• 小记:高斯模糊的方法类。


      1 package org.loader.liteplayer.ui;
      2 
      3 import org.loader.liteplayer.application.App;
      4 
      5 import android.graphics.Bitmap;
      6 import android.graphics.Canvas;
      7 import android.graphics.Matrix;
      8 import android.graphics.Paint;
      9 import android.graphics.drawable.shapes.Shape;
     10 
     11 /**
     12  * liteplayer by loader
     13  * @author qibin
     14  */
     15 public class PlayBgShape extends Shape {
     16     /** 水平方向模糊度 */
     17     private static float hRadius = 5;
     18     /** 竖直方向模糊度 */
     19     private static float vRadius = 5;
     20     /** 模糊迭代度 */
     21     private static int iterations = 5;
     22 
     23     private Bitmap mBitmap;
     24 
     25     public PlayBgShape(Bitmap bmp) {
     26         mBitmap = boxBlurFilter(bmp);
     27         mBitmap = Bitmap.createScaledBitmap(mBitmap, App.sScreenWidth, App.sScreenHeight + 50, true);
     28     }
     29 
     30     /**
     31      * 高斯模糊
     32      */
     33     public Bitmap boxBlurFilter(Bitmap bmp) {
     34         int width = bmp.getWidth();
     35         int height = bmp.getHeight();
     36         int[] inPixels = new int[width * height];
     37         int[] outPixels = new int[width * height];
     38         Bitmap bitmap = Bitmap.createBitmap(width, height,
     39                 Bitmap.Config.ARGB_8888);
     40         bmp.getPixels(inPixels, 0, width, 0, 0, width, height);
     41         for (int i = 0; i < iterations; i++) {
     42             blur(inPixels, outPixels, width, height, hRadius);
     43             blur(outPixels, inPixels, height, width, vRadius);
     44         }
     45         blurFractional(inPixels, outPixels, width, height, hRadius);
     46         blurFractional(outPixels, inPixels, height, width, vRadius);
     47         bitmap.setPixels(inPixels, 0, width, 0, 0, width, height);
     48         return bitmap;
     49     }
     50 
     51     public void blur(int[] in, int[] out, int width, int height, float radius) {
     52         int widthMinus1 = width - 1;
     53         int r = (int) radius;
     54         int tableSize = 2 * r + 1;
     55         int divide[] = new int[256 * tableSize];
     56 
     57         for (int i = 0; i < 256 * tableSize; i++)
     58             divide[i] = i / tableSize;
     59 
     60         int inIndex = 0;
     61 
     62         for (int y = 0; y < height; y++) {
     63             int outIndex = y;
     64             int ta = 0, tr = 0, tg = 0, tb = 0;
     65 
     66             for (int i = -r; i <= r; i++) {
     67                 int rgb = in[inIndex + clamp(i, 0, width - 1)];
     68                 ta += (rgb >> 24) & 0xff;
     69                 tr += (rgb >> 16) & 0xff;
     70                 tg += (rgb >> 8) & 0xff;
     71                 tb += rgb & 0xff;
     72             }
     73 
     74             for (int x = 0; x < width; x++) {
     75                 out[outIndex] = (divide[ta] << 24) | (divide[tr] << 16)
     76                         | (divide[tg] << 8) | divide[tb];
     77 
     78                 int i1 = x + r + 1;
     79                 if (i1 > widthMinus1)
     80                     i1 = widthMinus1;
     81                 int i2 = x - r;
     82                 if (i2 < 0)
     83                     i2 = 0;
     84                 int rgb1 = in[inIndex + i1];
     85                 int rgb2 = in[inIndex + i2];
     86 
     87                 ta += ((rgb1 >> 24) & 0xff) - ((rgb2 >> 24) & 0xff);
     88                 tr += ((rgb1 & 0xff0000) - (rgb2 & 0xff0000)) >> 16;
     89                 tg += ((rgb1 & 0xff00) - (rgb2 & 0xff00)) >> 8;
     90                 tb += (rgb1 & 0xff) - (rgb2 & 0xff);
     91                 outIndex += height;
     92             }
     93             inIndex += width;
     94         }
     95     }
     96 
     97     public void blurFractional(int[] in, int[] out, int width, int height,
     98             float radius) {
     99         radius -= (int) radius;
    100         float f = 1.0f / (1 + 2 * radius);
    101         int inIndex = 0;
    102 
    103         for (int y = 0; y < height; y++) {
    104             int outIndex = y;
    105 
    106             out[outIndex] = in[0];
    107             outIndex += height;
    108             for (int x = 1; x < width - 1; x++) {
    109                 int i = inIndex + x;
    110                 int rgb1 = in[i - 1];
    111                 int rgb2 = in[i];
    112                 int rgb3 = in[i + 1];
    113 
    114                 int a1 = (rgb1 >> 24) & 0xff;
    115                 int r1 = (rgb1 >> 16) & 0xff;
    116                 int g1 = (rgb1 >> 8) & 0xff;
    117                 int b1 = rgb1 & 0xff;
    118                 int a2 = (rgb2 >> 24) & 0xff;
    119                 int r2 = (rgb2 >> 16) & 0xff;
    120                 int g2 = (rgb2 >> 8) & 0xff;
    121                 int b2 = rgb2 & 0xff;
    122                 int a3 = (rgb3 >> 24) & 0xff;
    123                 int r3 = (rgb3 >> 16) & 0xff;
    124                 int g3 = (rgb3 >> 8) & 0xff;
    125                 int b3 = rgb3 & 0xff;
    126                 a1 = a2 + (int) ((a1 + a3) * radius);
    127                 r1 = r2 + (int) ((r1 + r3) * radius);
    128                 g1 = g2 + (int) ((g1 + g3) * radius);
    129                 b1 = b2 + (int) ((b1 + b3) * radius);
    130                 a1 *= f;
    131                 r1 *= f;
    132                 g1 *= f;
    133                 b1 *= f;
    134                 out[outIndex] = (a1 << 24) | (r1 << 16) | (g1 << 8) | b1;
    135                 outIndex += height;
    136             }
    137             out[outIndex] = in[width - 1];
    138             inIndex += width;
    139         }
    140     }
    141 
    142     public int clamp(int x, int a, int b) {
    143         return (x < a) ? a : (x > b) ? b : x;
    144     }
    145 
    146     @Override
    147     public void draw(Canvas canvas, Paint paint) {
    148 //        Matrix matrix = new Matrix();
    149 //        matrix.postScale(App.sScreenWidth / mBitmap.getWidth(), App.sScreenHeight / mBitmap.getHeight());
    150         canvas.drawBitmap(mBitmap, new Matrix(), paint);
    151         canvas.drawARGB(150, 128, 128, 128);
    152     }
    153 }
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  • 原文地址:https://www.cnblogs.com/labixiaoxin/p/5198698.html
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