• cocos2d-x 3.10 显示Box2d 调试视图


    1.将cocos2d-x-3.10 estscpp-testsClassesBox2DTestBed目录下的GLES-Render.h和GLES-Render.cpp拷贝到当前项目的Classes目录下。

    2.在visual studio2013打开当前项目解决方案,在解决方案资源管理器的src下右键->添加->现有项,选择刚才拷贝到Classes目录下GLES-Render.h和GLES-Render.cpp。

    Box2dTest.h

     1 #ifndef _BOX2D_TEST_H_
     2 #define _BOX2D_TEST_H_
     3 #include "cocos2d.h"
     4 #include "Box2DBox2D.h"
     5 USING_NS_CC;
     6 class Box2dTest:public Node{
     7 public:
     8     Box2dTest();
     9     ~Box2dTest();
    10     virtual bool init();
    11     void update(float) override;
    12     virtual void draw(Renderer *renderer, const Mat4& transform, uint32_t flags) override;
    13     CREATE_FUNC(Box2dTest);
    14 private:
    15     b2World* _world;
    16 };
    17 #endif

    Box2dTest.cpp

     1 #include "Box2dTest.h"
     2 #include "GLES-Render.h"
     3 
     4 #define PTM_RATIO 32
     5 
     6 Box2dTest::Box2dTest(){
     7     
     8 }
     9 
    10 Box2dTest::~Box2dTest(){
    11     CC_SAFE_DELETE(_world);
    12 }
    13 
    14 bool Box2dTest::init(){
    15     if (!Node::init())return false;
    16     _world = new b2World(b2Vec2(0.0f, 0.0f));
    17 
    18     //创建一个矩形刚体
    19     b2BodyDef boxDef;
    20     boxDef.position.Set(500/PTM_RATIO,350/PTM_RATIO);
    21     b2Body* box = _world->CreateBody(&boxDef);
    22     b2PolygonShape boxShape;
    23     boxShape.SetAsBox(40/PTM_RATIO, 40/PTM_RATIO);
    24     box->CreateFixture(&boxShape,1);
    25     
    26     //调试视图
    27     GLESDebugDraw* debugDraw = new GLESDebugDraw(PTM_RATIO);
    28     _world->SetDebugDraw(debugDraw);
    29     uint32 flags = 0;
    30     flags += b2Draw::e_shapeBit;
    31     flags += b2Draw::e_pairBit;
    32     flags += b2Draw::e_centerOfMassBit;
    33     debugDraw->SetFlags(flags);
    34 
    35     scheduleUpdate();
    36     return true;
    37 }
    38 
    39 void Box2dTest::update(float delta){
    40     _world->Step(30.0f, 10, 10);
    41 }
    42 
    43 void Box2dTest::draw(Renderer *renderer, const Mat4& transform, uint32_t flags){
    44     Node::draw(renderer, transform, flags);
    45 
    46     ccGLEnableVertexAttribs(kCCVertexAttribFlag_Position);
    47     kmGLPushMatrix();
    48     _world->DrawDebugData();
    49     kmGLPopMatrix();
    50     CHECK_GL_ERROR_DEBUG();
    51 }

    HelloWorld.cpp下的init()函数下添加:

    1 Box2dTest* box2dTest=Box2dTest::create();
    2 addChild(box2dTest);
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  • 原文地址:https://www.cnblogs.com/kingBook/p/5166165.html
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