• 绘制画板工具


     /** @type {HTMLCanvasElement} */ 
     var canvas = document.getElementById('canvas');
     var ctx = canvas.getContext('2d');
    
     //获取全局变量
    
     var drawShapeObj = {
        shape:pickShape.value,  //形状
        color:pickColor.value, //颜色
        line:pickLine.value,  //线宽
        strokeFill:pickStroke.value,  //是填充还是描边
        clearWidth:pickClear.value //橡皮檫大小
    };
    
    //时间委托,更新变量
    allStyleBox.addEventListener('change',function(ev){
        var target = ev.target,
            tag = target.getAttribute('tag');
            drawShapeObj[tag] = target.value;
    })
    
    //必须要设置canvas画布大小
    canvas.width = document.documentElement.clientWidth;//设置为整个body的宽度
    canvas.height = document.documentElement.clientHeight - 70;
    
    
    function DragImg(fn){
        this.moving = false; //标记是否在拖动
        this.dis = {}; //鼠标点击时坐标点
        this.imageData = '';  //绘制完保存canvas图片
        canvas.onmousedown = (e)=>{
            this.moving = true;
            this.dis = {
                x:e.offsetX,
                y:e.offsetY
            }
        }
          canvas.onmousemove =(e)=>{
            if(!this.moving) {
                return;
            }  
            // drawShapeObj.shape 形状
            // this.common();
            
            this[drawShapeObj.shape](e);
            // fn && fn.call(e,dis); 
            // this.line(e);
            // this.rect(e);
          }
            canvas.onmouseup = (e)=>{
                this.moving = false;  
                // 通过 getImageData() 复制画布上指定矩形的像素数据
                this.imageData = ctx.getImageData(0,0,canvas.width,canvas.height); //鼠标松开获取绘制的图片
                console.log(this.imageData);
            }
       }
    //公共的处理
    DragImg.prototype.common = function(){
        //清除画布
        ctx.clearRect(0,0,canvas.width,canvas.height);
        //绘制之前的形状,通过 putImageData() 将图像数据放回画布
        this.imageData && ctx.putImageData(this.imageData,0,0);
    
        ctx.beginPath();
        ctx.lineWidth = drawShapeObj.line;
        ctx.strokeStyle = drawShapeObj.color;
        ctx.fillStyle = drawShapeObj.color;
    
    }
    //画线
    DragImg.prototype.line = function(e){
        // //清除画布
        // ctx.clearRect(0,0,canvas.width,canvas.height);
        // //绘制之前的形状
        // this.imageData && ctx.putImageData(this.imageData,0,0);
    
        // ctx.beginPath();
        // ctx.lineWidth = drawShapeObj.line;
        // ctx.strokeStyle = drawShapeObj.color;
    
        this.common();
        ctx.moveTo(this.dis.x,this.dis.y);
        ctx.lineTo(e.offsetX,e.offsetY);
        console.log(e.offsetX);
        ctx.stroke();
    
    }
    //画矩形
    DragImg.prototype.rect = function(e){
        this.common();
        var {x,y} = this.dis;
        // ctx.rect(this.dis.x,this.dis.y,Math.abs(e.offsetX-this.dis.x),Math.abs(e.offsetY-this.dis.y)); //路径
        ctx.rect(x,y,Math.abs(e.offsetX-x),Math.abs(e.offsetY-y)); //路径
        // ctx.stroke(); //描边
        ctx[drawShapeObj.strokeFill]();  //根据变量动态决定是描边还是填充 
    }
    //画圆
    DragImg.prototype.circle = function(e){
        this.common();
        const {x,y} = this.dis;
        var radius = Math.abs(e.offsetX - x);
            ctx.arc(x,y,radius,0,2*Math.PI,true); 
            ctx[drawShapeObj.strokeFill](); 
    } 
    
    //清除
    DragImg.prototype.clear = function(e){
        ctx.clearRect(e.offsetX,e.offsetY,drawShapeObj.clearWidth,drawShapeObj.clearWidth);
    }
    
    //清除区域
    DragImg.prototype.cleararea = function(e){
        const {x,y} = this.dis;
        ctx.clearRect(x,y,Math.abs(e.offsetX-x),Math.abs(e.offsetY-y));
    }
    var p1 = new DragImg();
    

      

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  • 原文地址:https://www.cnblogs.com/laneyfu/p/14440562.html
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