• unity 远程音频


    using System.Collections;
    using System.Collections.Generic;
    using UnityEditor.SceneManagement;
    using UnityEngine;
    using UnityEngine.Networking;
    
    public class TestLoadAudio : MonoBehaviour {
        void Start () {
            StartCoroutine(GetAudioClip());
        }
    
        IEnumerator GetAudioClip () {
            using (UnityWebRequest www = UnityWebRequestMultimedia.GetAudioClip("https://www.ytmp3.cn/down/76041.mp3", AudioType.MPEG)) {
                yield return www.SendWebRequest();
    
                if (www.isHttpError || www.isNetworkError) {
                    Debug.Log(www.error);
                } else {
                    AudioClip myClip = DownloadHandlerAudioClip.GetContent(www);
    
    
                    var audioSource = gameObject.AddComponent<AudioSource>();
                    audioSource.clip = myClip;
                    audioSource.Play();
                    Debug.Log(myClip);
                }
            }
        }
    }
    
    
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  • 原文地址:https://www.cnblogs.com/kingBook/p/15820335.html
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