• windows 网络编程 tcp和udp


    TCP和UDP属于传输层协议。其中TCP提供IP环境下的数据可靠传输,它事先为要发送的数据开辟好连接通道(三次握手),然后再进行数据发送;而UDP则不为IP提供可靠性,一般用于实时的视频流传输,像rtp、rtsp就是建立在udp的基础上的。
    本文参考基于TCP/IP的网络编程(C++语言编程)

    注意关闭安全开发生命周期(SDL)。

    基于TCP
    基本思路:

    服务端:
    1、加载socket库(WSADATA wsdata;)
    2、创建socket套接字(socket函数)
    3、分配IP地址和端口号(bind函数)
    4、监听可接收请求状态(listen函数)
    5、接收客户端连接请求(accept函数)
    6、开始传输数据(recv/send函数)
    7、关闭套接字(closesock函数)

    客户端:
    1、加载socket库(WSADATA wsdata;)
    2、创建socket套接字(socket函数)
    3、初始化客户端和服务端的地址包
    4、与服务器创建连接(connect函数)
    5、开始传输数据(send/recv函数)
    6、关闭套接字(closesock函数)

    server.cpp

    #include<stdio.h>
    #include<stdlib.h>
    #include<iostream>
    #include<cstring>
    #include<WinSock2.h>
    
    //链接ws2_32_lib库文件到此项目中
    #pragma comment(lib,"ws2_32.lib")
    using namespace std;
    
    //===============全局变量===================
    //设置缓冲区
    const int BUF_SIZE = 2048;
    SOCKET sockSer, sockCli;
    SOCKADDR_IN addrSer, addrCli;
    int naddr = sizeof(SOCKADDR_IN);
    
    char sendbuf[BUF_SIZE];
    char recvbuf[BUF_SIZE];
    
    //===============函数声明===================
    int main()
    {
    	cout << "service starting..." << endl;
    
    	//加载socket库
    	WSADATA wsadata;
    	if (WSAStartup(MAKEWORD(2, 2), &wsadata) != 0)
    	{
    		cout << "Load socket database faild." << endl;
    		system("pause");
    		return 0;
    	}
    	else
    	{
    		cout << "Load socket database success." << endl;
    	}
    	//创建socket套接字
    	sockSer = socket(AF_INET, SOCK_STREAM, 0);
    	//描述协议族,INET属于ipv4
    	//SOCK_STREAM创建套接字类型:tcp
    	//SOCK_DGRAM创建套接字类型:udp
    	//0不指定协议,常用的就是tcp,udp
    
    	//初始化地址包
    	addrSer.sin_addr.s_addr = inet_addr("180.201.21.59");
    	addrSer.sin_family = AF_INET;
    	addrSer.sin_port = htons(1111);
    
    	//分配IP地址与端口号--绑定
    	bind(sockSer, (SOCKADDR*)&addrSer, sizeof(SOCKADDR));
    	//强制将SOCKADDR_IN转化为SOCKADDR
    
    	//监听可接收请求状态
    	while (true)
    	{
    		cout << "connect starting.." << endl;
    		//监听连接请求
    		listen(sockSer, 5);
    		//等待连接最大数:5
    
    		//接收连接
    		sockCli = accept(sockSer, (SOCKADDR*)&addrCli, &naddr);
    		if (sockCli != INVALID_SOCKET)
    		{
    			while (true)
    			{
    				cout << "connect success!" << endl;
    				cout << "sending$:" ;
    				cin >> sendbuf;
    				//向客户端发送信息
    				send(sockCli, sendbuf, sizeof(sendbuf), 0);
    				//接收客户端信息
    				recv(sockCli, recvbuf, sizeof(recvbuf), 0);
    
    				cout << "receviced: " << recvbuf << endl;
    
    			}
    		}
    		else
    		{
    			cout << "connect faild!!" << endl;
    		}
    	}
    	closesocket(sockSer);
    	closesocket(sockCli);
    
    	system("pause");
    	return 0;
    }
    

    client.cpp

    #include<stdio.h>
    #include<stdlib.h>
    #include<iostream>
    #include<cstring>
    #include<WinSock2.h>
    
    //链接ws2_32_lib库文件到此项目中
    #pragma comment(lib,"ws2_32.lib")
    using namespace std;
    
    //===============全局变量===================
    //设置缓冲区
    const int BUF_SIZE = 2048;
    SOCKET sockSer, sockCli;
    SOCKADDR_IN addrSer, addrCli;
    int naddr = sizeof(SOCKADDR_IN);
    
    char sendbuf[BUF_SIZE];
    char recvbuf[BUF_SIZE];
    
    //===============函数声明===================
    int main()
    {
    	cout << "client starting..." << endl;
    
    	//加载socket库
    	WSADATA wsadata;
    	if (WSAStartup(MAKEWORD(2, 2), &wsadata) != 0)
    	{
    		cout << "Load socket database faild." << endl;
    		system("pause");
    		return 0;
    	}
    	else
    	{
    		cout << "Load socket database success." << endl;
    	}
    	//创建socket套接字
    	sockCli = socket(AF_INET, SOCK_STREAM, 0);
    	//描述协议族,INET属于ipv4
    	//SOCK_STREAM创建套接字类型:tcp
    	//SOCK_DGRAM创建套接字类型:udp
    	//0不指定协议,常用的就是tcp,udp
    
    	//初始化客户端地址包
    	addrCli.sin_addr.s_addr = inet_addr("127.0.0.1");
    	addrCli.sin_family = AF_INET;
    	addrCli.sin_port = htons(1111);
    
    	//初始化服务器地址
    	addrSer.sin_addr.s_addr = inet_addr("180.201.21.59");
    	addrSer.sin_family = AF_INET;
    	addrSer.sin_port = htons(1111);
    
    	while (true)
    	{
    		if (connect(sockCli, (SOCKADDR*)&addrSer, sizeof(addrSer) )!= SOCKET_ERROR);
    		{
    			while (true)
    			{
    				cout << "connect success!" << endl;
    				recv(sockCli, recvbuf, sizeof(recvbuf), 0);
    				cout << "receviced: " << recvbuf << endl;
    
    				cout << "sending$:" ;
    				cin >> sendbuf;
    				//向客户端发送信息
    				send(sockCli, sendbuf, sizeof(sendbuf), 0);
    				cout << "send success!" << endl;
    			}
    		}
    		cout << "send faild!" << endl;
    		
    	}
    	closesocket(sockSer);
    	closesocket(sockCli);
    
    	system("pause");
    	return 0;
    }
    

    基于UDP
    基本思路:

    服务端:
    1、加载socket库(WSADATA wsdata;)
    2、创建socket套接字(socket函数)
    3、分配IP地址和端口号(bind函数)
    4、开始传输数据(recvfrom/sendto函数)
    5、关闭套接字(closesock函数)

    客户端:
    1、加载socket库(WSADATA wsdata;)
    2、创建socket套接字(socket函数)
    3、只初始化服务端的地址包
    4、开始传输数据(send/recv函数)
    5、关闭套接字(closesock函数)
    server.cpp

    #include<stdio.h>
    #include<stdlib.h>
    #include<iostream>
    #include<cstring>
    #include<WinSock2.h>
    
    //链接ws2_32_lib库文件到此项目中
    #pragma comment(lib,"ws2_32.lib")
    using namespace std;
    
    //===============全局变量===================
    //设置缓冲区
    const int BUF_SIZE = 2048;
    SOCKET sockSer;
    SOCKADDR_IN addrSer,addrCli;
    int naddr = sizeof(SOCKADDR_IN);
    
    char sendbuf[BUF_SIZE];
    char recvbuf[BUF_SIZE];
    
    //===============函数声明===================
    int main()
    {
    	cout << "service starting..." << endl;
    
    	//加载socket库
    	WSADATA wsadata;
    	if (WSAStartup(MAKEWORD(2, 2), &wsadata) != 0)
    	{
    		cout << "Load socket database faild." << endl;
    		system("pause");
    		return 0;
    	}
    	else
    	{
    		cout << "Load socket database success." << endl;
    	}
    	//创建socket套接字
    	sockSer = socket(AF_INET, SOCK_DGRAM, IPPROTO_UDP);
    	//描述协议族,INET属于ipv4
    	//SOCK_STREAM创建套接字类型:tcp
    	//SOCK_DGRAM创建套接字类型:udp
    	//0不指定协议,常用的就是tcp,udp
    	//IPPROTO_UDP,指定UDP
    
    	//初始化地址包
    	addrSer.sin_addr.s_addr = INADDR_ANY;
    	addrSer.sin_family = AF_INET;
    	addrSer.sin_port = htons(1111);
    
    	//分配IP地址与端口号--绑定
    	bind(sockSer, (SOCKADDR*)&addrSer, sizeof(SOCKADDR));
    	//强制将SOCKADDR_IN转化为SOCKADDR
    
    	while (true)
    	{
    		cout << "sending$:" ;
    		cin >> sendbuf;
    		int len = sizeof(SOCKADDR);
    		//向客户端发送信息
    		sendto(sockSer, sendbuf, sizeof(sendbuf), 0,(SOCKADDR*)&addrCli,sizeof(SOCKADDR));
    		//接收客户端信息
    				
    		recvfrom(sockSer, recvbuf, sizeof(recvbuf), 0,(SOCKADDR*)&addrCli, &len);
    		cout << "receviced: " << recvbuf << endl;
    	}
    	cout << "connect faild!!" << endl;
    		
    	closesocket(sockSer);
    //	closesocket(sockCli);
    
    	system("pause");
    	return 0;
    }
    

    client.cpp

    #include<stdio.h>
    #include<stdlib.h>
    #include<iostream>
    #include<cstring>
    #include<WinSock2.h>
    
    //链接ws2_32_lib库文件到此项目中
    #pragma comment(lib,"ws2_32.lib")
    using namespace std;
    
    //===============全局变量===================
    //设置缓冲区
    const int BUF_SIZE = 2048;
    SOCKET  sockCli;
    SOCKADDR_IN addrSer, addrCli;
    int naddr = sizeof(SOCKADDR_IN);
    
    char sendbuf[BUF_SIZE];
    char recvbuf[BUF_SIZE];
    
    //===============函数声明===================
    int main()
    {
    	cout << "client starting..." << endl;
    
    	//加载socket库
    	WSADATA wsadata;
    	if (WSAStartup(MAKEWORD(2, 2), &wsadata) != 0)
    	{
    		cout << "Load socket database faild." << endl;
    		system("pause");
    		return 0;
    	}
    	else
    	{
    		cout << "Load socket database success." << endl;
    	}
    	//创建socket套接字
    	sockCli = socket(AF_INET, SOCK_DGRAM, IPPROTO_UDP);
    	//描述协议族,INET属于ipv4
    	//SOCK_STREAM创建套接字类型:tcp
    	//SOCK_DGRAM创建套接字类型:udp
    	//0不指定协议,常用的就是tcp,udp
    	//IPPROTO_UDP,指定UDP
    
    
    	//初始化服务器地址
    	addrSer.sin_addr.s_addr = inet_addr("127.0.0.1");
    	addrSer.sin_family = AF_INET;
    	addrSer.sin_port = htons(1111);
    
    	while (true)
    	{
    		int len = sizeof(SOCKADDR);
    
    		recvfrom(sockCli, recvbuf, sizeof(recvbuf), 0, (SOCKADDR*)&addrSer, &len);
    		cout << "receviced: " << recvbuf << endl;
    
    		cout << "sending$:" ;
    		cin >> sendbuf;
    		//向客户端发送信息
    		sendto(sockCli, sendbuf, sizeof(sendbuf), 0, (SOCKADDR*)&addrSer, sizeof(SOCKADDR));
    		cout << "send success!" << endl;
    	}
    		cout << "send faild!" << endl;
    		
    //	closesocket(sockSer);
    	closesocket(sockCli);
    
    	system("pause");
    	return 0;
    }
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  • 原文地址:https://www.cnblogs.com/leoking01/p/13443594.html
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