• IO


    Transform  a point cloud

     1 #include <iostream>
     2 #include <pcl/io/pcd_io.h>
     3 #include <pcl/io/ply_io.h>
     4 #include <pcl/point_cloud.h>
     5 #include <pcl/visualization/pcl_visualizer.h>
     6 #include <pcl/common/transforms.h>
     7 
     8 int main()
     9 {
    10     pcl::PointCloud<pcl::PointXYZ>::Ptr source_cloud(new pcl::PointCloud<pcl::PointXYZ>());
    11     std::string name = "D:\pcd\rabbit.pcd";
    12     int ret =pcl::io::loadPCDFile(name, *source_cloud);
    13     if (ret < 0)
    14     {
    15         std::cout << "load file error!!!" << std::endl;
    16         return -1;
    17     }
    18     cout << *source_cloud << std::endl;
    19     /* Reminder: how transformation matrices work :
    20 
    21     |-------> This column is the translation
    22     | 1 0 0 x |  
    23     | 0 1 0 y |   }-> The identity 3x3 matrix (no rotation) on the left
    24     | 0 0 1 z |  /
    25     | 0 0 0 1 |    -> We do not use this line (and it has to stay 0,0,0,1)
    26 
    27     METHOD #1: Using a Matrix4f
    28     This is the "manual" method, perfect to understand but error prone !
    29     */
    30     Eigen::Matrix4f transform_1 = Eigen::Matrix4f::Identity();
    31 
    32     // Define a rotation matrix (see https://en.wikipedia.org/wiki/Rotation_matrix)
    33     float theta = M_PI / 4; // The angle of rotation in radians
    34     transform_1(0, 0) = cos(theta);
    35     transform_1(0, 1) = -sin(theta);
    36     transform_1(1, 0) = sin(theta);
    37     transform_1(1, 1) = cos(theta);
    38     transform_1(0, 3) = 20;
    39 
    40     // Print the transformation
    41     printf("Method #1: using a Matrix4f
    ");
    42     std::cout << transform_1 << std::endl;
    43 
    44     /*  METHOD #2: Using a Affine3f
    45     This method is easier and less error prone
    46     */
    47     Eigen::Affine3f transform_2 = Eigen::Affine3f::Identity();
    48 
    49     // Define a translation of 2.5 meters on the x axis.
    50     transform_2.translation() << 20.0, 0.0, 0.0;
    51 
    52     // The same rotation matrix as before; theta radians around Z axis
    53     transform_2.rotate(Eigen::AngleAxisf(theta, Eigen::Vector3f::UnitZ()));
    54 
    55     // Print the transformation
    56     printf("
    Method #2: using an Affine3f
    ");
    57     std::cout << transform_2.matrix() << std::endl;
    58 
    59     // Executing the transformation
    60     pcl::PointCloud<pcl::PointXYZ>::Ptr transformed_cloud(new pcl::PointCloud<pcl::PointXYZ>());
    61     // You can either apply transform_1 or transform_2; they are the same
    62     pcl::transformPointCloud(*source_cloud, *transformed_cloud, transform_2);
    63 
    64     // Visualization
    65     printf("
    Point cloud colors :  white  = original point cloud
    "
    66         "                        red  = transformed point cloud
    ");
    67     pcl::visualization::PCLVisualizer viewer("Matrix transformation example");
    68 
    69     // Define R,G,B colors for the point cloud
    70     pcl::visualization::PointCloudColorHandlerCustom<pcl::PointXYZ> source_cloud_color_handler(source_cloud, 255, 255, 255);
    71     // We add the point cloud to the viewer and pass the color handler
    72     viewer.addPointCloud(source_cloud, source_cloud_color_handler, "original_cloud");
    73 
    74     pcl::visualization::PointCloudColorHandlerCustom<pcl::PointXYZ> transformed_cloud_color_handler(transformed_cloud, 230, 20, 20); // Red
    75     viewer.addPointCloud(transformed_cloud, transformed_cloud_color_handler, "transformed_cloud");
    76 
    77     viewer.addCoordinateSystem(1.0, "cloud", 0);
    78     viewer.setBackgroundColor(0.05, 0.05, 0.05, 0); // Setting background to a dark grey
    79     viewer.setPointCloudRenderingProperties(pcl::visualization::PCL_VISUALIZER_POINT_SIZE, 2, "original_cloud");
    80     viewer.setPointCloudRenderingProperties(pcl::visualization::PCL_VISUALIZER_POINT_SIZE, 2, "transformed_cloud");
    81     //viewer.setPosition(800, 400); // Setting visualiser window position
    82 
    83     while (!viewer.wasStopped()) { // Display the visualiser until 'q' key is pressed
    84         viewer.spinOnce();
    85     }
    86     return 0;
    87 }
    View Code
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  • 原文地址:https://www.cnblogs.com/larry-xia/p/11003977.html
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