• iOS 动画 2015.10.29


     

    最普通动画: 
    //开始动画 
    [UIView beginAnimations:nil context:nil];  
    //设定动画持续时间 
    [UIView setAnimationDuration:2]; 
    //动画的内容 
    frame.origin.x += 150; 
    [img setFrame:frame]; 
    //动画结束 
    [UIView commitAnimations]; 

    连续动画:一个接一个地显示一系列的图像 
    NSArray *myImages = [NSArray arrayWithObjects: 
    [UIImage imageNamed:@"myImage1.png"], 
    [UIImage imageNamed:@"myImage2.png"], 
    [UIImage imageNamed:@"myImage3.png"], 
    [UIImage imageNamed:@"myImage4.gif"], nil]; 

    UIImageView *myAnimatedView = [UIImageView alloc]; 
    [myAnimatedView initWithFrame:[self bounds]]; 
    myAnimatedView.animationImages = myImages; //animationImages属性返回一个存放动画图片的数组 
    myAnimatedView.animationDuration = 0.25; //浏览整个图片一次所用的时间 
    myAnimatedView.animationRepeatCount = 0; // 0 = loops forever 动画重复次数 
    [myAnimatedView startAnimating]; 
    [self addSubview:myAnimatedView]; 
    [myAnimatedView release]; 

    CATransition Public API动画: 
    CATransition *animation = [CATransition animation]; 
    //动画时间 
        animation.duration = 0.5f; 
    //先慢后快 
        animation.timingFunction = UIViewAnimationCurveEaseInOut; 
    animation.fillMode = kCAFillModeForwards; 
    //animation.removedOnCompletion = NO; 

    //各种动画效果 
    /* 
    kCATransitionFade; 
    kCATransitionMoveIn; 
    kCATransitionPush;z 
    kCATransitionReveal; 
    */ 
    /* 
    kCATransitionFromRight; 
    kCATransitionFromLeft; 
    kCATransitionFromTop; 
    kCATransitionFromBottom; 
    */ 
    //各种组合 
    animation.type = kCATransitionPush; 
    animation.subtype = kCATransitionFromRight; 

    [self.view.layer addAnimation:animation forKey:@"animation"]; 

    CATransition Private API动画: 
    animation.type可以设定为以下效果 
    动画效果汇总: 
    /* 
    suckEffect(三角) 

    rippleEffect(水波抖动) 

    pageCurl(上翻页) 

    pageUnCurl(下翻页) 

    oglFlip(上下翻转) 

    cameraIris/cameraIrisHollowOpen/cameraIrisHollowClose  (镜头快门,这一组动画是有效果,只是很难看,不建议使用 

    而以下为则黑名单: 

    spewEffect: 新版面在屏幕下方中间位置被释放出来覆盖旧版面. 

    - genieEffect: 旧版面在屏幕左下方或右下方被吸走, 显示出下面的新版面 (阿拉丁灯神?). 

    - unGenieEffect: 新版面在屏幕左下方或右下方被释放出来覆盖旧版面. 

    - twist: 版面以水平方向像龙卷风式转出来. 

    - tubey: 版面垂直附有弹性的转出来. 

    - swirl: 旧版面360度旋转并淡出, 显示出新版面. 

    - charminUltra: 旧版面淡出并显示新版面. 

    - zoomyIn: 新版面由小放大走到前面, 旧版面放大由前面消失. 

    - zoomyOut: 新版面屏幕外面缩放出现, 旧版面缩小消失. 

    - oglApplicationSuspend: 像按"home" 按钮的效果. 
    */ 

    UIView Animations 动画: 
    [UIView beginAnimations:@"animationID" context:nil]; 
    [UIView setAnimationDuration:0.5f]; 
    [UIView setAnimationCurve:UIViewAnimationCurveEaseInOut]; 
    [UIView setAnimationRepeatAutoreverses:NO]; 
    //以下四种效果 
    /* 
    [UIView setAnimationTransition:UIViewAnimationTransitionFlipFromLeft forView:self.view cache:YES];//oglFlip, fromLeft 
    [UIView setAnimationTransition:UIViewAnimationTransitionFlipFromRight forView:self.view cache:YES];//oglFlip, fromRight  
    [UIView setAnimationTransition:UIViewAnimationTransitionCurlUp forView:self.view cache:YES]; 
    [UIView setAnimationTransition:UIViewAnimationTransitionCurlDown forView:self.view cache:YES]; 
    */ 

    [self.view exchangeSubviewAtIndex:1 withSubviewAtIndex:0]; 
    [UIView commitAnimations]; 
    IOS4.0新方法: 
    方法: +(void)animateWithDuration:(NSTimeInterval)duration animations:(void (^)(void))animations; 
    + (void)animateWithDuration:(NSTimeInterval)duration animations:(void (^)(void))animations completion:(void (^)(BOOL finished))completion; //多一个动画结束后可以执行的操作. 
    //下边是嵌套使用,先变大再消失的动画效果. 
    [UIView animateWithDuration:1.25 animations:^{ 
    CGAffineTransform newTransform = CGAffineTransformMakeScale(1.2, 1.2); 
    [firstImageView setTransform:newTransform]; 
    [secondImageView setTransform:newTransform];} 
    completion:^(BOOL finished){ 
    [UIView animateWithDuration:1.2 animations:^{ 
    [firstImageView setAlpha:0]; 
    [secondImageView setAlpha:0];} completion:^(BOOL finished){ 
    [firstImageView removeFromSuperview]; 
    [secondImageView removeFromSuperview]; }]; 
    }];

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  • 原文地址:https://www.cnblogs.com/leilei123/p/4921920.html
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