1.从线条开始
HTML
<canvas id="canvas"></canvas>
Javascript
var canvas=document.getElementById("canvas");
var context=canvas.getContext("2d")
- canvas.width
- canvas.height
- canvas.getContext("3d")
moveTo(x,y)
lineTo(x,y)
beginPath()
closePath()
lineWidth
strokeStyle
fileStyle
fill()
stroke()
绘制矩形
rect(x,y,width,height)
fillRect(x,y,width,height)
strokeRect(x,y,width,height)
2.线条属性
- lineWidth
- lineCap = "but" (default)
"round"
"square"
- lineJion = "miter"(default)
"bevel"
"round"
- miterLimit
3.星空和图片变换
save()
restore()
translate(x,y)
retate(deg)
scale(sx,sy)
transform(a,b,c,d,e,f)
setTransform(a,b,c,d,e,f)
4.渐变色和纹理
fillStyle = color fillStyle = color
fillStyle = color fillStyle = color
gradient #ffffff
image #642
canvas reb(255,128,0)
video reba(100,100,100,0.8)
hsl(20,62%,28%)
hsla(40,82%,33%,0.6)
red
fillStyle = gradient
var gra=context.creatLineatGradient(xstart,ystart,xend,yend)
Radial Gradient
var gra=context.creatRadialGradient(x0,y0,r0,x1,y1,r1)
gra.addColorStop(stop,color)
fillStyle = image || canvas || video
createPattern(img, repeat-style)
createPattern(canvas, repeat-style)
createPattern(video, repeat-style)
repeat-style : no-repeat
repeat-x
repeat-y
repeat
strokeStyle 也同样有以上所有特性
5.曲线的绘制
context.arc(centerx,centery,radius,startingAngle.endingAngle,anticlockwise = false)
content.arcTo(x1,y1,x2,y2,redius)
贝塞尔曲线
context.quadraticCurveTo(x1,y1,x2,y2)
context.bezeirCurveTo(x1,y1,x2,y2,x3,y3)
6.文字渲染
context.font="bold 40px Arial "
context.font="bold 40px Arial "
context.fillText(string,x,y,[maxlen])
context.strokeText(string ,x,y,[maxlen])
font: 默认值 “20px sans-serif”
context.font= font-style font-variant font-weight font-sie font-family
context.textAlign=
left || center || right
水平方向https://app.yinxiang.com/Home.action#b=193344e8-df83-482a-adb0-
e7a9cfe48751&st=p&n=8846726d-9006-4772-9e7f-68800fe0d3b0
context.textBaseline= top || middle || bottom || alphabetic(default) || ideographic || hanging 垂直方向
context.measureText(string).width (文本度量)
7Canvas高级内容
context.shadowColor
context.shadowColor
context.shadowOffsetX
context.shadowOffsetY
context.shadowBlur
globalAlpha 全局透明度
globleCompositeOperation (11中赋值)
context.clip() 探照定效果
非零环绕原则 (同心圆)
context.isPointInPath(x,y)
8.canvas标准
w3c
w3c
http://www.w3.org/TR/2dcontext/
WHATWG
convas.context 扩展
CanvasRenderingContext2D.prototype.fillStart = function(){
}//自己定义context函数
}//自己定义context函数
canvas 兼容性
canvas 兼容ie 6,7,8
<!--[if IE]><script type="text/javascript" src="excanvas.js"></script><![endif]-->
//github中有解释 https://github.com/arv/ExplorerCanvas
canvas图形库
canvasplus https://code.google.com/p/canvasplus
Artisan JS http://artisanjs.com
Rgraph https://roopons.com.au/wp-content/plugins/viral-options/rgraph