• Android Volley全然解析(四),带你从源代码的角度理解Volley


    版权声明:本文出自郭霖的博客,转载必须注明出处。 https://blog.csdn.net/sinyu890807/article/details/17656437

    转载请注明出处:http://blog.csdn.net/guolin_blog/article/details/17656437


    经过前三篇文章的学习,Volley的使用方法我们已经掌握的几乎相同了,可是对于Volley的工作原理。恐怕有非常多朋友还不是非常清晰。

    因此。本篇文章中我们就来一起阅读一下Volley的源代码,将它的工作流程总体地梳理一遍。

    同一时候,这也是Volley系列的最后一篇文章了。


    事实上,Volley的官方文档中本身就附有了一张Volley的工作流程图。例如以下图所看到的。




    多数朋友突然看到一张这种图,应该会和我一样,感觉一头雾水吧?没错,眼下我们对Volley背后的工作原理还没有一个概念性的理解,直接就来看这张图自然会有些吃力。只是没关系,以下我们就去分析一下Volley的源代码,之后再又一次来看这张图就会好理解多了。


    说起分析源代码,那么应该从哪儿開始看起呢?这就要回想一下Volley的使用方法了,还记得吗。使用Volley的第一步,首先要调用Volley.newRequestQueue(context)方法来获取一个RequestQueue对象,那么我们自然要从这种方法開始看起了,代码例如以下所看到的:

    public static RequestQueue newRequestQueue(Context context) {
        return newRequestQueue(context, null);
    }
    这种方法仅仅仅仅有一行代码。仅仅是调用了newRequestQueue()的方法重载,并给第二个參数传入null。那我们看下带有两个參数的newRequestQueue()方法中的代码。例如以下所看到的:
    public static RequestQueue newRequestQueue(Context context, HttpStack stack) {
        File cacheDir = new File(context.getCacheDir(), DEFAULT_CACHE_DIR);
        String userAgent = "volley/0";
        try {
            String packageName = context.getPackageName();
            PackageInfo info = context.getPackageManager().getPackageInfo(packageName, 0);
            userAgent = packageName + "/" + info.versionCode;
        } catch (NameNotFoundException e) {
        }
        if (stack == null) {
            if (Build.VERSION.SDK_INT >= 9) {
                stack = new HurlStack();
            } else {
                stack = new HttpClientStack(AndroidHttpClient.newInstance(userAgent));
            }
        }
        Network network = new BasicNetwork(stack);
        RequestQueue queue = new RequestQueue(new DiskBasedCache(cacheDir), network);
        queue.start();
        return queue;
    }
    能够看到。这里在第10行推断假设stack是等于null的,则去创建一个HttpStack对象。这里会推断假设手机系统版本是大于9的。则创建一个HurlStack的实例,否则就创建一个HttpClientStack的实例。

    实际上HurlStack的内部就是使用HttpURLConnection进行网络通讯的,而HttpClientStack的内部则是使用HttpClient进行网络通讯的。这里为什么这样选择呢?能够參考我之前翻译的一篇文章Android訪问网络,使用HttpURLConnection还是HttpClient?


    创建好了HttpStack之后,接下来又创建了一个Network对象,它是用于依据传入的HttpStack对象来处理网络请求的。紧接着new出一个RequestQueue对象。并调用它的start()方法进行启动,然后将RequestQueue返回,这样newRequestQueue()的方法就执行结束了。


    那么RequestQueue的start()方法内部究竟执行了什么东西呢?我们跟进去瞧一瞧:

    public void start() {
        stop();  // Make sure any currently running dispatchers are stopped.
        // Create the cache dispatcher and start it.
        mCacheDispatcher = new CacheDispatcher(mCacheQueue, mNetworkQueue, mCache, mDelivery);
        mCacheDispatcher.start();
        // Create network dispatchers (and corresponding threads) up to the pool size.
        for (int i = 0; i < mDispatchers.length; i++) {
            NetworkDispatcher networkDispatcher = new NetworkDispatcher(mNetworkQueue, mNetwork,
                    mCache, mDelivery);
            mDispatchers[i] = networkDispatcher;
            networkDispatcher.start();
        }
    }
    这里先是创建了一个CacheDispatcher的实例,然后调用了它的start()方法,接着在一个for循环里去创建NetworkDispatcher的实例,并分别调用它们的start()方法。这里的CacheDispatcher和NetworkDispatcher都是继承自Thread的,而默认情况下for循环会执行四次。也就是说当调用了Volley.newRequestQueue(context)之后,就会有五个线程一直在后台执行。不断等待网络请求的到来。当中CacheDispatcher是缓存线程,NetworkDispatcher是网络请求线程。


    得到了RequestQueue之后,我们仅仅须要构建出对应的Request,然后调用RequestQueue的add()方法将Request传入就能够完毕网络请求操作了,那么不用说,add()方法的内部肯定有着非常复杂的逻辑。我们来一起看一下:

    public <T> Request<T> add(Request<T> request) {
        // Tag the request as belonging to this queue and add it to the set of current requests.
        request.setRequestQueue(this);
        synchronized (mCurrentRequests) {
            mCurrentRequests.add(request);
        }
        // Process requests in the order they are added.
        request.setSequence(getSequenceNumber());
        request.addMarker("add-to-queue");
        // If the request is uncacheable, skip the cache queue and go straight to the network.
        if (!request.shouldCache()) {
            mNetworkQueue.add(request);
            return request;
        }
        // Insert request into stage if there's already a request with the same cache key in flight.
        synchronized (mWaitingRequests) {
            String cacheKey = request.getCacheKey();
            if (mWaitingRequests.containsKey(cacheKey)) {
                // There is already a request in flight. Queue up.
                Queue<Request<?>> stagedRequests = mWaitingRequests.get(cacheKey);
                if (stagedRequests == null) {
                    stagedRequests = new LinkedList<Request<?>>();
                }
                stagedRequests.add(request);
                mWaitingRequests.put(cacheKey, stagedRequests);
                if (VolleyLog.DEBUG) {
                    VolleyLog.v("Request for cacheKey=%s is in flight, putting on hold.", cacheKey);
                }
            } else {
                // Insert 'null' queue for this cacheKey, indicating there is now a request in
                // flight.
                mWaitingRequests.put(cacheKey, null);
                mCacheQueue.add(request);
            }
            return request;
        }
    }
    能够看到,在第11行的时候会推断当前的请求能否够缓存,假设不能缓存则在第12行直接将这条请求增加网络请求队列,能够缓存的话则在第33行将这条请求增加缓存队列。在默认情况下,每条请求都是能够缓存的,当然我们也能够调用Request的setShouldCache(false)方法来改变这一默认行为。


    OK,那么既然默认每条请求都是能够缓存的,自然就被增加到了缓存队列中,于是一直在后台等待的缓存线程就要開始执行起来了,我们看下CacheDispatcher中的run()方法。代码例如以下所看到的:

    public class CacheDispatcher extends Thread {
    
        ……
    
        @Override
        public void run() {
            if (DEBUG) VolleyLog.v("start new dispatcher");
            Process.setThreadPriority(Process.THREAD_PRIORITY_BACKGROUND);
            // Make a blocking call to initialize the cache.
            mCache.initialize();
            while (true) {
                try {
                    // Get a request from the cache triage queue, blocking until
                    // at least one is available.
                    final Request<?> request = mCacheQueue.take();
                    request.addMarker("cache-queue-take");
                    // If the request has been canceled, don't bother dispatching it.
                    if (request.isCanceled()) {
                        request.finish("cache-discard-canceled");
                        continue;
                    }
                    // Attempt to retrieve this item from cache.
                    Cache.Entry entry = mCache.get(request.getCacheKey());
                    if (entry == null) {
                        request.addMarker("cache-miss");
                        // Cache miss; send off to the network dispatcher.
                        mNetworkQueue.put(request);
                        continue;
                    }
                    // If it is completely expired, just send it to the network.
                    if (entry.isExpired()) {
                        request.addMarker("cache-hit-expired");
                        request.setCacheEntry(entry);
                        mNetworkQueue.put(request);
                        continue;
                    }
                    // We have a cache hit; parse its data for delivery back to the request.
                    request.addMarker("cache-hit");
                    Response<?> response = request.parseNetworkResponse(
                            new NetworkResponse(entry.data, entry.responseHeaders));
                    request.addMarker("cache-hit-parsed");
                    if (!entry.refreshNeeded()) {
                        // Completely unexpired cache hit. Just deliver the response.
                        mDelivery.postResponse(request, response);
                    } else {
                        // Soft-expired cache hit. We can deliver the cached response,
                        // but we need to also send the request to the network for
                        // refreshing.
                        request.addMarker("cache-hit-refresh-needed");
                        request.setCacheEntry(entry);
                        // Mark the response as intermediate.
                        response.intermediate = true;
                        // Post the intermediate response back to the user and have
                        // the delivery then forward the request along to the network.
                        mDelivery.postResponse(request, response, new Runnable() {
                            @Override
                            public void run() {
                                try {
                                    mNetworkQueue.put(request);
                                } catch (InterruptedException e) {
                                    // Not much we can do about this.
                                }
                            }
                        });
                    }
                } catch (InterruptedException e) {
                    // We may have been interrupted because it was time to quit.
                    if (mQuit) {
                        return;
                    }
                    continue;
                }
            }
        }
    }
    代码有点长。我们仅仅挑重点看。首先在11行能够看到一个while(true)循环,说明缓存线程始终是在执行的,接着在第23行会尝试从缓存当中取出响应结果,怎样为空的话则把这条请求增加到网络请求队列中,假设不为空的话再推断该缓存是否已过期。假设已经过期了则相同把这条请求增加到网络请求队列中,否则就觉得不须要重发网络请求。直接使用缓存中的数据就可以。之后会在第39行调用Request的parseNetworkResponse()方法来对数据进行解析,再往后就是将解析出来的数据进行回调了,这部分代码我们先跳过,由于它的逻辑和NetworkDispatcher后半部分的逻辑是基本相同的,那么我们等下合并在一起看就好了,先来看一下NetworkDispatcher中是怎么处理网络请求队列的,代码例如以下所看到的:
    public class NetworkDispatcher extends Thread {
    	……
        @Override
        public void run() {
            Process.setThreadPriority(Process.THREAD_PRIORITY_BACKGROUND);
            Request<?

    > request; while (true) { try { // Take a request from the queue. request = mQueue.take(); } catch (InterruptedException e) { // We may have been interrupted because it was time to quit. if (mQuit) { return; } continue; } try { request.addMarker("network-queue-take"); // If the request was cancelled already, do not perform the // network request. if (request.isCanceled()) { request.finish("network-discard-cancelled"); continue; } addTrafficStatsTag(request); // Perform the network request. NetworkResponse networkResponse = mNetwork.performRequest(request); request.addMarker("network-http-complete"); // If the server returned 304 AND we delivered a response already, // we're done -- don't deliver a second identical response. if (networkResponse.notModified && request.hasHadResponseDelivered()) { request.finish("not-modified"); continue; } // Parse the response here on the worker thread. Response<?> response = request.parseNetworkResponse(networkResponse); request.addMarker("network-parse-complete"); // Write to cache if applicable. // TODO: Only update cache metadata instead of entire record for 304s. if (request.shouldCache() && response.cacheEntry != null) { mCache.put(request.getCacheKey(), response.cacheEntry); request.addMarker("network-cache-written"); } // Post the response back. request.markDelivered(); mDelivery.postResponse(request, response); } catch (VolleyError volleyError) { parseAndDeliverNetworkError(request, volleyError); } catch (Exception e) { VolleyLog.e(e, "Unhandled exception %s", e.toString()); mDelivery.postError(request, new VolleyError(e)); } } } }

    相同地,在第7行我们看到了相似的while(true)循环,说明网络请求线程也是在不断执行的。在第28行的时候会调用Network的performRequest()方法来去发送网络请求,而Network是一个接口,这里详细的实现是BasicNetwork,我们来看下它的performRequest()方法,例如以下所看到的:
    public class BasicNetwork implements Network {
    	……
        @Override
        public NetworkResponse performRequest(Request<?> request) throws VolleyError {
            long requestStart = SystemClock.elapsedRealtime();
            while (true) {
                HttpResponse httpResponse = null;
                byte[] responseContents = null;
                Map<String, String> responseHeaders = new HashMap<String, String>();
                try {
                    // Gather headers.
                    Map<String, String> headers = new HashMap<String, String>();
                    addCacheHeaders(headers, request.getCacheEntry());
                    httpResponse = mHttpStack.performRequest(request, headers);
                    StatusLine statusLine = httpResponse.getStatusLine();
                    int statusCode = statusLine.getStatusCode();
                    responseHeaders = convertHeaders(httpResponse.getAllHeaders());
                    // Handle cache validation.
                    if (statusCode == HttpStatus.SC_NOT_MODIFIED) {
                        return new NetworkResponse(HttpStatus.SC_NOT_MODIFIED,
                                request.getCacheEntry() == null ?

    null : request.getCacheEntry().data, responseHeaders, true); } // Some responses such as 204s do not have content. We must check. if (httpResponse.getEntity() != null) { responseContents = entityToBytes(httpResponse.getEntity()); } else { // Add 0 byte response as a way of honestly representing a // no-content request. responseContents = new byte[0]; } // if the request is slow, log it. long requestLifetime = SystemClock.elapsedRealtime() - requestStart; logSlowRequests(requestLifetime, request, responseContents, statusLine); if (statusCode < 200 || statusCode > 299) { throw new IOException(); } return new NetworkResponse(statusCode, responseContents, responseHeaders, false); } catch (Exception e) { …… } } } }

    这段方法中大多都是一些网络请求细节方面的东西,我们并不须要太多关心。须要注意的是在第14行调用了HttpStack的performRequest()方法。这里的HttpStack就是在一開始调用newRequestQueue()方法是创建的实例。默认情况下假设系统版本大于9就创建的HurlStack对象,否则创建HttpClientStack对象。

    前面已经说过。这两个对象的内部实际就是分别使用HttpURLConnection和HttpClient来发送网络请求的,我们就不再跟进去阅读了。之后会将服务器返回的数据组装成一个NetworkResponse对象进行返回。


    在NetworkDispatcher中收到了NetworkResponse这个返回值后又会调用Request的parseNetworkResponse()方法来解析NetworkResponse中的数据,以及将数据写入到缓存。这种方法的实现是交给Request的子类来完毕的,由于不同种类的Request解析的方式也肯定不同。

    还记得我们在上一篇文章中学习的自己定义Request的方式吗?当中parseNetworkResponse()这种方法就是必须要重写的。


    在解析完了NetworkResponse中的数据之后,又会调用ExecutorDelivery的postResponse()方法来回调解析出的数据。代码例如以下所看到的:

    public void postResponse(Request<?> request, Response<?

    > response, Runnable runnable) { request.markDelivered(); request.addMarker("post-response"); mResponsePoster.execute(new ResponseDeliveryRunnable(request, response, runnable)); }

    当中,在mResponsePoster的execute()方法中传入了一个ResponseDeliveryRunnable对象。就能够保证该对象中的run()方法就是在主线程当中执行的了,我们看下run()方法中的代码是什么样的:
    private class ResponseDeliveryRunnable implements Runnable {
        private final Request mRequest;
        private final Response mResponse;
        private final Runnable mRunnable;
    
        public ResponseDeliveryRunnable(Request request, Response response, Runnable runnable) {
            mRequest = request;
            mResponse = response;
            mRunnable = runnable;
        }
    
        @SuppressWarnings("unchecked")
        @Override
        public void run() {
            // If this request has canceled, finish it and don't deliver.
            if (mRequest.isCanceled()) {
                mRequest.finish("canceled-at-delivery");
                return;
            }
            // Deliver a normal response or error, depending.
            if (mResponse.isSuccess()) {
                mRequest.deliverResponse(mResponse.result);
            } else {
                mRequest.deliverError(mResponse.error);
            }
            // If this is an intermediate response, add a marker, otherwise we're done
            // and the request can be finished.
            if (mResponse.intermediate) {
                mRequest.addMarker("intermediate-response");
            } else {
                mRequest.finish("done");
            }
            // If we have been provided a post-delivery runnable, run it.
            if (mRunnable != null) {
                mRunnable.run();
            }
       }
    }

    代码尽管不多,但我们并不须要行行阅读,抓住重点看就可以。当中在第22行调用了Request的deliverResponse()方法,有没有感觉非常熟悉?没错。这个就是我们在自己定义Request时须要重写的另外一个方法。每一条网络请求的响应都是回调到这种方法中。最后我们再在这种方法中将响应的数据回调到Response.Listener的onResponse()方法中就能够了。


    好了。到这里我们就把Volley的完整执行流程所有梳理了一遍,你是不是已经感觉已经非常清晰了呢?对了。还记得在文章一開始的那张流程图吗。刚才还不能理解,如今我们再来又一次看下这张图:




    当中蓝色部分代表主线程,绿色部分代表缓存线程,橙色部分代表网络线程。我们在主线程中调用RequestQueue的add()方法来增加一条网络请求。这条请求会先被增加到缓存队列当中,假设发现能够找到对应的缓存结果就直接读取缓存并解析,然后回调给主线程。

    假设在缓存中没有找到结果,则将这条请求增加到网络请求队列中,然后处理发送HTTP请求。解析响应结果。写入缓存,并回调主线程。


    怎么样,是不是感觉如今理解这张图已经变得轻松简单了?好了,到此为止我们就把Volley的使用方法和源代码所有学习完了。相信你已经对Volley非常熟悉并能够将它应用到实际项目当中了,那么Volley全然解析系列的文章到此结束,感谢大家有耐心看到最后。


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  • 原文地址:https://www.cnblogs.com/ldxsuanfa/p/9969960.html
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