• Canvas 五角星绘制


    效果图:

    知识点:

    1、五角星顶点坐标 (r*cos(deg)+x,-r*sin(deg)+y)

    2、画圆 ctx.arc(x,y,r,0,2*Math.PI);   //后两个参数开始弧度,结束弧度。0表示开始弧度为3点钟方向,0.5PI为90度。

    代码:

    <!DOCTYPE html>
    <html>
        <head>
            <meta charset="utf-8">
            <title></title>
            <style>
                *{
                    padding: 0;
                    margin: 0;
                }
                #canvas{
                    border:1px solid #ccc;
                }
                span{
                    position: absolute;
                    top:160px;
                    left: 300px;
                    font-size: 16px;
                    color: #333;
                }
                span:first-of-type{
                    top:170px;
                    left: 220px;
                    font-size: 12px;
                    color: red;
                }
                span:last-of-type{
                    top:186px;
                    left: 242px;
                    font-size: 12px;
                    color: green;
                }
                p{
                    position: absolute;
                    top:15px;
                    left: 15px;
                    font-size: 18px;
                    color: blue;
                }
                p:first-of-type{
                    top:10px;
                    left: 375px;
                }
                p:last-of-type{
                    top:370px;
                    left: 15px;
                }
            </style>
        </head>
        <body>
            <canvas id="canvas">您的浏览器不支持</canvas>
            <span>54deg</span>
            <span>(r*cos(18deg)+x,-r*sin(18deg)+y)</span>
            <span>18deg</span>
            <p>x</p>
            <p>坐标原点(0,0)</p>
            <p>y</p>
        </body>
        <script>
            var canvas=document.getElementById("canvas");
            canvas.width=400;
            canvas.height=400;
            var ctx=canvas.getContext("2d");
            
            //画五角星
            ctx.beginPath();
            for(var i=0;i<5;i++){
                ctx.lineTo(Math.cos((18+i*72)/180*Math.PI)*100+200,
                          -Math.sin((18+i*72)/180*Math.PI)*100+200);
                ctx.lineTo(Math.cos((54+i*72)/180*Math.PI)*50+200,
                          -Math.sin((54+i*72)/180*Math.PI)*50+200);
            }
            ctx.closePath();
            ctx.strokeStyle="#333";
            ctx.stroke();
            
            //画大圆
            ctx.beginPath();
            ctx.arc(200,200,100,0,2*Math.PI);
            ctx.strokeStyle="#ccc";
            ctx.stroke();
            
            //画小圆
            ctx.beginPath();
            ctx.arc(200,200,50,0,2*Math.PI);
            ctx.strokeStyle="#ccc";
            ctx.stroke();
            
            //画对折辅助线
            ctx.beginPath();
            ctx.moveTo(200,0);
            ctx.lineTo(200,400);
            ctx.strokeStyle="#ccc";
            ctx.stroke();
            
            ctx.beginPath();
            ctx.moveTo(0,200);
            ctx.lineTo(400,200);
            ctx.strokeStyle="#ccc";
            ctx.stroke();
            
            //圆心到18度顶角的连线
            ctx.beginPath();
            ctx.moveTo(200,200);
            ctx.lineTo(Math.cos(18/180*Math.PI)*100+200,
                      -Math.sin(18/180*Math.PI)*100+200);
            ctx.strokeStyle="green";
            ctx.stroke();
            
            //标出角度1
            ctx.beginPath();
            ctx.arc(200,200,35,-(18/180)*Math.PI,0);
            ctx.strokeStyle="green";
            ctx.stroke();
            
            //圆心到54度顶角的连线
            ctx.beginPath();
            ctx.moveTo(200,200);
            ctx.lineTo(Math.cos(54/180*Math.PI)*50+200,
                      -Math.sin(54/180*Math.PI)*50+200);
            ctx.strokeStyle="red";
            ctx.stroke();
            
            //标出角度2
            ctx.beginPath();
            ctx.arc(200,200,20,-(54/180)*Math.PI,0);
            ctx.strokeStyle="red";
            ctx.stroke();
            
            drawArrow(ctx, 5, 5, 380,5,30,5,5,'#333');//向右的箭头
            drawArrow(ctx, 5, 2, 5,380,30,5,5,'#333');//向下的箭头
            //封装箭头函数
            function drawArrow(ctx, fromX, fromY, toX, toY,theta,headlen,width,color) {
                theta = typeof(theta) != 'undefined' ? theta : 30;
                headlen = typeof(theta) != 'undefined' ? headlen : 10;
                width = typeof(width) != 'undefined' ? width : 1;
                color = typeof(color) != 'color' ? color : '#000';
             
                // 计算各角度和对应的P2,P3坐标
                var angle = Math.atan2(fromY - toY, fromX - toX) * 180 / Math.PI,
                    angle1 = (angle + theta) * Math.PI / 180,
                    angle2 = (angle - theta) * Math.PI / 180,
                    topX = headlen * Math.cos(angle1),
                    topY = headlen * Math.sin(angle1),
                    botX = headlen * Math.cos(angle2),
                    botY = headlen * Math.sin(angle2);
             
                ctx.save();
                ctx.beginPath();
             
                var arrowX = fromX - topX,
                    arrowY = fromY - topY;
             
                ctx.moveTo(arrowX, arrowY);
                ctx.moveTo(fromX, fromY);
                ctx.lineTo(toX, toY);
                arrowX = toX + topX;
                arrowY = toY + topY;
                ctx.moveTo(arrowX, arrowY);
                ctx.lineTo(toX, toY);
                arrowX = toX + botX;
                arrowY = toY + botY;
                ctx.lineTo(arrowX, arrowY);
                ctx.strokeStyle = color;
                ctx.lineWidth = width;
                ctx.stroke();
                ctx.restore();
            }
        </script>
    </html>
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  • 原文地址:https://www.cnblogs.com/liangtao999/p/11906589.html
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