• 【iOS】随机三角瓷砖布局算法


    你已经看够iOS鉴于这些默认的正方形块,整齐地显示?

    本篇给出一个随机算法设计的三角布局的瓷砖和实施。

    这样的规则,并提出妥协随机排列间。它看起来很凌乱,不会有一个新事物。

    重点是设计和实施,以实现布局算法,能够改变颜色或者加入图片。


    最新源码下载地址:https://github.com/duzixi/Varied-Layouts(持续维护。欢迎互粉)

    博文首发地址:http://blog.csdn.net/duzixi


    布局生成效果例如以下:

           


    核心算法设计以及代码实现例如以下:

    //
    //  TriangleViewController.m
    //  TriangleLayout
    //
    //  Created by 杜子兮(duzixi) on 14-8-24.
    //  Copyright (c) 2014年 lanou3g.com All rights reserved.
    //
    
    #import "TriangleViewController.h"
    #import "Triangle.h"
    #import <QuartzCore/QuartzCore.h>
    
    #define PADDING 10
    #define SIZE 100
    #define COL (self.view.frame.size.width / SIZE)
    #define ROW (self.view.frame.size.height / SIZE)
    
    @interface TriangleViewController ()
    
    @end
    
    @implementation TriangleViewController
    
    - (void)viewDidLoad
    {
        [super viewDidLoad];
    	// Do any additional setup after loading the view, typically from a nib.
        _randomPoints = [NSMutableArray array];
        _triangles = [NSMutableArray array];
        
        int oy = - SIZE / 2;
        
        for (int i = 0; i < ROW + 1; i++) {
            for (int j = 0; j < COL; j++) {
                int ox = (i % 2 == 1) ? j * SIZE : j * SIZE - 0.5 * SIZE;
                ox -= SIZE / 4;
                // step 1:画格子
                UIView *view = [[UIView alloc] initWithFrame:CGRectMake(ox, i * SIZE + oy, SIZE, SIZE)];
                if ((j + i ) % 2 == 0) {
                    view.backgroundColor = [UIColor grayColor];
                }
                // [self.view addSubview:view];
                
                // step 2:在格子中产生随机点
                int x = arc4random() % (SIZE - PADDING * 2) + view.frame.origin.x + PADDING;
                int y = arc4random() % (SIZE - PADDING * 2) + view.frame.origin.y + PADDING;
                CGPoint p = CGPointMake(x, y);
                NSValue *v = [NSValue valueWithCGPoint:p];
                [_randomPoints addObject:v];
                UIView *pView = [[UIView alloc] initWithFrame:CGRectMake(p.x, p.y, 2, 2)];
                pView.backgroundColor = [UIColor blueColor];
                // [self.view addSubview:pView];
                
                UILabel *label = [[UILabel alloc] initWithFrame:CGRectMake(p.x, p.y, 50, 20)];
                label.text = [NSString stringWithFormat:@"%lu",(unsigned long)[_randomPoints count]];
                // [self.view addSubview:label];
            }
        }
        
        int k = 0;
        for (int i = 0; i < ROW; i++) {
            NSLog(@"-----------------");
            for (int j = 0; j < COL - 1; j++) {
                // step 3: 俺三角形将点归类
                k = i * COL + j + i;
                Triangle *t = [[Triangle alloc] init];
                t.p1 = [_randomPoints[k] CGPointValue];
                t.p2 = [_randomPoints[k + 1] CGPointValue];
                int col = i % 2 == 0  ?  COL : COL + 1;
                t.p3 = [_randomPoints[k + 1 + col] CGPointValue];
                
                NSLog(@"%d %d %d", k , k + 1, k + 1 + col);
                [_triangles addObject:t];
                
                // step 4: 生成三角形所在的矩形区域
                int minX = t.p1.x < t.p2.x ?

    t.p1.x : t.p2.x; minX = minX < t.p3.x ? minX : t.p3.x; int minY = t.p1.y < t.p2.y ? t.p1.y : t.p2.y; minY = minY < t.p3.y ?

    minY : t.p3.y; int maxX = t.p1.x > t.p2.x ?

    t.p1.x : t.p2.x; maxX = maxX > t.p3.x ? maxX : t.p3.x; int maxY = t.p1.y > t.p2.y ? t.p1.y : t.p2.y; maxY = maxY > t.p3.y ? maxY : t.p3.y; k++; UIImageView *view = [[UIImageView alloc] initWithFrame:CGRectMake(minX, minY, maxX - minX, maxY - minY)]; view.backgroundColor = [UIColor orangeColor]; // step 5: 依据三角形生成蒙板 UIBezierPath *path = [UIBezierPath bezierPath]; [path moveToPoint:CGPointMake(t.p1.x - minX, t.p1.y - minY)]; [path addLineToPoint:CGPointMake(t.p2.x - minX, t.p2.y - minY)]; [path addLineToPoint:CGPointMake(t.p3.x - minX, t.p3.y - minY)]; [path closePath]; CAShapeLayer *maskLayer = [CAShapeLayer layer]; maskLayer.path = [path CGPath]; view.layer.mask = maskLayer; [self.view addSubview:view]; } } } - (void)didReceiveMemoryWarning { [super didReceiveMemoryWarning]; // Dispose of any resources that can be recreated. } @end


    //
    //  Triangle.h
    //  TriangleLayout
    //
    //  Created by 杜子兮(duzixi) on 14-8-24.
    //  Copyright (c) 2014年 lanou3g.com All rights reserved.
    //
    
    #import <Foundation/Foundation.h>
    
    @interface Triangle : NSObject
    
    @property (nonatomic, assign) CGPoint p1;
    @property (nonatomic, assign) CGPoint p2;
    @property (nonatomic, assign) CGPoint p3;
    @end
    


    为了让大家看清布局过程,代码中保留了一些中间过程(凝视掉了)。

    打开凝视就可以看到格子,随机点等内容。


    下一次的目标是将其改写成UICollectionView的Layout,请大家敬请期待害羞


    版权声明:本文博客原创文章。博客,未经同意,不得转载。

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  • 原文地址:https://www.cnblogs.com/lcchuguo/p/4731673.html
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