• Lesson 11 Nehe


    #include <gl/opengl.h>
    #include <stdio.h>
    #include <math.h>
    
    HGLRC hRC = NULL;
    HDC   hDC = NULL;
    HWND  hWnd = NULL;
    HINSTANCE hInstance = NULL;
    
    BOOL keys[256];
    BOOL active = TRUE;
    BOOL fullscreen = FALSE;
    
    float points[45][45][3];  // 存方每个小方格的坐标
    int wiggle_count = 0;     // 指定旗的波浪的运动速度
    GLfloat hold;             // 临时变量
    
    GLfloat xRote;
    GLfloat yRote;
    GLfloat zRote;
    GLuint texture[1];              // 存一个纹理
    
    LRESULT CALLBACK WindowProc( HWND hwnd, UINT uMsg, WPARAM wParam, LPARAM lParam);
    
    AUX_RGBImageRec* LoadBMP(char* FileName){
        FILE *File = NULL;
        if (!FileName){
            MessageBox(NULL, "文件未存在", "错误", MB_OK|MB_ICONEXCLAMATION);
            return NULL;
        }
    
        File = fopen(FileName, "r");
        if (!File){
            MessageBox(NULL, "文件未能正常打开", "错误", MB_OK|MB_ICONEXCLAMATION);
            return  NULL;
        }
        fclose(File);
        return auxDIBImageLoad(FileName);
    }
    
    BOOL LoadGLTexture(char* Filename, GLuint* texture){
        BOOL Status  =  FALSE;
        AUX_RGBImageRec *TextureImage[1];
        memset(TextureImage, 0, sizeof(void*)*1);
        if (TextureImage[0] = LoadBMP(Filename)){
            Status = TRUE;
            // 创建一个纹理
            glGenTextures(1, texture);
            glBindTexture(GL_TEXTURE_2D, *texture);
            glTexImage2D(GL_TEXTURE_2D,  0, 3, TextureImage[0]->sizeX, TextureImage[0]->sizeY, 0, GL_RGB, GL_UNSIGNED_BYTE, TextureImage[0]->data);
            glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
            glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
        }
        if (TextureImage[0]){
            if (TextureImage[0]->data)
                free(TextureImage[0]->data);
            free(TextureImage[0]);
        }
        return Status;
    }
    GLvoid ReSizeGLScene(GLsizei width, GLsizei height){
        // 如果高为0 , 则设置其为1
        if (height == 0) height = 1;
        // 设置可以看到的视角
        glViewport(0,0,width, height);
    
        // 设置投影矩阵
        glMatrixMode(GL_PROJECTION);
        glLoadIdentity();
        // 设置平截头体
        gluPerspective(45.0f, (GLdouble)width/(GLdouble)height, 0.1f, 100.0f);
    
        // 设置模型矩阵
        glMatrixMode(GL_MODELVIEW);
        glLoadIdentity();
    }
    
    GLvoid InitGL(){
        if (!LoadGLTexture("Data/Tim.bmp", &texture[0])){
            MessageBox(NULL, "载入纹理失败", "错误", MB_OK|MB_ICONEXCLAMATION);
            exit(1);
        }
        glEnable(GL_TEXTURE_2D);
        glShadeModel(GL_SMOOTH);
        glClearColor(0.0f, 0.0f, 0.0f, 0.0f);
        // 1.0f 为最大深度
        glClearDepth(1.0f);
        glEnable(GL_DEPTH_TEST);
        glDepthFunc(GL_LEQUAL);
        glHint(GL_PERSPECTIVE_CORRECTION_HINT, GL_NICEST);
        // 多边形模式
        glPolygonMode(GL_BACK, GL_FILL);
        glPolygonMode(GL_FRONT, GL_LINE);
    
        for (int x = 0; x<45; x++){
            for (int y=0; y<45; y++){
                points[x][y][0] = (float)x/5.0f-4.5f;
                points[x][y][1] = (float)y/5.0f-4.5f;
                points[x][y][2] = float(sin((((x/5.0f)*40.0f)/360.0f)*3.141592654*2.0f));
            }
        }
    
    }
    
    GLvoid DrawGLScene(){
        int x, y;
        float float_x, float_y, float_xb, float_yb;
        glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
    
        glLoadIdentity();
        glTranslatef(0.0f, 0.0f, -12.0f);
        glRotatef(xRote, 1.0f, 0.0f, 0.0f);
        glRotatef(yRote, 0.0f, 1.0f, 0.0f);
        glRotatef(zRote, 1.0f, 0.0f, 1.0f);
    
        glBindTexture(GL_TEXTURE_2D, texture[0]);
        glBegin(GL_QUADS);
            for (x=0; x<44; x++){
                for (y=0; y<44; y++){
                    // 生成4个纹理的坐标
                    float_x = (float)x/44.0f;
                    float_y = (float)y/44.0f;
                    float_xb = (float)(x+1)/44.0f;
                    float_yb = (float)(y+1)/44.0f;
                    // 正式开始进行贴图
                    // 左下角
                    glTexCoord2f(float_x, float_y);
                    glVertex3f(points[x][y][0], points[x][y][1], points[x][y][2]);
                    //左上角
                    glTexCoord2f(float_x, float_yb);
                    glVertex3f(points[x][y+1][0], points[x][y+1][1], points[x][y+1][2]);
                    // 右上角
                    glTexCoord2f(float_xb, float_yb);
                    glVertex3f(points[x+1][y+1][0], points[x+1][y+1][1], points[x+1][y+1][2]);
                    // 右下角
                    glTexCoord2f(float_xb, float_y);
                    glVertex3f(points[x+1][y][0], points[x+1][y][1], points[x+1][y][2]);
                }
            }
        glEnd();
    
        if (wiggle_count == 20){
            for (y=0; y<45; y++){
                hold = points[0][y][2];
                for (x=0; x<45; x++){
                    points[x][y][2] = points[x+1][y][2];
                }
                points[44][y][2] = hold;
            }
            wiggle_count = 0;
        }
        wiggle_count++;
        //xRote += 0.1f;
        //yRote += 0.1f;
        //zRote += 0.1f;
    }
    
    GLvoid KillGLWindow(){
        if (fullscreen){
            ChangeDisplaySettings(NULL, 0);
            ShowCursor(FALSE);
        }
    
        if (hRC){
            if (!wglMakeCurrent(NULL, NULL))
                MessageBox(NULL, "释放DC 或 RC 失败", "错误", MB_OK);
            if (!wglDeleteContext(hRC))
                MessageBox(NULL, "释放RC失败", "错误", MB_OK);
            hRC = NULL;
        }
    
        // ReleaseDC 失败返回0, 成功返回非0
        if (hDC && !ReleaseDC(hWnd, hDC)){
            MessageBox(NULL, "释放DC失败", "错误", MB_OK);
            hDC = NULL;
        }
    
        if (hWnd && !DestroyWindow(hWnd)){
            MessageBox(NULL, "销毁窗口失败", "错误", MB_OK);
            hWnd = NULL;
        }
    
        if (!UnregisterClass("opengl", hInstance)){
            MessageBox(NULL, "反注册失败", "错误", MB_OK);
            hInstance = NULL;
        }
    }
    
    BOOL CreateGLWindow(char* title, int width, int height, int bits, HINSTANCE hInstance, bool fullscreenflag){
        GLuint PixelFormat;
        WNDCLASS wc;
        DWORD dwStyle;
        DWORD dwExStyle;
    
    
        RECT WindowRect;
        WindowRect.left = (long)0;
        WindowRect.right= (long)width;
        WindowRect.top  =  (long)0;
        WindowRect.bottom = (long)height;
    
    
        fullscreen = fullscreenflag;
    
        wc.hInstance = hInstance;
        wc.cbClsExtra  = 0;
        wc.cbWndExtra  = 0;
        wc.style       = CS_HREDRAW | CS_VREDRAW | CS_OWNDC;
        wc.lpfnWndProc = WindowProc;
        wc.hIcon = LoadIcon(NULL, IDI_WINLOGO);
        wc.hCursor = LoadCursor(NULL, IDC_ARROW);
        wc.hbrBackground = NULL;
        wc.lpszClassName = "opengl";
        wc.lpszMenuName = NULL;
    
    
        // 注册窗口类
    
        if (!RegisterClass(&wc)){
            MessageBox(NULL, "窗口注册失败", "错误", MB_OK);
            return FALSE;
        }
    
        if (fullscreen){
            DEVMODE dmScreenSetting;
            memset(&dmScreenSetting, 0, sizeof(dmScreenSetting));
            dmScreenSetting.dmSize = sizeof(dmScreenSetting);
            dmScreenSetting.dmBitsPerPel = bits;
            dmScreenSetting.dmPelsHeight = height;
            dmScreenSetting.dmPelsWidth = width;
            dmScreenSetting.dmFields = DM_BITSPERPEL | DM_PELSHEIGHT | DM_PELSWIDTH;
    
            // 设置显示模式
            if  (ChangeDisplaySettings(&dmScreenSetting, CDS_FULLSCREEN)!= DISP_CHANGE_SUCCESSFUL){
                if (MessageBox(NULL, "当前显卡不支持全屏操做
    使用窗口模式?", "错误", MB_YESNO|MB_ICONEXCLAMATION) == IDYES){
                    fullscreen = FALSE;
                }
                else{
                    MessageBox(NULL, "程序将会被关闭", "错误", MB_OK|MB_ICONEXCLAMATION);
                    return FALSE;
                }
            }
        }
    
        if (fullscreen){
            dwExStyle = WS_EX_APPWINDOW;
            dwStyle = WS_POPUP;
            ShowCursor(FALSE);
        }
        else{
            dwExStyle = WS_EX_APPWINDOW | WS_EX_WINDOWEDGE;
            dwStyle = WS_OVERLAPPEDWINDOW;
            //ShowCursor(TRUE);
        }
    
        dwStyle = dwStyle | WS_CLIPCHILDREN|WS_CLIPSIBLINGS;
        AdjustWindowRectEx(&WindowRect, dwStyle, FALSE, dwExStyle);
    
        if (!(hWnd = CreateWindowEx(dwExStyle, "opengl", title, dwStyle, 0,0, WindowRect.right-WindowRect.left, WindowRect.bottom-WindowRect.top, NULL, NULL, hInstance, NULL))){
            KillGLWindow();
            MessageBox(NULL, "不能创建一个窗口设备描述表", "错误", MB_OK);
            return FALSE;
        }
    
        static PIXELFORMATDESCRIPTOR pfd = {
            sizeof(PIXELFORMATDESCRIPTOR),
            1,
            PFD_DRAW_TO_WINDOW|
            PFD_SUPPORT_OPENGL|
            PFD_DOUBLEBUFFER,
            PFD_TYPE_RGBA,
            bits,
            0, 0, 0, 0, 0, 0,               // 忽略的色彩位
            0,                              // 无Alpha缓存
            0,                              // 忽略Shift Bit
            0,                              // 无累加缓存
            0, 0, 0, 0,                         // 忽略聚集位
            16,                             // 16位 Z-缓存 (深度缓存)
            0,                              // 无蒙板缓存
            0,                              // 无辅助缓存
            PFD_MAIN_PLANE,                         // 主绘图层
            0,                              // Reserved
            0, 0, 0                             // 忽略层遮罩
        };
        if (!(hDC = GetDC(hWnd))){
            KillGLWindow();
            MessageBox(NULL, "不能创建一个相匹配的像素模式", "错误", MB_OK|MB_ICONEXCLAMATION);
            return FALSE;
        }
    
        if (!(PixelFormat = ChoosePixelFormat(hDC, &pfd))){
            KillGLWindow();
            MessageBox(NULL, "不能设置像素格式", "错误", MB_OK|MB_ICONEXCLAMATION);
            return FALSE;
        }
    
        if (!SetPixelFormat(hDC, PixelFormat, &pfd)){
            KillGLWindow();
            MessageBox(NULL, "不能设置像素格式", "错误",MB_OK|MB_ICONEXCLAMATION);
            return FALSE;
        }
    
        if (!(hRC = wglCreateContext(hDC))){
            KillGLWindow();
            MessageBox(NULL, "不能创建当前的opengl渲染描述表", "错误", MB_OK|MB_ICONEXCLAMATION);
            return FALSE;
        }
    
        if (!wglMakeCurrent(hDC, hRC)){
            KillGLWindow();
            MessageBox(NULL, "不能激活当前的opengl渲染描述表", "错误", MB_OK);
            return FALSE;
        }
    
        ShowWindow(hWnd, SW_SHOW);
        // 激活窗口
        SetForegroundWindow(hWnd);
        // 接收键盘信息
        SetFocus(hWnd);
        ReSizeGLScene(width, height);
    
        InitGL();
        return TRUE;
    }
    
    LRESULT CALLBACK WindowProc( HWND hwnd, UINT uMsg, WPARAM wParam, LPARAM lParam ){
        switch(uMsg){
        case WM_ACTIVATE:
            {
                if (!HIWORD(wParam))
                    active = TRUE;
                else
                    active = FALSE;
                return 0;
            }
        case WM_CLOSE:
            {
                PostQuitMessage(0);
                return 0;
            }
        case WM_KEYUP:
            {
                keys[wParam] = FALSE;
                return 0;
            }
        case WM_KEYDOWN:
            {
                keys[wParam] = TRUE;
                return 0;
            }
        case WM_SIZE:
            {
                ReSizeGLScene(LOWORD(lParam), HIWORD(lParam));
                return 0;
            }
        }
        return DefWindowProc(hwnd, uMsg, wParam, lParam);
    }
    
    int WINAPI WinMain( HINSTANCE hInstance, HINSTANCE hPrevInstance, LPSTR lpCmdLine, int nCmdShow ){
        MSG msg;
        BOOL done = FALSE;
    
        if (MessageBox(NULL, "是否在全屏模式下运行?", "提示", MB_YESNO|MB_ICONEXCLAMATION) == IDYES)
            fullscreen = TRUE;
    
        if (!CreateGLWindow("Lesson 3", 640, 480, 16, hInstance, fullscreen))
            return 0;
    
        while (!done){
            if (PeekMessage(&msg, NULL, 0, 0, PM_REMOVE)){
                if (msg.message == WM_QUIT)
                    done = TRUE;
                else{
                    TranslateMessage(&msg);
                    DispatchMessage(&msg);
                }
            }
            else
            {
                if (active)
                {
                    if (keys[VK_ESCAPE])
                        done = TRUE;
                    else{
                        DrawGLScene();
                        SwapBuffers(hDC);
                    }
                    if (keys[VK_F1]){
                        keys[VK_F1] = FALSE;
                        KillGLWindow();
                        fullscreen = !fullscreen;
                        if (!CreateGLWindow("Lesson 3", 640, 480, 16, hInstance, fullscreen))
                            return 0;
                    }
                }
    
            }
        }
        KillGLWindow();
        return (msg.wParam);
    }

    这里写图片描述

  • 相关阅读:
    linux下的grep命令
    linux下的ps命令
    删除eclipse无效的工作空间路径
    js中 var functionName = function() {} 和 function functionName() {} 两种函数声明的区别
    javascript中的function 函数名(){} 和 函数名:function(){}有什么不同
    Python之路-python(css布局、JavaScript)
    Python之路-python(css、JavaScript)
    Python之路-python(html、css)
    Python之路-python(堡垒机)
    Python之路-python(mysql介绍和安装、pymysql、ORM sqlachemy)
  • 原文地址:https://www.cnblogs.com/laohaozi/p/12538313.html
Copyright © 2020-2023  润新知