• cocos2d翻牌效果实现


    翻牌效果

    1.mac录制视频
        可以使用QuickTime Player方便地录制视频
    2.核心代码
    1 [CCOrbitCamera actionWithDuration:1.3 radius:1 deltaRadius:0 angleZ:0 deltaAngleZ:-90 angleX:0 deltaAngleX:0];
        转自 cocos2d 如何实现 翻牌效果
    3.测试代码
     1 -(void) testFlipCard
     2 {
     3     // create a sprite
     4     CCSprite *sprite1 = [CCSprite spriteWithFile: @"c1.png"];
     5     // set position of the sprite
     6     [sprite1 setPosition: ccp(240.0f, 160.0f)];
     7     // create an action
     8     id actionFunc1 = [CCSequence actions: [CCDelayTime actionWithDuration: 0.5f], [CCCallFuncN actionWithTarget: self selector: @selector(testFlipCardCallFunc1:)], [CCDelayTime actionWithDuration: 1.0f], [CCCallFuncN actionWithTarget: self selector: @selector(testFlipCardCallFunc2:)], [CCDelayTime actionWithDuration: 0.5f], nil];
     9     id actionFlip1 = [CCOrbitCamera actionWithDuration: 2.0f radius: 1.0f deltaRadius: 0.0f angleZ: 0.0f deltaAngleZ: -360.0f angleX: 0.0f deltaAngleX: 0.0f];
    10     id actionForever1 = [CCRepeatForever actionWithAction: [CCSpawn actions: actionFunc1, actionFlip1, nil]];
    11     // run action
    12     [sprite1 runAction: actionForever1];
    13     // add the sprite to the layer
    14     [self addChild: sprite1];
    15     
    16     // create a sprite
    17     CCSprite *sprite2 = [CCSprite spriteWithFile: @"c0.png"];
    18     // set position of the sprite
    19     [sprite2 setPosition: ccp(240.0f, 160.0f)];
    20     // hide sprite 2
    21     [sprite2 setVisible: NO];
    22     // create an action
    23     id actionFunc2 = [CCSequence actions: [CCDelayTime actionWithDuration: 0.5f], [CCCallFuncN actionWithTarget: self selector: @selector(testFlipCardCallFunc2:)], [CCDelayTime actionWithDuration: 1.0f], [CCCallFuncN actionWithTarget: self selector: @selector(testFlipCardCallFunc1:)], nil];
    24     id actionFlip2 = [CCOrbitCamera actionWithDuration: 2.0f radius: 1.0f deltaRadius: 0.0f angleZ: 0.0f deltaAngleZ: -360.0f angleX: 0.0f deltaAngleX: 0.0f];
    25     id actionForever2 = [CCRepeatForever actionWithAction: [CCSpawn actions: actionFunc2, actionFlip2, nil]];
    26     // run action
    27     [sprite2 runAction: actionForever2];
    28     // add the sprite to the layer
    29     [self addChild: sprite2];
    30 }
    31 
    32 -(void) testFlipCardCallFunc1 : (id) node
    33 {
    34     [node setVisible: NO];
    35 }
    36 
    37 -(void) testFlipCardCallFunc2 : (id) node
    38 {
    39     [node setVisible: YES];
    40 }
    4.测试效果


    本打算上传视频的,已经录制好了,但是还没有找到比较好的上传方法,先上传图片吧
  • 相关阅读:
    68
    56
    Django manager 命令笔记
    Django 执行 manage 命令方式
    Django 连接 Mysql (8.0.16) 失败
    Python django 安装 mysqlclient 失败
    H.264 SODB RBSP EBSP的区别
    FFmpeg—— Bitstream Filters 作用
    MySQL 远程连接问题 (Windows Server)
    MySQL 笔记
  • 原文地址:https://www.cnblogs.com/ketmales/p/2877898.html
Copyright © 2020-2023  润新知