• Lesson 2 Nehe


    #include <gl/opengl.h>
    
    HGLRC       hRC = NULL;
    HDC         hDC = NULL;
    HINSTANCE   hInstance = NULL;
    HWND        hWnd = NULL;
    
    
    BOOL keys[255];
    BOOL active = TRUE;
    BOOL fullscreen = TRUE;
    LRESULT CALLBACK WindowProc(HWND, UINT, WPARAM, LPARAM);
    
    GLvoid ResizeGLScene(GLsizei width, GLsizei height){
        if (height == 0)
            height = 1;
        glViewport(0,0,width, height);
    
        glMatrixMode(GL_PROJECTION);
        glLoadIdentity();
    
        gluPerspective(45.0f, (GLfloat)width/(GLfloat)height, 0.1f, 100.0f);
    
        glMatrixMode(GL_MODELVIEW);
        glLoadIdentity();
    }
    
    int InitGL(GLvoid){
        glShadeModel(GL_SMOOTH);
        glClearColor(0.0f, 0.0f, 0.0f, 0.5f);
    
        glClearDepth(1.0f);
        glEnable(GL_DEPTH_TEST);
    
        glDepthFunc(GL_LEQUAL);
    
        glHint(GL_PERSPECTIVE_CORRECTION_HINT, GL_NICEST);
    
        return TRUE;
    }
    
    BOOL DrawwGLScene(GLvoid){
        glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
    
        glLoadIdentity();
        glTranslatef(-1.5f, 0.0f, -6.0f);
        glBegin(GL_TRIANGLES);
            glVertex3f( 0.0f,  1.0f, 0.0f);
            glVertex3f(-1.0f, -1.0f, 0.0f);
            glVertex3f( 1.0f, -1.0f, 0.0f);
        glEnd();
    
        glTranslatef(3.0f, 0.0f, 0.0f);
        glBegin(GL_QUADS);
            glVertex3f(-1.0f, 1.0f, 0.0f);
            glVertex3f( 1.0f, 1.0f, 0.0f);
            glVertex3f( 1.0f,-1.0f, 0.0f);
            glVertex3f(-1.0f,-1.0f, 0.0f);
        glEnd();
    
        return TRUE;
    }
    
    GLvoid KillGLWindow(GLvoid){
        if (fullscreen){
            ChangeDisplaySettings(NULL, NULL);
            ShowCursor(TRUE);
        }
    
        if (hRC){
            if (!wglMakeCurrent(NULL, NULL))
                MessageBox(NULL, "释放DC 或 RC 失败", "关闭错误", MB_OK|MB_ICONEXCLAMATION);
            if (!wglDeleteContext(hRC))
                MessageBox(NULL, "释放RC 失败", "关闭错误", MB_OK|MB_ICONEXCLAMATION);
            hRC = NULL;
        }
    
        if (hDC && !ReleaseDC(hWnd, hDC)){
            MessageBox(NULL,"释放DC失败","关闭错误", MB_OK|MB_ICONEXCLAMATION);
            hDC = NULL;
        }
    
        if (hWnd && !DestroyWindow(hWnd)){
            MessageBox(NULL, "释放窗口失败", "关闭错误", MB_OK|MB_ICONEXCLAMATION);
            hWnd = NULL;
        }
    
        if (!UnregisterClass("opengl", hInstance)){
            MessageBox(NULL, "反注册窗口类失败","关闭错误", MB_OK|MB_ICONEXCLAMATION);
            hInstance = NULL;
        }
    }
    
    BOOL CreateGLWindow(char *title, int width, int height, int bits, BOOL fullscreenflag){
        GLuint PixelFormat;
        WNDCLASS wc;
        DWORD dwExStyle;
        DWORD dwStyle;
    
        RECT WindowRect;
        WindowRect.left = (long)0;
        WindowRect.right = (long)width;
        WindowRect.top = (long)0;
        WindowRect.bottom = (long)height;
    
    
        fullscreen = fullscreenflag;
    
        hInstance   = GetModuleHandle(NULL);
        wc.style    = CS_HREDRAW | CS_VREDRAW | CS_OWNDC;
        wc.lpfnWndProc = WindowProc;
        wc.cbClsExtra  = 0;
        wc.cbWndExtra  = 0;
        wc.hInstance   = hInstance;
        wc.hIcon       = LoadIcon(NULL, IDI_WINLOGO);
        wc.hCursor     = LoadCursor(NULL, IDC_ARROW);
        wc.hbrBackground = NULL;
        wc.lpszClassName = "opengl";
        wc.lpszMenuName  = NULL;
    
    
        // 注册窗口类
        if (!RegisterClass(&wc)){
            MessageBox(NULL, "窗口注册失败", "错误", MB_OK|MB_ICONEXCLAMATION);
            return FALSE;
        }
    
        if (fullscreen){
            DEVMODE dmScreenSetting;
            memset(&dmScreenSetting, 0, sizeof(dmScreenSetting));
            dmScreenSetting.dmSize      = sizeof(dmScreenSetting);
            dmScreenSetting.dmPelsHeight  = height;
            dmScreenSetting.dmPelsWidth  = width;
            dmScreenSetting.dmBitsPerPel  = bits;
            dmScreenSetting.dmFields        = DM_BITSPERPEL|DM_PELSHEIGHT|DM_PELSWIDTH;
    
            // 设置显示模式
            if (ChangeDisplaySettings(&dmScreenSetting, CDS_FULLSCREEN) != DISP_CHANGE_SUCCESSFUL){
                //ErrorExit();
                if (MessageBox(NULL, "全屏模式在当前显卡设置失败.
    使用小窗口模式?", "错误", MB_YESNO|MB_ICONEXCLAMATION) ==  IDYES){
                    fullscreen = FALSE;
                }
                else{
                    MessageBox(NULL, "程序将被关闭","错误",MB_OK|MB_ICONEXCLAMATION);
                    return FALSE;
                }
            }
        }
    
        if (fullscreen){
            dwExStyle = WS_EX_APPWINDOW;
            dwStyle   = WS_POPUP;
            ShowCursor(FALSE);
        }
        else{
            dwExStyle = WS_EX_APPWINDOW | WS_EX_WINDOWEDGE;
            dwStyle   = WS_OVERLAPPEDWINDOW;
        }
    
        AdjustWindowRectEx(&WindowRect, dwStyle, FALSE, dwExStyle);
    
        //dwStyle = WS_CLIPSIBLINGS| WS_CLIPCHILDREN| dwStyle;
        // 创建窗口
        if(!(hWnd = CreateWindowEx(dwExStyle,
            "opengl",
            title, 
            dwStyle| 
            WS_CLIPSIBLINGS| 
            WS_CLIPCHILDREN, 
            0,0, 
            WindowRect.right-WindowRect.left, 
            WindowRect.bottom-WindowRect.top, 
            NULL, 
            NULL, 
            hInstance,
            NULL))){
            KillGLWindow();
            MessageBox(NULL, "创建窗口错误", "错误", MB_OK|MB_ICONEXCLAMATION);
            return FALSE;
        }
    
        static PIXELFORMATDESCRIPTOR pfd={
            sizeof(PIXELFORMATDESCRIPTOR),
            1,
            PFD_DOUBLEBUFFER|PFD_SUPPORT_OPENGL|PFD_DOUBLEBUFFER,
            PFD_TYPE_RGBA,
            bits,                    // 24-bit color depth 
            0, 0, 0, 0, 0, 0,      // color bits ignored 
            0,                     // no alpha buffer 
            0,                     // shift bit ignored 
            0,                     // no accumulation buffer 
            0, 0, 0, 0,            // accum bits ignored 
            16,                    // 32-bit z-buffer     
            0,                     // no stencil buffer 
            0,                     // no auxiliary buffer 
            PFD_MAIN_PLANE,        // main layer 
            0,                     // reserved 
            0, 0, 0                // layer masks ignored 
        }; 
        // 1. 利用句柄获取DC
        if (!(hDC = GetDC(hWnd))){
            KillGLWindow();
            MessageBox(NULL, "不能创建一个相匹配的像素格式","错误",MB_OK|MB_ICONEXCLAMATION);
            return FALSE;
        }
        // 2. 利用DC选择像素格式
        if (!(PixelFormat = ChoosePixelFormat(hDC, &pfd))){
            KillGLWindow();
            MessageBox(NULL, "选择像素格式错误", "错误", MB_OK|MB_ICONEXCLAMATION);
            return FALSE;
        }
        // 3. 设置像素格式
        if (!SetPixelFormat(hDC, PixelFormat, &pfd)){
            KillGLWindow();
            MessageBox(NULL, "设置像素格式错误", "错误", MB_OK|MB_ICONEXCLAMATION);
            return FALSE;
        }
        // 4.创建opengl 的设备描述表
        if (!(hRC = wglCreateContext(hDC))){
            KillGLWindow();
            MessageBox(NULL,"创建hRc误误", "错误", MB_OK|MB_ICONEXCLAMATION);
            return FALSE;
        }
        // 5. 两者相互绑定
        if (!wglMakeCurrent(hDC, hRC)){
            KillGLWindow();
            MessageBox(NULL, "不能激活当前的opengl设备描述表", "错误", MB_OK|MB_ICONEXCLAMATION);
            return FALSE;
        }
        //6. 进行相应的窗口操作
        ShowWindow(hWnd, SW_SHOW);
        SetForegroundWindow(hWnd);
        SetFocus(hWnd);
        ResizeGLScene(width, height);
    
        if (!InitGL()){
            KillGLWindow();
            MessageBox(NULL, "opengl 初始化失败", "错误", MB_OK|MB_ICONEXCLAMATION);
            return FALSE;
        }
        return TRUE;
    }
    
    LRESULT CALLBACK WindowProc( HWND hwnd, UINT uMsg, WPARAM wParam, LPARAM lParam ){
        switch(uMsg){
        case WM_ACTIVATE:
            {
                if (!HIWORD(wParam))
                    active = TRUE;
                else
                    active = FALSE;
                return 0;
            }
    //      break;
        case WM_SYSCOMMAND:
            {
                switch(wParam){
                case SC_SCREENSAVE:
                case SC_MONITORPOWER:
                    return 0;
                }
            }
            break;
        case WM_CLOSE:
            {
                PostQuitMessage(0);
                return 0;
            }
    //      break;
        case WM_KEYUP:
            {
                keys[wParam] = TRUE;
                return 0;
            }
    //      break;
        case WM_KEYDOWN:
            {
                keys[wParam] = FALSE;
                return 0;
            }
    //      break;
        case WM_SIZE:
            {
                ResizeGLScene(LOWORD(lParam), LOWORD(lParam));
                return 0;
            }
    //      break;
        }
        return DefWindowProc(hwnd, uMsg, wParam, lParam);
    }
    
    int WINAPI WinMain( HINSTANCE hInstance, HINSTANCE hPrevInstance, LPSTR lpCmdLine, int nCmdShow){
        MSG msg;
        BOOL done = FALSE;
    
        if (MessageBox(NULL, "你想在全屏模式下运行吗?", "设置全屏运行模式", MB_YESNO|MB_ICONEXCLAMATION) == IDYES)
            fullscreen = TRUE;
        else
            fullscreen = FALSE;
    
        if (!CreateGLWindow("Lesson 2", 640, 480, 16, fullscreen)){
            MessageBox(NULL,"窗口创建失败", "错误", MB_OK|MB_ICONEXCLAMATION);
            return 0;
        }
        while (!done){
            if (PeekMessage(&msg, NULL, 0,0,PM_REMOVE)){
                if (msg.message == WM_QUIT)
                    done = TRUE;
                else{
                    TranslateMessage(&msg);
                    DispatchMessage(&msg);
                }
            }
            else{
                if (active){
                    // 窗口在激活状态
                    if (keys[VK_ESCAPE]){
                        done = TRUE;
                    }
                    else{
                        DrawwGLScene();
                        SwapBuffers(hDC);
                    }
                    ///////
                    if (keys[VK_F1]){
                        keys[VK_F1] = FALSE;
                        KillGLWindow();
                        fullscreen = !fullscreen;
                        if (!CreateGLWindow("Lesson 2", 640, 480, 16,fullscreen))
                            return 0;
                    }
                }// end if 
            }// end if 
        }// end while 
        KillGLWindow();
        return (msg.wParam);
    }

    这里写图片描述

  • 相关阅读:
    ZIP压缩算法详细分析及解压实例解释
    nyoj 269 VF
    骨牌覆盖问题 KxM
    骨牌覆盖问题
    省赛总结...
    归并排序求逆序对
    「JLOI2014」松鼠的新家
    「JSOI2011」任务调度
    「JSOI2010」找零钱的洁癖
    「JSOI2011」棒棒糖
  • 原文地址:https://www.cnblogs.com/laohaozi/p/8266598.html
Copyright © 2020-2023  润新知