
            # 3. 初始化当前宠物信息
            # 获取有效期和防御值
            exp_data = Setting.query.filter(Setting.name=="pet_expire_%s" % pid).first()
            ski_data = Setting.query.filter(Setting.name=="pet_skill_%s" % pid).first()
    
            if exp_data is None:
                # 默认7天有效期
                expire = 7
            else:
                expire = exp_data.value
    
            if ski_data is None:
                skill  = 10
            else:
                skill  = ski_data.value
    
            # 在redis中设置当前宠物的饱食度
            pipe = redis.pipeline()
            pipe.multi()
            setting = Setting.query.filter(Setting.name == ("pet_hp_max_%s" % pid)).first()
            if setting is None:
                pet_hp_max = 7200
            else:
                pet_hp_max = int(setting.value)
    
            # 基本保存到mongo
            # 判断是否有挂了的宠物在列表中
            pet_data = {
                 "pid": pid,
                 "image": prop_data.image,
                 "created_time": int( datetime.now().timestamp() ),
                 "skill": skill,
                 "is_die": 0,
            }
    
            # 如果第一个宠物是挂了的
            if len(pet_list) == 0:
                mongo.db.user_info_list.update_one({"sid":room},{"$set":{"pet_list":[pet_data]}})
    
                pipe.setex("pet_%s_%s_hp" % (user.id, 1), pet_hp_max, "_")
                pipe.setex("pet_%s_%s_expire" % (user.id, 1), int(expire) * 24 * 60 * 60, "_")
            elif len(pet_list) == 1 and int(pet_list[0]["is_die"]) == 1:
                """只有一个挂了的宠物"""
                mongo.db.user_info_list.update_one({"sid":room},{"$set":{"pet_list":[pet_data]}})
    
                pipe.setex("pet_%s_%s_hp" % (user.id, 1), pet_hp_max, "_")
                pipe.setex("pet_%s_%s_expire" % (user.id, 1), int(expire) * 24 * 60 * 60, "_")
    
            elif len(pet_list) == 1 and int(pet_list[0]["is_die"]) == 0:
                """只有一个活着的宠物"""
                mongo.db.user_info_list.update_one({"sid": room}, {"$push": {"pet_list": pet_data}})
                pipe.setex("pet_%s_%s_hp" % (user.id, 2), pet_hp_max, "_")
                pipe.setex("pet_%s_%s_expire" % (user.id, 2), int(expire) * 24 * 60 * 60, "_")
            elif len(pet_list) == 2 and int(pet_list[0]["is_die"]) == 1:
                """有2个宠物,但是第1个挂了"""
                pet_list[0] = pet_data
                mongo.db.user_info_list.update_one({"sid": room}, {"$set": {"pet_list": pet_list}})
                pipe.setex("pet_%s_%s_hp" % (user.id, 1), pet_hp_max, "_")
                pipe.setex("pet_%s_%s_expire" % (user.id, 1), int(expire) * 24 * 60 * 60, "_")
            elif len(pet_list) == 2 and int(pet_list[1]["is_die"]) == 1:
                """有2个宠物,但是第2个挂了"""
                pet_list[1] = pet_data
                pipe.setex("pet_%s_%s_hp" % (user.id, 2), pet_hp_max, "_")
                pipe.setex("pet_%s_%s_expire" % (user.id, 2), int(expire) * 24 * 60 * 60, "_")
                mongo.db.user_info_list.update_one({"sid": room}, {"$set": {"pet_list": pet_list}})
    
            pipe.execute()
            pet_show()
    
        if int(prop_data.prop_type) == 3:
            """宠物喂食"""
    
            pet_list = user_info.get("pet_list")
            if len(pet_list) < 1:
                socketio.emit("pet_use_response", {"errno": status.CODE_NO_PET, "errmsg": errmsg.not_pet},
                              namespace="/mofang", room=room)
                return
    
            current_hp_time = redis.ttl("pet_%s_%s_hp" % (user.id,pet_key+1))
            setting = Setting.query.filter(Setting.name== ("pet_hp_max_%s" % (pet_list[pet_key]["pid"]))).first()
            if setting is None:
                pet_hp_max = 7200
            else:
                pet_hp_max = int(setting.value)
    
            current_pet_hp = math.ceil(current_hp_time / pet_hp_max * 100)
    
            if current_pet_hp > 90:
                """饱食度高于90%无法喂养"""
                socketio.emit("pet_use_response", {"errno": status.CODE_NO_FEED, "errmsg": errmsg.no_feed},
                              namespace="/mofang", room=room)
                return
    
            if current_pet_hp <= 0:
                socketio.emit("pet_use_response", {"errno": status.CODE_NO_PET, "errmsg": errmsg.not_pet},
                              namespace="/mofang", room=room)
                return
            setting = Setting.query.filter(Setting.name == "pet_feed_number").first()
            if setting is None:
                pet_feed_number = 0.1
            else:
                pet_feed_number = float(setting.value)
            prop_time = pet_hp_max * pet_feed_number
            time = int( current_hp_time + prop_time )
    
            redis.expire("pet_%s_%s_hp" % (user.id,pet_key+1),time)
            socketio.emit("pet_feed_response", {"errno": status.CODE_OK, "errmsg": errmsg.ok,"pet_key":pet_key,"hp_time":time},
                          namespace="/mofang", room=room)
        # 扣除背包中的道具数量
        prop_list = user_info.get("prop_list",{})
        for key,value in prop_list.items():
            if key == ("prop_%s" % pid):
                if int(value) > 1:
                    prop_list[key] = int(value) - 1
                else:
                    prop_list.pop(key)
                break
    
        mongo.db.user_info_list.update_one({"sid":room},{"$set":{"prop_list":prop_list}})
        user_prop()
    
        socketio.emit("prop_use_response", {"errno": status.CODE_OK, "errmsg": errmsg.ok},
                          namespace="/mofang", room=room)
    
    
    @socketio.on("active_tree", namespace="/mofang")
    def active_tree():
        """激活树桩"""
        room = request.sid
        # 获取mongo中的用户信息
        user_info = mongo.db.user_info_list.find_one({"sid": request.sid})
        # 获取mysql中的用户信息
        user = User.query.get(user_info.get("_id"))
        if user is None:
            socketio.emit("active_tree_response", {"errno": status.CODE_NO_USER, "errmsg": errmsg.user_not_exists},
                          namespace="/mofang", room=room)
            return
    
        # 判断树桩是否达到上限
        tree_number_data = Setting.query.filter(Setting.name == "user_active_tree").first()
        total_tree_data = Setting.query.filter(Setting.name == "user_total_tree").first()
        if tree_number_data is None:
            tree_number = 1
        else:
            tree_number = tree_number_data.value
    
        if total_tree_data is None:
            total_tree = 9
        else:
            total_tree = int(total_tree_data.value)
    
        user_tree_number = int(user_info.get("user_tree_number",tree_number))
        if user_tree_number >= total_tree:
            socketio.emit("active_tree_response", {"errno": status.CODE_NO_EMPTY, "errmsg": errmsg.prop_not_empty},
                          namespace="/mofang", room=room)
            return
    
        # 扣除激活的果子数量
        ret = Setting.query.filter(Setting.name == "active_tree_price").first()
        if ret is None:
            active_tree_price = 100 * user_tree_number
        else:
            active_tree_price = int(ret.value) * user_tree_number
    
        if active_tree_price > int(user.credit):
            socketio.emit("active_tree_response", {"errno": status.CODE_NO_CREDIT, "errmsg": errmsg.credit_no_enough},
                          namespace="/mofang", room=room)
            return
    
        user.credit = int(user.credit) - active_tree_price
        db.session.commit()
    
        mongo.db.user_info_list.update_one({"sid":room},{"$set":{"user_tree_number":user_tree_number+1}})
    
        socketio.emit("active_tree_response", {"errno": status.CODE_OK, "errmsg": errmsg.ok},
                      namespace="/mofang", room=room)
        return
    后端-.-

    2.前端

    <!DOCTYPE html>
    <html>
    <head>
        <title>用户中心</title>
        <meta name="viewport" content="width=device-width,minimum-scale=1.0,maximum-scale=1.0,user-scalable=no">
        <meta charset="utf-8">
        <link rel="stylesheet" href="../static/css/main.css">
        <script src="../static/js/vue.js"></script>
        <script src="../static/js/axios.js"></script>
        <script src="../static/js/main.js"></script>
        <script src="../static/js/uuid.js"></script>
        <script src="../static/js/settings.js"></script>
        <script src="../static/js/socket.io.js"></script>
    </head>
    <body>
        <div class="app orchard orchard-frame" id="app">
        <div class="background">
          <img class="grassland2" src="../static/images/grassland2.png" alt="">
          <img class="mushroom1" src="../static/images/mushroom1.png" alt="">
          <img class="stake1" src="../static/images/stake1.png" alt="">
          <img class="stake2" src="../static/images/stake2.png" alt="">
        </div>
        <div class="pet-box">
          <div class="pet">
                    <span @click="feed(0)" class="popped" v-if="pet_list[0] && pet_list[0].hp<90 && pet_list[0].hp>0 && pet_food_num > 0">
                        <img class="pet-prop" src="../static/images/prop4.png" alt="">
                    </span>
                    <img v-if="pet_list.length > 0 && pet_list[0].hp>0" class="pet-item" :src="settings.static_url+pet_list[0].image" alt="">
          </div>
                <div class="pet" v-if="pet_number > 1">
                    <span @click="feed(1)" class="popped" v-if="pet_list[1] && pet_list[1].hp<90 && pet_list[1].hp>0 && pet_food_num > 0">
                        <img class="pet-prop" src="../static/images/prop4.png" alt="">
                    </span>
                    <img v-if="pet_list.length > 1  && pet_list[1].hp>0" class="pet-item" :src="settings.static_url+pet_list[1].image" alt="">
          </div>
          <div class="pet turned_off" v-if="pet_number==1">
            <img class="turned_image" src="../static/images/turned_off.png" alt="">
            <p>请购买宠物</p>
          </div>
        </div>
        <div class="tree-list">
          <div class="tree-box">
                    <div class="tree" v-for="tree in user_tree_data.user_tree_list">
                        <img :src="tree_img(tree.status)" alt="">
                    </div>
                    <!-- 已激活但是未种植的树桩列表 -->
                    <div class="tree" v-for="i in active_tree">
                        <img src="../static/images/tree1.png" alt="">
                    </div>
                    <!-- 未激活树桩列表 -->
                    <div @click="unlock_tree" class="tree" v-for="i in lock_tree">
                        <img src="../static/images/tree0.png" alt="">
                    </div>
          </div>
    
        </div>
        <div class="prop-list">
          <div class="prop">
            <img src="../static/images/prop1.png" alt="">
            <span>{{fertilizer_num}}</span>
            <p>化肥</p>
          </div>
          <div class="prop">
            <img src="../static/images/prop2.png" alt="">
            <span>{{shears}}</span>
            <p>修剪</p>
          </div>
          <div class="prop">
            <img src="../static/images/prop3.png" alt="">
            <span>{{waters}}</span>
            <p>浇水</p>
          </div>
          <div class="prop">
            <img src="../static/images/prop4.png" alt="">
            <span>{{pet_food_num}}</span>
            <p>宠物粮</p>
          </div>
        </div>
        <div class="pet-hp-list">
          <div class="pet-hp" v-for="pet,key in pet_list">
            <p>宠物{{key+1}} 饱食度</p>
            <div class="hp">
              <div :style="{ pet.hp+'%',backgroundColor:bg(pet.hp)}" class="process">{{pet.hp}}%</div>
            </div>
          </div>
        </div>
        </div>
        <script>
        apiready = function(){
            init();
            new Vue({
                el:"#app",
                data(){
                    return {
              namespace: '/mofang',
              token:"",
              socket: null,
                        pet_food_num:0, // 宠物粮数量
                        fertilizer_num:0,  // 化肥数量
                        waters:0,  // 浇水次数
                        shears:0, // 剪刀次数
                        pet_list:[],
                        user_tree_data:{
                            "total_tree": 9,       // 总树桩数量
                            "user_tree_number": 0, // 当前用户激活树桩数量
                            "user_tree_list":[     // 当前种植的树桩列表状态
    
                            ],
                        },
                        tree_status:{
    
                        },
                        // user_tree_data:{
                        //     "total_tree":9,        // 总树桩数量
                        //     "user_tree_number": 5, // 当前用户激活树桩数量
                        //     "user_tree_list":[     // 当前种植的树桩列表状态
                        //             { // 树桩状态
                        //                  "time":1609808084, // 种植时间
                        //                  "status":4,        // 植物状态
                        //                  "has_time": 300,   // 状态时间
                        //             },
                        //     ],
                        // },
                        // tree_status:{
                        //     "tree_status_0": "tree0.png", // 树桩
                        //     "tree_status_1": "tree1.png", // 空桩
                        //     "tree_status_2": "tree2.png", // 幼苗
                        //     "tree_status_3": "tree3.png", // 成长
                        //     "tree_status_4": "tree4.png", // 成熟
                        // },
                        pet_number:[],
              timeout: 0,
                        prev:{name:"",url:"",params:{}},
                        current:{name:"orchard",url:"orchard.html",params:{}},
                    }
                },
                computed:{
                    // 已激活但是未使用的树桩
                    active_tree(){
                        return parseInt(this.user_tree_data.user_tree_number - this.user_tree_data.user_tree_list.length);
                    },
                    // 未激活的剩余树桩
                    lock_tree(){
                        return parseInt( this.user_tree_data.total_tree-this.user_tree_data.user_tree_number);
                    },
                },
          created(){
                    this.show_pet_list();
                    this.show_tree_list();
                    this.get_prop_list();
          },
                methods:{
                    feed(pet_key){
                        // 我的背包
                        this.game.save({"pet_key":pet_key}); // 记录本次喂养的宠物下标
                        this.game.goFrame("package","package.html", this.current,null,{
                  type:"push",
                  subType:"from_top",
                  duration:300
              });
    
                        api.addEventListener({
                            name: 'pet_feed_success'
                        }, (ret, err)=>{
                            if( ret ){
                                    this.pet_list[ret.value.pet_key].hp = Math.ceil( ret.value.hp_time / this.pet_list[ret.value.pet_key].pet_hp_max * 100 )
                                    this.pet_list[ret.value.pet_key].hp_time = ret.value.hp_time;
                    this.game.save({"pet_list":this.pet_list})
                                }
                        });
    
                    },
                    bg(hp){
                        if(hp>90){
                            return "#f00";
                        }else if(hp>60){
                            return "#a00";
                        }else if(hp>30){
                            return "#600";
                        }else{
                            return "#300";
                        }
                    },
                    get_prop_list(){
                        // 更新道具列表信息
                        api.addEventListener({
                            name: 'update_prop_data'
                        }, (ret, err)=>{
                            if( ret ){
                                    this.pet_food_num = this.game.get("pet_food_num");
                                    this.fertilizer_num = this.game.get("fertilizer_num");
                            }
                        });
                    },
                    tree_img(status){
                        return '../static/images/'+this.tree_status[status];
                    },
                    show_pet_list(){
                        api.addEventListener({
                                name: 'pet_show_success'
                        }, (ret, err)=>{
                                if( ret ){
                                    // 显示宠物相关
                                    this.pet_list = this.game.get("pet_list");
                                    this.pet_number = parseInt(this.game.get("pet_number"));
                                    var timer = null;
                                    setInterval(()=>{
                                        // 保证定时器中每次读取的都是最新的宠物信息
                                        this.pet_list = this.game.get("pet_list");
                                        for( let i in this.pet_list){
                                                if(this.pet_list[i].hp_time<1 && this.pet_list[i].is_die==0){
                                                    // 宠物挂了
                                                    api.sendEvent({
                                                        name: 'pet_die',
                                                        extra: {
    
                                                        }
                                                    });
                                                }
                                                if(this.pet_list[i].hp_time>0){
                                                    this.pet_list[i].hp_time-=0.5;
                                                    this.pet_list[i].hp = Math.ceil( this.pet_list[i].hp_time / this.pet_list[i].pet_hp_max * 100 )
                                                }
                                        }
                                        this.game.save({"pet_list":this.pet_list});
                                    },500);
                                }
                        });
                    },
                    show_tree_list(){
                        api.addEventListener({
                                name: 'user_tree_data'
                        }, (ret, err)=>{
                                if( ret ){
                                    // 用户种植植物信息
                                    this.user_tree_data.tree_total = parseInt(this.game.get("tree_total"));
                                    this.user_tree_data.user_tree_number = parseInt(this.game.get("user_tree_number"));
                                    this.user_tree_data.user_tree_list = this.game.get("user_tree_list");
                                    this.tree_status = this.game.get("tree_status");
                                    this.pet_food_num = this.game.get("pet_food_num");
                                    this.fertilizer_num = this.game.get("fertilizer_num");
                                    this.waters = this.game.get("waters");
                                    this.shears = this.game.get("shears");
                                }
                        });
                    },
                    unlock_tree(){
                        // 激活树桩通知
                        api.confirm({
                            title: '提示',
                            msg: '是否激活树桩?',
                            buttons: ['确定', '取消']
                        }, (ret, err)=>{
                            if( ret.buttonIndex == 1 ){
                                    api.sendEvent({
                                        name: 'active_tree',
                                        extra: {
    
                                            }
                                    });
                            }
                        });
    
                        // 激活成功!
                        api.addEventListener({
                            name: 'active_tree_success'
                        }, (ret, err)=>{
                            if( ret ){
                                 // 新增树桩的数量
                                         this.user_tree_data.user_tree_number+=1;
                                        this.game.save({"user_tree_number": this.user_tree_data.user_tree_number});
                            }
                        });
                    }
                }
            });
        }
        </script>
    </body>
    </html>
    my_orchard.html
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  • 原文地址:https://www.cnblogs.com/libolun/p/14261095.html
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