• [ios开发]锁屏后的相机的方向检查,与图片的自动旋转


    关键词:imageOrientation, 自动旋转, 获取方向, 锁屏, 图片方向, 自定义拍照
    问题描述:


    一个同事开发iphone拍照后为图片添加滤镜的功能。 发现添加滤镜时总出现方向自动变化的问题。 


    分析原因:

    1 方向没有搞正确。 

    2 给滤镜方法时图片没有正过来。 


    1 方向没有搞正确。

    解决方法:

    因为UIImage本身就自带的imageOrientation的 值, 一般情况下调用相机拍照会自动为照片添加imageOrientation. 但我们使用的是自定义相机功能,所以在拍照时需要为先设定方向值。 而获取方向使用到了通知, 在锁屏的情况下, 方向通知就无法获取了。见如下代码。  google无数页面后, 可以在锁屏方式仍可获取方向的方法。 见如下:


    // 通过通知获取方向:(在锁屏方式下无法获取方向) 


    [notificationCenter addObserver:self selector:@selector(deviceOrientationDidChange) name:UIDeviceOrientationDidChangeNotification object:nil];


    - (void)deviceOrientationDidChange

    {

    UIDeviceOrientation deviceOrientation = [[UIDevice currentDevice] orientation];

        

    if (deviceOrientation == UIDeviceOrientationPortrait)

    orientation = AVCaptureVideoOrientationPortrait;

    elseif (deviceOrientation == UIDeviceOrientationPortraitUpsideDown)

    orientation = AVCaptureVideoOrientationPortraitUpsideDown;

    // AVCapture and UIDevice have opposite meanings for landscape left and right (AVCapture orientation is the same as UIInterfaceOrientation)

    elseif (deviceOrientation == UIDeviceOrientationLandscapeLeft)

    orientation = AVCaptureVideoOrientationLandscapeRight;

    elseif (deviceOrientation == UIDeviceOrientationLandscapeRight)

    orientation = AVCaptureVideoOrientationLandscapeLeft;

    // Ignore device orientations for which there is no corresponding still image orientation (e.g. UIDeviceOrientationFaceUp)

    }



    // 通过加速器获取方向

    参考了老外的博客: http://blog.sallarp.com/iphone-accelerometer-device-orientation/


    1

    [[UIAccelerometersharedAccelerometer] setDelegate:self];


    2

    @interface AVCamCaptureManager : NSObject<UIAccelerometerDelegate>{

        UIInterfaceOrientation deviceOrientation;

    }


    @property (nonatomic) UIInterfaceOrientation deviceOrientation;


    3


    #pragma mark -- 方向


    - (void)accelerometer:(UIAccelerometer *)accelerometer didAccelerate:(UIAcceleration *)acceleration

    {

    // Get the current device angle

    float xx = -[acceleration x];

    float yy = [acceleration y];

    float angle = atan2(yy, xx);

    // Read my blog for more details on the angles. It should be obvious that you

    // could fire a custom shouldAutorotateToInterfaceOrientation-event here.

    if(angle >= -2.25 && angle <= -0.25)

    {

    if(deviceOrientation != UIInterfaceOrientationPortrait)

    {

    deviceOrientation = UIInterfaceOrientationPortrait;

    }

    }

    else if(angle >= -1.75 && angle <= 0.75)

    {

    if(deviceOrientation != UIInterfaceOrientationLandscapeRight)

    {

    deviceOrientation = UIInterfaceOrientationLandscapeRight;

    }

    }

    else if(angle >= 0.75 && angle <= 2.25)

    {

    if(deviceOrientation != UIInterfaceOrientationPortraitUpsideDown)

    {

    deviceOrientation = UIInterfaceOrientationPortraitUpsideDown

    }

    }

    else if(angle <= -2.25 || angle >= 2.25)

    {

    if(deviceOrientation != UIInterfaceOrientationLandscapeLeft)

    {

    deviceOrientation = UIInterfaceOrientationLandscapeLeft

    }

    }

        orientation = deviceOrientation

        

    }


    // 自定义拍照方式设置方向:


    [stillImageConnection setVideoOrientation:deviceOrientation];


    代码如下: 

    - (void) captureStillImage

    {

        AVCaptureConnection *stillImageConnection = [AVCamUtilitiesconnectionWithMediaType:AVMediaTypeVideofromConnections:[[selfstillImageOutput] connections]];

     

        if ([stillImageConnection isVideoOrientationSupported])

        {

            NSLog(@"device orientation: %d", deviceOrientation);

            [stillImageConnection setVideoOrientation:deviceOrientation];

        }



    2 给滤镜方法时图片没有正过来。 

    生成后的图片会自带一个imageOrientation的值, 默认情况下UIImageView会自动判断这个值之后做旋转显示, 但我们自己如果要画到页面上时就需要对图片做相就的旋转: 

    google到的: 

    http://stackoverflow.com/questions/5427656/ios-uiimagepickercontroller-result-image-orientation-after-upload/5427890#5427890


    // 自动旋转图片


    - (UIImage* )rotateImage:(UIImage *)image {

        int kMaxResolution = 320;

        // Or whatever

        CGImageRef imgRef = image.CGImage;

        CGFloat width = CGImageGetWidth(imgRef);

        CGFloat height = CGImageGetHeight(imgRef);

        CGAffineTransform transform = CGAffineTransformIdentity;

        CGRect bounds = CGRectMake(0, 0, width, height);

        if (width > kMaxResolution || height > kMaxResolution) {

            CGFloat ratio = width  /  height;

            if (ratio > 1 ) {

                bounds.size.width = kMaxResolution;

                bounds.size.height = bounds.size.width / ratio;

            }

            else {

                bounds.size.height = kMaxResolution;

                bounds.size.width = bounds.size.height * ratio;

            }

        }

        CGFloat scaleRatio = bounds.size.width / width;

        CGSize imageSize = CGSizeMake(CGImageGetWidth(imgRef), CGImageGetHeight(imgRef));

        CGFloat boundHeight;

        UIImageOrientation orient = image.imageOrientation;

        switch (orient) {

            caseUIImageOrientationUp:

                //EXIF = 1

                transform = CGAffineTransformIdentity;

                break;

            caseUIImageOrientationUpMirrored:

                //EXIF = 2

                transform = CGAffineTransformMakeTranslation(imageSize.width, 0.0);

                transform = CGAffineTransformScale(transform, -1.0, 1.0 );

                break;

            caseUIImageOrientationDown:

                //EXIF = 3

                transform = CGAffineTransformMakeTranslation(imageSize.width, imageSize.height);

                transform = CGAffineTransformRotate(transform, M_PI);

                break;

            caseUIImageOrientationDownMirrored:

                //EXIF = 4

                transform = CGAffineTransformMakeTranslation(0.0, imageSize.height);

                transform = CGAffineTransformScale(transform, 1.0, -1.0);

                break;

            caseUIImageOrientationLeftMirrored:

                //EXIF = 5

                boundHeight = bounds.size.height;

                bounds.size.height = bounds.size.width;

                bounds.size.width = boundHeight;

                transform = CGAffineTransformMakeTranslation(imageSize.height, imageSize.width );

                transform = CGAffineTransformScale(transform, -1.0, 1.0);

                transform = CGAffineTransformRotate(transform, 3.0 * M_PI / 2.0 );

                break;

            caseUIImageOrientationLeft:

                //EXIF = 6

                boundHeight = bounds.size.height;

                bounds.size.height = bounds.size.width;

                bounds.size.width = boundHeight;

                transform = CGAffineTransformMakeTranslation(0.0, imageSize.width);

                transform = CGAffineTransformRotate( transform, 3.0 * M_PI / 2.0  );

                break;

            caseUIImageOrientationRightMirrored:

                //EXIF = 7

                boundHeight = bounds.size.height;

                bounds.size.height = bounds.size.width;

                bounds.size.width = boundHeight;

                transform = CGAffineTransformMakeScale(-1.0, 1.0);

                transform = CGAffineTransformRotate( transform, M_PI / 2.0);

                break;

            caseUIImageOrientationRight:

                //EXIF = 8

                boundHeight = bounds.size.height;

                bounds.size.height = bounds.size.width;

                bounds.size.width = boundHeight;

                transform = CGAffineTransformMakeTranslation(imageSize.height, 0.0);

                transform = CGAffineTransformRotate(transform, M_PI / 2.0 );

                break;

            default:

                [NSExceptionraise:NSInternalInconsistencyExceptionformat:@"Invalid image orientation"];

        }

        UIGraphicsBeginImageContext(bounds.size);

        CGContextRef context = UIGraphicsGetCurrentContext();

        if (orient == UIImageOrientationRight || orient == UIImageOrientationLeft) {

            CGContextScaleCTM(context, -scaleRatio, scaleRatio);

            CGContextTranslateCTM(context, -height, 0);

        }

        else {

            CGContextScaleCTM(context, scaleRatio, -scaleRatio);

            CGContextTranslateCTM(context, 0, -height);

        }

        CGContextConcatCTM(context, transform );

        CGContextDrawImage(UIGraphicsGetCurrentContext(), CGRectMake(0, 0, width, height), imgRef);

        UIImage *imageCopy = UIGraphicsGetImageFromCurrentImageContext();

        UIGraphicsEndImageContext();

        return imageCopy;

    }





        

    就算当不成英雄,也要是一条好汉| 空谈误国,实干兴邦。
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  • 原文地址:https://www.cnblogs.com/liangzhimy/p/2789224.html
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