//Createsource BitmapImagemyBitmapImage= new BitmapImage(); //BitmapImage.UriSourcemustbeinaBeginInit/EndInitblock myBitmapImage.BeginInit(); myBitmapImage.UriSource= new Uri(str,UriKind.Absolute); //Tosavesignificantapplicationmemory,settheDecodePixelWid
// Create source BitmapImage myBitmapImage = new BitmapImage(); // BitmapImage.UriSource must be in a BeginInit/EndInit block myBitmapImage.BeginInit(); myBitmapImage.UriSource = new Uri(str, UriKind.Absolute); // To save significant application memory, set the DecodePixelWidth or // DecodePixelHeight of the BitmapImage value of the image source to the desired // height or width of the rendered image. If you don't do this, the application will // cache the image as though it were rendered as its normal size rather then just // the size that is displayed. // Note: In order to preserve aspect ratio, set DecodePixelWidth // or DecodePixelHeight but not both. myBitmapImage.DecodePixelWidth = 2048; myBitmapImage.EndInit(); //set image source Image img = new Image(); img.Source = myBitmapImage;
// Create source
BitmapImage myBitmapImage = new BitmapImage();
// BitmapImage.UriSource must be in a BeginInit/EndInit block
myBitmapImage.BeginInit();
myBitmapImage.UriSource = new Uri(str, UriKind.Absolute);
// To save significant application memory, set the DecodePixelWidth or
// DecodePixelHeight of the BitmapImage value of the image source to the desired
// height or width of the rendered image. If you don't do this, the application will
// cache the image as though it were rendered as its normal size rather then just
// the size that is displayed.
// Note: In order to preserve aspect ratio, set DecodePixelWidth
// or DecodePixelHeight but not both.
myBitmapImage.DecodePixelWidth = 2048;
myBitmapImage.EndInit();
//set image source
Image img = new Image();
img.Source = myBitmapImage;