• pygame写俄罗斯方块


    代码搬运修改自python编写俄罗斯方块 更新时间:2020年03月13日 09:39:17 作者:勤勉之

    from tkinter import *
    from random import *
    import threading
    from tkinter.messagebox import showinfo
    import threading
    from time import sleep
    
    
    class BrickGame(object):
        # 是否开始
        start = True
        # 是否到达底部
        isDown = True
    
        # 窗体
        window = None
        # frame
        frame1 = None
        frame2 = None
    
        # 按钮
        btnStart = None
    
        # 绘图类
        canvas = None
        canvas1 = None
    
        # 标题
        title = "BrickGame"
        # 宽和高
        width = 450
        height = 670
    
        # 行和列
        rows = 20
        cols = 10
    
        # 下降方块的线程
        downThread = None
    
        # 几种方块
        brick = [
    
            [
                [
                    [1, 1, 1],
                    [0, 0, 1],
                    [0, 0, 0]
                ],
                [
                    [0, 0, 1],
                    [0, 0, 1],
                    [0, 1, 1]
                ],
                [
                    [0, 0, 0],
                    [1, 0, 0],
                    [1, 1, 1]
                ],
                [
                    [1, 1, 0],
                    [1, 0, 0],
                    [1, 0, 0]
                ]
            ],
            [
                [
                    [0, 0, 0],
                    [0, 1, 1],
                    [0, 1, 1]
                ],
                [
                    [0, 0, 0],
                    [0, 1, 1],
                    [0, 1, 1]
                ],
                [
                    [0, 0, 0],
                    [0, 1, 1],
                    [0, 1, 1]
                ],
                [
                    [0, 0, 0],
                    [0, 1, 1],
                    [0, 1, 1]
                ]
            ],
            [
                [
                    [1, 1, 1],
                    [0, 1, 0],
                    [0, 1, 0]
                ],
                [
                    [0, 0, 1],
                    [1, 1, 1],
                    [0, 0, 1]
                ],
                [
                    [0, 1, 0],
                    [0, 1, 0],
                    [1, 1, 1]
                ],
                [
                    [1, 0, 0],
                    [1, 1, 1],
                    [1, 0, 0]
                ]
            ],
            [
                [
                    [0, 1, 0],
                    [0, 1, 0],
                    [0, 1, 0]
                ],
                [
                    [0, 0, 0],
                    [1, 1, 1],
                    [0, 0, 0]
                ],
                [
                    [0, 1, 0],
                    [0, 1, 0],
                    [0, 1, 0]
                ],
                [
                    [0, 0, 0],
                    [1, 1, 1],
                    [0, 0, 0]
                ]
            ]
        ]
    
        # 当前的方块
        curBrick = None
        # 当前方块数组
        arr = None
        arr1 = None
        # 当前方块形状
        shape = -1
        # 当前方块的行和列(最左上角)
        curRow = -10
        curCol = -10
    
        # 背景
        back = list()
        # 格子
        gridBack = list()
        preBack = list()
    
        # 初始化
        def init(self):
    
            for i in range(0, self.rows):
                self.back.insert(i, list())
                self.gridBack.insert(i, list())
    
            for i in range(0, self.rows):
    
                for j in range(0, self.cols):
                    self.back[i].insert(j, 0)
                    self.gridBack[i].insert(j, self.canvas.create_rectangle(30 * j, 30 * i, 30 * (j + 1), 30 * (i + 1),
                                                                            fill="black"))
    
            for i in range(0, 3):
                self.preBack.insert(i, list())
    
            for i in range(0, 3):
    
                for j in range(0, 3):
                    self.preBack[i].insert(j, self.canvas1.create_rectangle(30 * j, 30 * i, 30 * (j + 1), 30 * (i + 1),
                                                                            fill="black"))
    
        # 绘制游戏的格子
        def drawRect(self):
    
            for i in range(0, self.rows):
    
                for j in range(0, self.cols):
    
                    if self.back[i][j] == 1:
    
                        self.canvas.itemconfig(self.gridBack[i][j], fill="blue", outline="white")
    
                    elif self.back[i][j] == 0:
    
                        self.canvas.itemconfig(self.gridBack[i][j], fill="black", outline="white")
    
            # 绘制预览方块
            for i in range(0, len(self.arr1)):
    
                for j in range(0, len(self.arr1[i])):
    
                    if self.arr1[i][j] == 0:
    
                        self.canvas1.itemconfig(self.preBack[i][j], fill="black", outline="white")
    
                    elif self.arr1[i][j] == 1:
    
                        self.canvas1.itemconfig(self.preBack[i][j], fill="orange", outline="white")
    
            # 绘制当前正在运动的方块
            if self.curRow != -10 and self.curCol != -10:
    
                for i in range(0, len(self.arr)):
    
                    for j in range(0, len(self.arr[i])):
    
                        if self.arr[i][j] == 1:
                            self.canvas.itemconfig(self.gridBack[self.curRow + i][self.curCol + j], fill="blue",
                                                   outline="white")
    
            # 判断方块是否已经运动到达底部
            if self.isDown:
    
                for i in range(0, 3):
    
                    for j in range(0, 3):
    
                        if self.arr[i][j] != 0:
                            self.back[self.curRow + i][self.curCol + j] = self.arr[i][j]
    
                # 判断整行消除
                self.removeRow()
    
                # 判断是否死了
                self.isDead()
    
                # 获得下一个方块
                self.getCurBrick()
    
        # 判断是否有整行需要消除
        def removeRow(self):
    
            for i in range(0, self.rows):
    
                tag1 = True
                for j in range(0, self.cols):
    
                    if self.back[i][j] == 0:
                        tag1 = False
                        break
    
                if tag1 == True:
    
                    # 从上向下挪动
                    for m in range(i - 1, 0, -1):
    
                        for n in range(0, self.cols):
                            self.back[m + 1][n] = self.back[m][n]
    
        # 获得当前的方块
        def getCurBrick(self):
    
            self.curBrick = randint(0, len(self.brick) - 1)
            self.shape = 0
            # 当前方块数组
            self.arr = self.brick[self.curBrick][self.shape]
            self.arr1 = self.arr
    
            self.curRow = 0
            self.curCol = 1
    
            # 是否到底部为False
            self.isDown = False
    
        # 监听键盘输入
        def onKeyboardEvent(self, event):
    
            # 未开始,不必监听键盘输入
            if self.start == False:
                return
    
            # 记录原来的值
            tempCurCol = self.curCol
            tempCurRow = self.curRow
            tempShape = self.shape
            tempArr = self.arr
            direction = -1
    
            if event.keycode == 37:
    
                # 左移
                self.curCol -= 1
                direction = 1
            elif event.keycode == 38:
                # 变化方块的形状
                self.shape += 1
                direction = 2
    
                if self.shape >= 4:
                    self.shape = 0
                self.arr = self.brick[self.curBrick][self.shape]
            elif event.keycode == 39:
    
                direction = 3
                # 右移
                self.curCol += 1
            elif event.keycode == 40:
    
                direction = 4
                # 下移
                self.curRow += 1
    
            if self.isEdge(direction) == False:
                self.curCol = tempCurCol
                self.curRow = tempCurRow
                self.shape = tempShape
                self.arr = tempArr
    
            self.drawRect()
    
            return True
    
        # 判断当前方块是否到达边界
        def isEdge(self, direction):
    
            tag = True
    
            # 向左,判断边界
            if direction == 1:
    
                for i in range(0, 3):
    
                    for j in range(0, 3):
    
                        if self.arr[j][i] != 0 and (
                                self.curCol + i < 0 or self.back[self.curRow + j][self.curCol + i] != 0):
                            tag = False
                            break
            # 向右,判断边界
            elif direction == 3:
    
                for i in range(0, 3):
    
                    for j in range(0, 3):
    
                        if self.arr[j][i] != 0 and (
                                self.curCol + i >= self.cols or self.back[self.curRow + j][self.curCol + i] != 0):
                            tag = False
                            break
            # 向下,判断底部
            elif direction == 4:
    
                for i in range(0, 3):
    
                    for j in range(0, 3):
    
                        if self.arr[i][j] != 0 and (
                                self.curRow + i >= self.rows or self.back[self.curRow + i][self.curCol + j] != 0):
                            tag = False
                            self.isDown = True
                            break
            # 进行变形,判断边界
            elif direction == 2:
    
                if self.curCol < 0:
                    self.curCol = 0
    
                if self.curCol + 2 >= self.cols:
                    self.curCol = self.cols - 3
    
                if self.curRow + 2 >= self.rows:
                    self.curRow = self.curRow - 3
    
            return tag
    
        # 方块向下移动
        def brickDown(self):
    
            while True:
    
                if self.start == False:
                    print("exit thread")
                    break
    
                tempRow = self.curRow
                self.curRow += 1
    
                if self.isEdge(4) == False:
                    self.curRow = tempRow
    
                self.drawRect()
    
                # 每一秒下降一格
                sleep(1)
    
                # 点击开始
    
        def clickStart(self):
    
            self.start = True
    
            for i in range(0, self.rows):
    
                for j in range(0, self.cols):
                    self.back[i][j] = 0
                    self.canvas.itemconfig(self.gridBack[i][j], fill="black", outline="white")
    
            for i in range(0, len(self.arr)):
    
                for j in range(0, len(self.arr[i])):
                    self.canvas1.itemconfig(self.preBack[i][j], fill="black", outline="white")
    
            self.getCurBrick()
            self.drawRect()
    
            self.downThread = threading.Thread(target=self.brickDown, args=())
            self.downThread.start()
    
            # 判断是否死了
    
        def isDead(self):
    
            for j in range(0, len(self.back[0])):
    
                if self.back[0][j] != 0:
                    showinfo("提示", "你挂了,再来一盘吧!")
                    self.start = False
                    break
    
        # 运行
        def __init__(self):
    
            self.window = Tk()
            self.window.title(self.title)
            self.window.minsize(self.width, self.height)
            self.window.maxsize(self.width, self.height)
    
            self.frame1 = Frame(self.window, width=300, height=600, bg="black")
            self.frame1.place(x=20, y=30)
    
            self.frame2 = Frame(self.window, width=90, height=90, bg="black")
            self.frame2.place(x=340, y=60)
    
            self.canvas = Canvas(self.frame1, width=300, height=600, bg="black")
            self.canvas1 = Canvas(self.frame2, width=90, height=90, bg="black")
    
            self.btnStart = Button(self.window, text="开始", command=self.clickStart)
            self.btnStart.place(x=340, y=400, width=80, height=25)
    
            self.init()
    
            # 获得当前的方块
            self.getCurBrick()
    
            # 按照数组,绘制格子
            self.drawRect()
    
            self.canvas.pack()
            self.canvas1.pack()
    
            # 监听键盘事件
            self.window.bind("<KeyPress>", self.onKeyboardEvent)
    
            # 启动方块下落线程
            self.downThread = threading.Thread(target=self.brickDown, args=())
            self.downThread.start()
    
            self.window.mainloop()
    
            self.start = False
    
        pass
    
    
    if __name__ == '__main__':
        brickGame = BrickGame()```
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  • 原文地址:https://www.cnblogs.com/kenneth2012/p/14057722.html
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