• 线程队列(版本1+版本2)


    版本1.
    using System;
    using System.Collections.Generic;
    using System.Linq;
    using System.Text;
    using System.Threading;
    using System.Threading.Tasks;
    
    namespace ClassLibrary1
    {
        public class BaseThread
        {
            public event Action<object> ThreadAction;
            public event Action<object> CompeletedAction;
            public object Parameter { get; set; }
            public void Run()
            {
                ThreadAction?.Invoke(Parameter);
                CompeletedAction?.Invoke(Parameter);
            }
    
        }
        public class ThreadQueue
        {
            public readonly object lockObj = new object();
            public Queue<BaseThread> Queue;
            public ThreadQueue()
            {
                Queue = new Queue<BaseThread>();
            }
            public ThreadQueue(int poolSize)
            {
                Queue = new Queue<BaseThread>(poolSize);
            }
    
            public bool IsEmpty
            {
                get
                {
                    return Queue.Count == 0;
                }
            }
            public void AddQueueItem(BaseThread item)
            {
                Queue.Enqueue(item);
                ThreadPool.QueueUserWorkItem(DoWork, null);
            }
    
            private void DoWork(object state)
            {
                while (true)
                {
                    BaseThread item = null;
    
                    lock (lockObj)
                    {
    
    
                        if (Queue.Count > 0)
                            item = Queue.Dequeue();
    
                        else
                        {
                            return;
                        }
                    }
                    ThreadPool.QueueUserWorkItem(obj =>
                    {
                        (obj as BaseThread).Run();
                    }, item);
    
    
                }
            }
    
        }
        public class Program
        {
    
            public static void Main()
            {
                ThreadQueue workQueue = new ThreadQueue(100);
                for (int i = 1; i<=100; i++)
                {
                    BaseThread th = new BaseThread();
                    th.ThreadAction += a =>
                    {
    
                    };
                    th.CompeletedAction += b =>
                    {
                        Console.Write("队列a执行完成:" + b.ToString() + "
    ");
                    };
                    th.Parameter = i;
                    workQueue.AddQueueItem(th);
                }
                while (!workQueue.IsEmpty)
                {
                    Console.Write("队列正在执行");
                    Thread.Sleep(1000);
                }
                Console.Write("队列执行完必");
                Console.ReadKey();
            }
        }
    }
    2.版本2
    using System.Collections.Generic;
    using System;
    using System.Threading;
    
    /***********多线程的工作队列***************
     * 此工作队列保证线程安全性
     * 
     * 
     * 
     * 
     * *******/
    namespace WorkQueue
    {
        public delegate void RunThread(object threaParameter);
        public delegate void QueueException(Exception ex);
        /// <summary>
        /// 队列用到的实体
        /// </summary>
        public class QueueThreadEntity
        {
            /// <summary>
            /// 队列中每个元素执行的方法
            /// </summary>
            public event RunThread StartThreadHandle;
            /// <summary>
            /// 每个元素执行完毕事件
            /// </summary>
            public event RunThread EndThreadHandle;
            /// <summary>
            /// 执行异常回调函数
            /// </summary>
            public event QueueException EndExceptionHandle;
            /// <summary>
            /// 执行异常函数
            /// </summary>
            public event QueueException StartExceptionHandle;
    
    
            /// <summary>
            /// 线程参数
            /// </summary>
            public object ThreaParameter
            {
                get;
                set;
            }
            internal void Run()
            {
                try
                {
                    StartThreadHandle(ThreaParameter);
                }
                catch (Exception ex)
                {
                    if (StartExceptionHandle != null)
                    {
                        StartExceptionHandle(ex);
                    }
                    else
                    {
                        throw ex;
                    }
                }
                if (EndThreadHandle != null)
                {
                    try
                    {
                        EndThreadHandle(ThreaParameter);
                    }
                    catch (Exception ex)
                    {
                        if (EndExceptionHandle != null)
                        {
                            EndExceptionHandle(ex);
                        }
                        else
                        {
                            throw ex;
                        }
                    }
                }
            }
        }
        public class WorkThreadQueue
        {
            WorkQueue<QueueThreadEntity> wk = null;
            /// <summary>
            /// 
            /// </summary>
            /// <param name="poolSize">线程池的大小</param>
            public WorkThreadQueue(int poolSize)
            {
                wk = new WorkQueue<QueueThreadEntity>(poolSize);
                wk.UserWork += workQueue_UserWork;
            }
            public void AddQueue(QueueThreadEntity entity)
            {
                wk.EnqueueItem(entity);
            }
            private void workQueue_UserWork(object sender, WorkQueue<QueueThreadEntity>.EnqueueEventArgs e)
            {
                var item = e.Item;
                item.Run();
            }
            /// <summary>
            /// 队列处理是否需要单线程顺序执行
            /// ture表示单线程处理队列的T对象
            /// 默认为false,表明按照顺序出队,但是多线程处理item
            /// *****注意不要频繁改变此项****
            /// </summary>
            public bool IsOneThread
            {
    
                get
                {
                    return wk.IsOneThread;
                }
                set
                {
                    wk.IsOneThread = value;
                }
            }
            /// <summary>
            /// 判断队列是否为空
            /// </summary>
            /// <returns></returns>
            public bool IsEmpty()
            {
                return wk.IsEmpty();
            }
    
        }
        public delegate void UserWorkEventHandler<T>(object sender, WorkQueue<T>.EnqueueEventArgs e);
        public class WorkQueue<T>
        {
            private bool IsWorking; //表明处理线程是否正在工作
            private object lockIsWorking = new object();//对IsWorking的同步对象
    
    
            private Queue<T> queue; //实际的队列
            private object lockObj = new object(); //队列同步对象
    
            /// <summary>
            /// 绑定用户需要对队列中的item对象
            /// 施加的操作的事件
            /// </summary>
            public event UserWorkEventHandler<T> UserWork;
    
            public WorkQueue(int n)
            {
                queue = new Queue<T>(n);
            }
    
            public WorkQueue()
            {
                queue = new Queue<T>();
            }
    
            /// <summary>
            /// 谨慎使用此函数,
            /// 只保证此瞬间,队列值为空
            /// </summary>
            /// <returns></returns>
            public bool IsEmpty()
            {
                lock (lockObj)
                {
                    return queue.Count == 0;
                }
            }
    
            private bool isOneThread;
    
            /// <summary>
            /// 队列处理是否需要单线程顺序执行
            /// ture表示单线程处理队列的T对象
            /// 默认为false,表明按照顺序出队,但是多线程处理item
            /// *****注意不要频繁改变此项****
            /// </summary>
            public bool IsOneThread
            {
                get
                {
                    return isOneThread;
                }
                set
                {
                    isOneThread = value;
                }
    
            }
    
    
    
            /// <summary>
            /// 向工作队列添加对象,
            /// 对象添加以后,如果已经绑定工作的事件
            /// 会触发事件处理程序,对item对象进行处理
            /// </summary>
            /// <param name="item">添加到队列的对象</param>
            public void EnqueueItem(T item)
            {
                lock (lockObj)
                {
                    queue.Enqueue(item);
                }
    
                lock (lockIsWorking)
                {
                    //if (!IsWorking)
                    {
                        //IsWorking = true;
                        ThreadPool.QueueUserWorkItem(doUserWork);
                    }
                }
            }
            /// <summary>
            /// 处理队列中对象的函数
            /// </summary>
            /// <param name="o"></param>
            private void doUserWork(object o)
            {
                try
                {
                    T item;
    
                    while (true)
                    {
                        lock (lockObj)
                        {
                            if (queue.Count > 0)
                            {
                                item = queue.Dequeue();
                            }
                            else
                            {
                                return;
                            }
                        }
                        if (!item.Equals(default(T)))
                        {
    
                            if (isOneThread)
                            {
                                UserWork?.Invoke(this, new EnqueueEventArgs(item));
                            }
                            else
                            {
                                int i = 0;
                                ThreadPool.QueueUserWorkItem(obj =>
                                {
                                    UserWork?.Invoke(this, new EnqueueEventArgs(obj));
                                }, item);
                            }
    
    
                        }
    
                    }
                }
                finally
                {
                    lock (lockIsWorking)
                    {
                        IsWorking = false;
                    }
    
                }
            }
    
            /// <summary>
            /// UserWork事件的参数,包含item对象
            /// </summary>
            public class EnqueueEventArgs : EventArgs
            {
                public T Item { get; private set; }
                public EnqueueEventArgs(object item)
                {
                    try
                    {
                        Item = (T)item;
                    }
                    catch (Exception)
                    {
    
                        throw new InvalidCastException("object to T 转换失败");
                    }
                }
            }
        }
    }
    using System;
    using System.Collections.Generic;
    using System.Linq;
    using System.Text;
    using System.Threading;
    using System.Threading.Tasks;
    using WorkQueue;
    
    namespace ConsoleApplication47
    {
        class Program
        {
            static void Main(string[] args)
            {//实例并设置线程池的大小
                WorkThreadQueue queue = new WorkThreadQueue(10);
    
                for (var i = 1; i <= 100; i++)
                {
                    //队列中的线程对象
                    QueueThreadEntity entity = new QueueThreadEntity();
                    entity.ThreaParameter = i;
                    //队列中每个元素执行的函数
                    entity.StartThreadHandle += (a) =>
                    {
                        
                        //Console.Write("当前参数为:" + a.ToString() + "
    ");
                    };
                    //队列中每个元素执行完毕的函数
                    entity.EndThreadHandle += (a) =>
                    {
                        Console.Write("队列a执行完成:" + a.ToString() + "
    ");
                    };
                    //将线程插入到队列
                    queue.AddQueue(entity);
                }
                while (!queue.IsEmpty())
                {
                    Console.Write("队列正在执行");
                    Thread.Sleep(1000);
                }
                Console.Write("队列执行完必");
    
    
                Console.ReadKey();
            }
        }
    }
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  • 原文地址:https://www.cnblogs.com/kexb/p/6115935.html
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