NSKeyedArchiver和NSKeydUnarchiver
1.参考
参考自:
http://blog.csdn.net/xiaominghimi/article/details/6948046
2.NSKeyedArchiver
1 -(void) testNSKeyedArchiver
2 {
3 // define game data 1
4 NSString *stringGameData1 = @"游戏数据1";
5 // define game data 2
6 NSString *stringGameData2 = @"游戏数据2";
7 // get game data
8 NSArray *arrayGameData = [NSArray arrayWithObjects: stringGameData1, stringGameData2, nil];
9 // get directory
10 NSString *stringPath = [NSSearchPathForDirectoriesInDomains(NSDocumentDirectory, NSUserDomainMask, YES) objectAtIndex: 0];
11 // get file name
12 NSString *stringFileName = [stringPath stringByAppendingPathComponent: @"FileTestNSKeyedArchiver"];
13 // failed to archive
14 if(![NSKeyedArchiver archiveRootObject: arrayGameData toFile: stringFileName]) {
15 CCLOG(@"testNSKeyedArchiver error");
16 }
17 // archive successfully
18 else {
19 CCLOG(@"%@", stringFileName);
20 }
21 }
3.NSKeyedUnarchiver
1 -(void) testNSKeyedUnarchiver
2 {
3 // get directory
4 NSString *stringPath = [NSSearchPathForDirectoriesInDomains(NSDocumentDirectory, NSUserDomainMask, YES) objectAtIndex: 0];
5 // get file name
6 NSString *stringFileName = [stringPath stringByAppendingPathComponent: @"FileTestNSKeyedArchiver"];
7 // get game data
8 NSArray *arrayGameData = [NSKeyedUnarchiver unarchiveObjectWithFile: stringFileName];
9 // get game data 1
10 NSString *stringGameData1 = [arrayGameData objectAtIndex: 0];
11 // get game data 2
12 NSString *stringGameData2 = [arrayGameData objectAtIndex: 1];
13 // output game data
14 CCLOG(@"%@ %@", stringGameData1, stringGameData2);
15 }