• QTableView 添加按钮


    这里说一下怎么在QTableView添加一个按钮

    添加两个按钮的例子在这篇文章里:QTableView 一列添加两个按钮

    效果是点击button弹出一个对话框。

    看一下ButtonDelegate的代码

    #ifndef BUTTONDELEGATE_H
    #define BUTTONDELEGATE_H
    
    #include <QItemDelegate>
    
    class ButtonDelegate : public QItemDelegate
    {
        Q_OBJECT
    public:
        explicit ButtonDelegate(QObject *parent = 0);
    
        void paint(QPainter *painter, const QStyleOptionViewItem &option, const QModelIndex &index) const;
        bool editorEvent(QEvent *event, QAbstractItemModel *model, const QStyleOptionViewItem &option, const QModelIndex &index);
    
    signals:
    
    public slots:
    
    private:
        QMap<QModelIndex, QStyleOptionButton*> m_btns;
    
    };
    
    #endif // BUTTONDELEGATE_H
    #include "buttondelegate.h"
    
    #include <QApplication>
    #include <QMouseEvent>
    #include <QDialog>
    #include <QPainter>
    #include <QStyleOption>
    #include <QDesktopWidget>
    
    ButtonDelegate::ButtonDelegate(QObject *parent) :
        QItemDelegate(parent)
    {
    }
    
    void ButtonDelegate::paint(QPainter *painter, const QStyleOptionViewItem &option, const QModelIndex &index) const
    {
        QStyleOptionButton* button = m_btns.value(index);
        if (!button) {
            button = new QStyleOptionButton();
            button->rect = option.rect.adjusted(4, 4, -4, -4);
            button->text = "X";
            button->state |= QStyle::State_Enabled;
    
            (const_cast<ButtonDelegate *>(this))->m_btns.insert(index, button);
        }
        painter->save();
    
        if (option.state & QStyle::State_Selected) {
            painter->fillRect(option.rect, option.palette.highlight());
    
        }
        painter->restore();
        QApplication::style()->drawControl(QStyle::CE_PushButton, button, painter);
    
    
    }
    
    bool ButtonDelegate::editorEvent(QEvent *event, QAbstractItemModel *model, const QStyleOptionViewItem &option, const QModelIndex &index)
    {
        if (event->type() == QEvent::MouseButtonPress) {
    
            QMouseEvent* e =(QMouseEvent*)event;
    
            if (option.rect.adjusted(4, 4, -4, -4).contains(e->x(), e->y()) && m_btns.contains(index)) {
                m_btns.value(index)->state |= QStyle::State_Sunken;
            }
        }
        if (event->type() == QEvent::MouseButtonRelease) {
            QMouseEvent* e =(QMouseEvent*)event;
    
            if (option.rect.adjusted(4, 4, -4, -4).contains(e->x(), e->y()) && m_btns.contains(index)) {
                m_btns.value(index)->state &= (~QStyle::State_Sunken);
    
                QDialog *d = new QDialog();
    
                d->setGeometry(0, 0, 200, 200);
                d->move(QApplication::desktop()->screenGeometry().center() - d->rect().center());
                d->show();
            }
        }
    }

      

    TableModel
    #ifndef TABLEMODEL_H
    #define TABLEMODEL_H
    
    #include <QAbstractTableModel>
    
    class TableModel : public QAbstractTableModel
    {
        Q_OBJECT
    public:
        explicit TableModel(QObject *parent = 0);
        int rowCount(const QModelIndex &parent) const;
        int columnCount(const QModelIndex &parent) const;
        QVariant data(const QModelIndex &index, int role) const;
        Qt::ItemFlags flags(const QModelIndex &index) const;
        void setHorizontalHeader(const QStringList& headers);
        QVariant headerData(int section, Qt::Orientation orientation, int role) const;
        void setData(const QVector<QStringList>& data);
        QVector<QStringList>& DataVector() {return m_data;}
        ~TableModel(void);
    
    signals:
    
    public slots:
    
    private:
        QStringList m_HorizontalHeader;
        QVector<QStringList> m_data;
    
    };
    
    #endif // TABLEMODEL_H
    #include "tablemodel.h"
    
    TableModel::TableModel(QObject *parent) :
        QAbstractTableModel(parent)
    {
    }
    
    TableModel::~TableModel()
    {
    
    }
    
    
    int TableModel::rowCount(const QModelIndex &parent) const
    {
        return m_data.size();
    }
    
    int TableModel::columnCount(const QModelIndex &parent) const
    {
        return m_HorizontalHeader.count();
    }
    
    QVariant TableModel::data(const QModelIndex &index, int role) const
    {
        if (!index.isValid())
            return QVariant();
        if (role == Qt::DisplayRole) {
            int ncol = index.column();
            int nrow =  index.row();
            QStringList values = m_data.at(nrow);
            if (values.size() > ncol)
                return values.at(ncol);
            else
            return QVariant();
        }
        return QVariant();
    }
    
    Qt::ItemFlags TableModel::flags(const QModelIndex &index) const
    {
        if (!index.isValid())
            return Qt::NoItemFlags;
    
        Qt::ItemFlags flag = QAbstractItemModel::flags(index);
    
        // flag|=Qt::ItemIsEditable // 设置单元格可编辑,此处注释,单元格无法被编辑
        return flag;
    }
    
    void TableModel::setHorizontalHeader(const QStringList &headers)
    {
        m_HorizontalHeader =  headers;
    }
    
    
    QVariant TableModel::headerData(int section, Qt::Orientation orientation, int role) const
    {
        if (role == Qt::DisplayRole && orientation == Qt::Horizontal) {
            return m_HorizontalHeader.at(section);
        }
        return QAbstractTableModel::headerData(section, orientation, role);
    }
    
    void TableModel::setData(const QVector<QStringList> &data)
    {
        m_data = data;
    }
    TableView
    #ifndef TABLEVIEW_H
    #define TABLEVIEW_H
    
    #include <QTableView>
    
    class TableModel;
    class ButtonDelegate;
    
    class TableView : public QTableView
    {
        Q_OBJECT
    public:
        explicit TableView(QWidget *parent = 0);
        TableModel* tableModel() {return m_model;}
    
        ~TableView();
    
    signals:
    
    public slots:
    
    private:
        void iniData();
    
    private:
        TableModel *m_model;
        ButtonDelegate *m_buttonDelegate;
    
    };
    
    #endif // TABLEVIEW_H
    #include "tableview.h"
    
    #include "tablemodel.h"
    #include "buttondelegate.h"
    
    TableView::TableView(QWidget *parent) :
        QTableView(parent)
    {
        iniData();
    }
    
    TableView::~TableView()
    {
        delete m_model;
    }
    
    void TableView::iniData()
    {
        m_model = new TableModel();
        this->setModel(m_model);
        QStringList headers;
        headers << "Id" << "Progress";
        m_model->setHorizontalHeader(headers);
    
        QVector<QStringList> data;
        data.append(QStringList() << "1" << "22");
        data.append(QStringList() << "2" << "32");
        data.append(QStringList() << "3" << "2");
        data.append(QStringList() << "4" << "80");
        data.append(QStringList() << "5" << "40");
        m_model->setData(data);
    
        m_buttonDelegate = new ButtonDelegate(this);
        this->setItemDelegateForColumn(1, m_buttonDelegate);
        emit m_model->layoutChanged();
        this->setColumnWidth(1, 500);
    }
  • 相关阅读:
    leetcode-Single Number
    设计模式六大原则(4)——接口隔离原则
    设计模式六大原则(3)——依赖倒置原则
    设计模式六大原则(2)——里氏替换原则
    设计模式六大原则(1)——单一职责原则
    观察者模式
    转:画图工具
    android 博客列表
    app crash率的标准
    查看某一个开发者代码修改量的脚本(ios平台可用)
  • 原文地址:https://www.cnblogs.com/li-peng/p/3961843.html
Copyright © 2020-2023  润新知