• 滑轮关节(b2PulleyJoint)


     1 package{
     2     import Box2D.Collision.b2AABB;
     3     import Box2D.Collision.b2RayCastInput;
     4     import Box2D.Collision.b2RayCastOutput;
     5     import Box2D.Collision.Shapes.b2CircleShape;
     6     import Box2D.Collision.Shapes.b2PolygonShape;
     7     import Box2D.Collision.Shapes.b2Shape;
     8     import Box2D.Common.Math.b2Vec2;
     9     import Box2D.Dynamics.b2Body;
    10     import Box2D.Dynamics.b2BodyDef;
    11     import Box2D.Dynamics.b2Fixture;
    12     import Box2D.Dynamics.b2FixtureDef;
    13     import Box2D.Dynamics.b2World;
    14     import flash.display.Sprite;
    15     import flash.utils.getTimer;
    16     import Box2D.Dynamics.Joints.b2PulleyJoint;
    17     import Box2D.Dynamics.Joints.b2PulleyJointDef;
    18 
    19     /**
    20     * 
    21     */
    22     public class Main extends BaseMain{
    23         
    24         
    25         public function Main(){
    26             super(new b2Vec2(0,10));
    27         }
    28         
    29         override protected function init():void{
    30             var bodyA:b2Body=this.createBox(50,50,100,400);
    31             var bodyB:b2Body=this.createCircle(25,700,400);
    32             
    33             var jointDef:b2PulleyJointDef=new b2PulleyJointDef();
    34             
    35             //悬挂的两个点
    36             var gaA:b2Vec2=new b2Vec2(100/_pixelToMeter,100/_pixelToMeter);
    37             var gaB:b2Vec2=new b2Vec2(700/_pixelToMeter,100/_pixelToMeter);
    38             
    39             var anchorA:b2Vec2=bodyA.GetWorldCenter();
    40             var anchorB:b2Vec2=bodyB.GetWorldCenter();
    41             var r:Number=1;//如果系数是2,那么 length1 的变化会是 length2 的两倍。另外连接 body1 的绳子的约束力将会是连接 body2 绳子的一半。
    42             jointDef.Initialize(bodyA,bodyB,gaA,gaB,anchorA,anchorB,r);
    43             var joint:b2PulleyJoint=_world.CreateJoint(jointDef) as b2PulleyJoint;
    44         }
    45         
    46         override protected function stepBefore():void{ 
    47             
    48         }
    49         
    50         
    51     };
    52 }

     

    源码下载:http://yunpan.cn/c3aI3KPrsUSXy  访问密码 64bc

  • 相关阅读:
    [SCOI 2003] 字符串折叠
    [POJ 3252] Round Numbers
    [ZJOI 2010] 数字计数
    [POJ 2282] The Counting Problem
    [POJ 1191] 棋盘分割
    [POJ 3345] Bribing FIPA
    [POJ 2785] 4 Values whose Sum is 0
    [NOIP 2017] 列队
    [NOIP 2017] 宝藏
    基于Qt Gui的Led控制显示程序
  • 原文地址:https://www.cnblogs.com/kingBook/p/5062539.html
Copyright © 2020-2023  润新知