• Android消息机制不完全解析(上)



        Handler和Message是Android开发者常用的两个API,我一直对于它的内部实现比较好奇,所以用空闲的时间,阅读了一下他们的源码。

       相关的Java Class:
    • android.os.Message
    • android.os.MessageQueue
    • android.os.Looper
    • android.os.Handler
        相关的C++ Class:
    • android.NativeMessageQueue
    • android.Looper
    • android.LooperCallback
    • android.SimpleLooperCallback
    • android.Message
    • android.MessageHandler

    首先,来看看这些类之间的关系:


    首先,让我们从相对简单的java实现开始看起:

    Message

        Message类可以说是最简单的,主要提供了一些成员,用以保存消息数据。
        public int what;//用以表示消息类别
    
        public int arg1;//消息数据
    
        public int arg2;//消息数据
    
        public Object obj;//消息数据
        
        /*package*/ long when;//消息应该被处理的时间
        
        /*package*/ Bundle data;//消息数据
        
        /*package*/ Handler target;//处理这个消息的handler
        
        /*package*/ Runnable callback;//回调函数
        
        // sometimes we store linked lists of these things
        /*package*/ Message next;//形成链表,保存Message实例

        值得一提的是,Android提供了一个简单,但是有用的消息池,对于Message这种使用频繁的类型,可以有效的减少内存申请和释放的次数,提高性能。
        private static final Object sPoolSync = new Object();
        private static Message sPool;
        private static int sPoolSize = 0;
    
        private static final int MAX_POOL_SIZE = 50;

        /**
         * Return a new Message instance from the global pool. Allows us to
         * avoid allocating new objects in many cases.
         */
        public static Message obtain() {
            synchronized (sPoolSync) {
                if (sPool != null) {//消息池不为空,则从消息池中获取实例
                    Message m = sPool;
                    sPool = m.next;
                    m.next = null;
                    sPoolSize--;
                    return m;
                }
            }
            return new Message();
        }
    
        /**
         * Return a Message instance to the global pool.  You MUST NOT touch
         * the Message after calling this function -- it has effectively been
         * freed.
         */
        public void recycle() {
            clearForRecycle();
    
            synchronized (sPoolSync) {
                if (sPoolSize < MAX_POOL_SIZE) {//消息池大小未满,则放入消息池
                    next = sPool;
                    sPool = this;
                    sPoolSize++;
                }
            }
        }
        /*package*/ void clearForRecycle() {
            flags = 0;
            what = 0;
            arg1 = 0;
            arg2 = 0;
            obj = null;
            replyTo = null;
            when = 0;
            target = null;
            callback = null;
            data = null;
        }

        小结:
    1. Message的核心在于它的数据域,Handler根据这些内容来识别和处理消息
    2. 应该使用Message.obtain(或者Handler.obtainMessage)函数获取message实例

    Handler

        首先看看构造函数:

        public interface Callback {
            public boolean handleMessage(Message msg);
        }
        public Handler() {
            this(null, false);
        }
        public Handler(Callback callback, boolean async) {
            if (FIND_POTENTIAL_LEAKS) {
                final Class<? extends Handler> klass = getClass();
                if ((klass.isAnonymousClass() || klass.isMemberClass() || klass.isLocalClass()) &&
                        (klass.getModifiers() & Modifier.STATIC) == 0) {
                    Log.w(TAG, "The following Handler class should be static or leaks might occur: " +
                        klass.getCanonicalName());
                }
            }
    
            mLooper = Looper.myLooper();
            if (mLooper == null) {
                throw new RuntimeException(
                    "Can't create handler inside thread that has not called Looper.prepare()");
            }
            mQueue = mLooper.mQueue;
            mCallback = callback; //使用Callback可以拦截Handler处理消息,之后会在dispatchMessage函数中,大展身手
            mAsynchronous = async;//设置handler的消息为异步消息,暂时先无视这个变量
        }

        Handler的构造函数最主要的就是初始化成员变量:mLooper和mQueue。 这边需要注意的一个问题是:Looper.myLooper()不能返回null,否则抛出RuntimeExeception。稍后详解Looper.myLooper();函数在何种情况下会抛出异常。


        Handler.obtainMessage系列的函数都会调用Message类中对应的静态方法,从消息池中获取一个可用的消息实例。典型实现如下:

        public final Message obtainMessage()
        {
            return Message.obtain(this);
        }
    


        Handler.post系列和send系列函数最终都会调用enqueueMessage函数,把message入列,不同之处在于post系列函数会以Runable参数构建一个Message实例。

         private static Message getPostMessage(Runnable r) {
            Message m = Message.obtain();
            m.callback = r;//一会我们会看到callback非空的message和callback为空的mesage在处理时的差异
            return m;
        }
    
        public final boolean post(Runnable r)
        {
           return  sendMessageDelayed(getPostMessage(r), 0);
        }
    
        public final boolean sendMessage(Message msg)
        {
            return sendMessageDelayed(msg, 0);
        }
    
        public final boolean sendMessageDelayed(Message msg, long delayMillis)
        {
            if (delayMillis < 0) {
                delayMillis = 0;
            }
            return sendMessageAtTime(msg, SystemClock.uptimeMillis() + delayMillis);
        }
    
        public boolean sendMessageAtTime(Message msg, long uptimeMillis) {
            MessageQueue queue = mQueue;
            if (queue == null) {
                RuntimeException e = new RuntimeException(
                        this + " sendMessageAtTime() called with no mQueue");
                Log.w("Looper", e.getMessage(), e);
                return false;
            }
            return enqueueMessage(queue, msg, uptimeMillis);
        }
    
        //最终都会调用这个函数,把message入列
        private boolean enqueueMessage(MessageQueue queue, Message msg, long uptimeMillis) {
            msg.target = this;
            if (mAsynchronous) {
                msg.setAsynchronous(true);//Handler的mAsynchronous属性,决定了msg是否为asynchronous,稍后在MessageQueue.next函数中,可以看到asynchronous对于消息处理的影响        }
            return queue.enqueueMessage(msg, uptimeMillis);
        }

        除了这些之外,Handler还提供了hasMessage系列和removeMessages系列函数用以管理Handler对应的MessageQueue中的消息。


        接下来主角登场,Handler.dispatchMessage:

        private static void handleCallback(Message message) {
            message.callback.run();
        }
        /**
         * Subclasses must implement this to receive messages.
         */
        public void handleMessage(Message msg) {
        }
        
        /**
         * Handle system messages here.
         */
        public void dispatchMessage(Message msg) {
            if (msg.callback != null) {//message的callback不为null,则执行
                handleCallback(msg);
            } else {
                if (mCallback != null) {//如果Hanlder的mCallback成员不为null,则调用
                    if (mCallback.handleMessage(msg)) {//如果handleMessage返回值为true,则拦截消息
                        return;
                    }
                }
                handleMessage(msg);//处理消息
            }
        }

        注释应该比较清楚,不多说。 小结:

    1.  Handler类最为核心的函数是enqueueMessage和dispatcherMessage,前者把待处理的消息放入MessageQueue,而Looper调用后者来处理从MessageQueue获取的消息。
    2.  callback不为null(通过post系列函数添加到消息队列中)的message无法被拦截,而callback为null的函数可以被Handler的mCallback拦截


    Looper

        同样从构造函数看起:
        private Looper(boolean quitAllowed) {
            mQueue = new MessageQueue(quitAllowed);//每个Looper有一个MessageQueue
            mRun = true;
            mThread = Thread.currentThread();
        }
         ** Initialize the current thread as a looper.
          * This gives you a chance to create handlers that then reference
          * this looper, before actually starting the loop. Be sure to call
          * {@link #loop()} after calling this method, and end it by calling
          * {@link #quit()}.
          */
        public static void prepare() {
            prepare(true);//后台线程的looper都允许退出
        }
    
        private static void prepare(boolean quitAllowed) {
            if (sThreadLocal.get() != null) {
                throw new RuntimeException("Only one Looper may be created per thread");//每个线程只能有一个Looper
            }
            sThreadLocal.set(new Looper(quitAllowed));//把实例保存到TLS(Thread Local Save),仅有每个线程访问自己的Looper
        }
    
        /**
         * Initialize the current thread as a looper, marking it as an
         * application's main looper. The main looper for your application
         * is created by the Android environment, so you should never need
         * to call this function yourself.  See also: {@link #prepare()}
         */
        public static void prepareMainLooper() {
            prepare(false);//主线程的lopper不可以退出
            synchronized (Looper.class) {
                if (sMainLooper != null) {
                    throw new IllegalStateException("The main Looper has already been prepared.");
                }
                sMainLooper = myLooper();
            }
        }
        因为是私有的构造函数,所以理论上来说只能通过prepare和prepareMainLooper两个函数来实例化Looper,但是google的注释也说的很清楚:prepareMainLooper()应该由系统调用(有兴趣的同学可以去看看AtivityThread类的main函数),所以,应用开发者可以使用的只剩下prepare函数。
        好了,Looper的实例是构造出来,但是如何获取构造出来的实例呢?
        /** Returns the application's main looper, which lives in the main thread of the application.
         */
        public static Looper getMainLooper() {
            synchronized (Looper.class) {
                return sMainLooper;
            }
        }
        /**
         * Return the Looper object associated with the current thread.  Returns
         * null if the calling thread is not associated with a Looper.
         */
        public static Looper myLooper() {
            return sThreadLocal.get();
        }
         现在,我们应该知道如何防止Handler实例化的时候,抛出RuntimeException:在守护线程中实例化Handler之前,需要先调用Looper.perpare函数来构造Looper实例。

         然后,重头戏来了: 
        /**
         * Quits the looper.
         *
         * Causes the {@link #loop} method to terminate as soon as possible.
         */
        public void quit() {
            mQueue.quit();
        }
    
        /**
         * Run the message queue in this thread. Be sure to call
         * {@link #quit()} to end the loop.
         */
        public static void loop() {
            final Looper me = myLooper();
            if (me == null) {//调用looper之前,需要先调用perpare,否则您懂的...
                throw new RuntimeException("No Looper; Looper.prepare() wasn't called on this thread.");
            }
            final MessageQueue queue = me.mQueue;
    
            // Make sure the identity of this thread is that of the local process,
            // and keep track of what that identity token actually is.
            Binder.clearCallingIdentity();//不太明白这个函数,但不是重点可以无视
            final long ident = Binder.clearCallingIdentity();
    
            for (;;) {
                Message msg = queue.next(); // might block 获取一个下一个消息,如果当前没有要处理的消息,则block,之后我们会看到这个API的实现
                if (msg == null) {//调用了MessgeQueu的quit函数后,MessageQueue.next会返回null
                    // No message indicates that the message queue is quitting.
                    return;
                }
    
                // This must be in a local variable, in case a UI event sets the logger
                Printer logging = me.mLogging;
                if (logging != null) {//借助logging我们可以打印Looper中处理的消息
                    logging.println(">>>>> Dispatching to " + msg.target + " " +
                            msg.callback + ": " + msg.what);
                }
    
                msg.target.dispatchMessage(msg);//调用handler处理消息
    
                if (logging != null) {
                    logging.println("<<<<< Finished to " + msg.target + " " + msg.callback);
                }
    
                // Make sure that during the course of dispatching the
                // identity of the thread wasn't corrupted.
                final long newIdent = Binder.clearCallingIdentity();//选择性无视
                if (ident != newIdent) {
                    Log.wtf(TAG, "Thread identity changed from 0x"
                            + Long.toHexString(ident) + " to 0x"
                            + Long.toHexString(newIdent) + " while dispatching to "
                            + msg.target.getClass().getName() + " "
                            + msg.callback + " what=" + msg.what);
                }
    
                msg.recycle();//回收消息到消息池
            }
        }
        Looper.loop()函数是Looper类的核心函数,主要循环进行两个操作:
    1. 从MessageQueue中获取一个消息,当前没有消息需要处理时,则block
    2. 调用message的Handler(target)处理消息
        基本上,我们可以把Looper理解为一个死循环,Looper开始work以后,线程就进入了以消息为驱动的工作模型。

        小结:
    1. 每个线程最多可以有一个Looper。
    2. 每个Looper有且仅有一个MessageQueue
    3. 每个Handler关联一个MessageQueue,由该MessageQueue关联的Looper执行(调用Hanlder.dispatchMessage)
    4. 每个MessageQueue可以关联任意多个Handler
    5. Looper API的调用顺序:Looper.prepare >> Looper.loop >> Looper.quit
    6. Looper的核心函数是Looper.loop,一般loop不会返回,直到线程退出,所以需要线程完成某个work时,请发送消息给Message(或者说Handler)

    MessageQueue

        
        MessageQueue类是唯一包含native函数的类,我们先大致看一下,稍后C++的部分在详细解释:
        private native void nativeInit();    //初始化
        private native void nativeDestroy(); //销毁
        private native void nativePollOnce(int ptr, int timeoutMillis); //等待timeoutMillis指定的时间
        private native void nativeWake(int ptr);//唤醒nativePollOnce的等待

        然后,我们再从构造函数看起:
        
        Message mMessages;//数据域mMessages的类型虽然是Message,但是因为Message.next数据域的原因,其实mMessage是链表的第一个元素
    
        MessageQueue(boolean quitAllowed) {
            mQuitAllowed = quitAllowed;
            nativeInit();//初始化nativeMessageQueue
        }
        对应的,在销毁的时候:
        @Override
        protected void finalize() throws Throwable {
            try {
                nativeDestroy();//销毁nativeMessageQueue
            } finally {
                super.finalize();
            }
        }
        
        此外,MessageQueue提供了一组函数(e.g. hasMessage, removeMessage)来查询和移除待处理的消息,我们在前面的Handler类上看到的对应函数的实现就是调用这组函数。

        接下来,看看enqueueMessage函数,Handler函数就是调用这个函数把message放到MessageQueue中:
        final boolean enqueueMessage(Message msg, long when) {
            if (msg.isInUse()) {//检查msg是否在使用中,一会我们可以看到MessageQueue.next()在返回前通过Message.makeInUse函数设置msg为使用状态,而我们之前看到过Looper.loop中通过调用调用Message.recycle(),把Message重置为未使用的状态。
                throw new AndroidRuntimeException(msg + " This message is already in use.");
            }
            if (msg.target == null) {//msg必须知道由那个Handler负责处理它
                throw new AndroidRuntimeException("Message must have a target.");
            }
    
            boolean needWake;
            synchronized (this) {
                if (mQuiting) {//如果已经调用MessageQueue.quit,那么不再接收新的Message
                    RuntimeException e = new RuntimeException(
                            msg.target + " sending message to a Handler on a dead thread");
                    Log.w("MessageQueue", e.getMessage(), e);
                    return false;
                }
    
                msg.when = when;
                Message p = mMessages;
                if (p == null || when == 0 || when < p.when) {//插到列表头
                    // New head, wake up the event queue if blocked.
                    msg.next = p;
                    mMessages = msg;
                    needWake = mBlocked;//当前MessageQueue处于block状态,所以需要唤醒
                } else {
                    // Inserted within the middle of the queue.  Usually we don't have to wake
                    // up the event queue unless there is a barrier at the head of the queue
                    // and the message is the earliest asynchronous message in the queue.
                    needWake = mBlocked && p.target == null && msg.isAsynchronous();//当且仅当MessageQueue因为Sync Barrier而block,并且msg为异步消息时,唤醒。 关于msg.isAsyncChronous(),请回去看看Handler.enqueueMessage函数和构造函数
                    Message prev;
                    for (;;) {// 根据when的大小顺序,插入到合适的位置
                        prev = p;
                        p = p.next;
                        if (p == null || when < p.when) {
                            break;
                        }
                        if (needWake && p.isAsynchronous()) {//如果在插入位置以前,发现异步消息,则不需要唤醒
                            needWake = false;
                        }
                    }
                    msg.next = p; // invariant: p == prev.next
                    prev.next = msg;
                }
            }
            if (needWake) {
                nativeWake(mPtr);//唤醒nativeMessageQueue
            }
            return true;
        }
     
        final void quit() {
            if (!mQuitAllowed) {//UI线程的Looper消息队列不可退出
                throw new RuntimeException("Main thread not allowed to quit.");
            }
    
    
            synchronized (this) {
                if (mQuiting) {
                    return;
                }
                mQuiting = true;
            }
            nativeWake(mPtr);//唤醒nativeMessageQueue
        }
        关于sync barrier,再补充点解释: sync barrier是起到了一个阻塞器的作用,它可以阻塞when>它(即执行时间比它晚)的同步消息的执行,但不影响异步消息。sync barrier的特征是targe为null,所以它只能被remove,无法被执行。MessageQueue提供了下面两个函数来控制MessageQueue中的sync barrier(如何觉得sync barrier和异步消息难以理解的话,选择性无视就好,因为它们不妨碍我们理解Android消息机制的原理):
        final int enqueueSyncBarrier(long when) {
            // Enqueue a new sync barrier token.
            // We don't need to wake the queue because the purpose of a barrier is to stall it.
            synchronized (this) {
                final int token = mNextBarrierToken++;
                final Message msg = Message.obtain();
                msg.arg1 = token;
    
                Message prev = null;
                Message p = mMessages;
                if (when != 0) {
                    while (p != null && p.when <= when) {
                        prev = p;
                        p = p.next;
                    }
                }
                if (prev != null) { // invariant: p == prev.next
                    msg.next = p;
                    prev.next = msg;
                } else {
                    msg.next = p;
                    mMessages = msg;
                }
                return token;
            }
        }
    
        final void removeSyncBarrier(int token) {
            // Remove a sync barrier token from the queue.
            // If the queue is no longer stalled by a barrier then wake it.
            final boolean needWake;
            synchronized (this) {
                Message prev = null;
                Message p = mMessages;
                while (p != null && (p.target != null || p.arg1 != token)) {
                    prev = p;
                    p = p.next;
                }
                if (p == null) {
                    throw new IllegalStateException("The specified message queue synchronization "
                            + " barrier token has not been posted or has already been removed.");
                }
                if (prev != null) {
                    prev.next = p.next;
                    needWake = false;
                } else {
                    mMessages = p.next;
                    needWake = mMessages == null || mMessages.target != null;//其实我觉得这边应该是needWake = mMessages != null && mMessages.target != null
                }
                p.recycle();
            }
            if (needWake) {
                nativeWake(mPtr);//有需要的话,唤醒nativeMessageQueue
            }
        }

        重头戏又来了:
      final Message next() {
            int pendingIdleHandlerCount = -1; // -1 only during first iteration
            int nextPollTimeoutMillis = 0;
    
            for (;;) {
                if (nextPollTimeoutMillis != 0) {
                    Binder.flushPendingCommands();//不太理解,选择性无视
                }
                nativePollOnce(mPtr, nextPollTimeoutMillis);//等待nativeMessageQueue返回,最多等待nextPollTimeoutMillis毫秒
    
                synchronized (this) {
                    if (mQuiting) {//如果要退出,则返回null
                        return null;
                    }
    
                    // Try to retrieve the next message.  Return if found.
                    final long now = SystemClock.uptimeMillis();
                    Message prevMsg = null;
                    Message msg = mMessages;
                    if (msg != null && msg.target == null) {//下一个消息为sync barrier
                        // Stalled by a barrier.  Find the next asynchronous message in the queue.
                        do {
                            prevMsg = msg;
                            msg = msg.next;
                        } while (msg != null && !msg.isAsynchronous());//因为存在sync barrier,仅有异步消息可以执行,所以寻在最近的异步消息
                    }
                    if (msg != null) {
                        if (now < msg.when) {
                            // Next message is not ready.  Set a timeout to wake up when it is ready.
                            nextPollTimeoutMillis = (int) Math.min(msg.when - now, Integer.MAX_VALUE);//消息还没到执行的时间,所以我们继续等待msg.when - now毫秒
                        } else {
                            // Got a message.
                            mBlocked = false;//开始处理消息了,所以不再是blocked状态
                            if (prevMsg != null) {
                                prevMsg.next = msg.next;//从链表中间移除message
                            } else {
                                mMessages = msg.next;//从链表头移除message
                            }
                            msg.next = null;
                            if (false) Log.v("MessageQueue", "Returning message: " + msg);
                            msg.markInUse();//标记msg正在使用
                            return msg;//返回到Looper.loop函数
                        }
                    } else {
                        // No more messages.
                        nextPollTimeoutMillis = -1;//没有消息可以处理,所以无限制的等待
                    }
    
                    // If first time idle, then get the number of idlers to run.
                    // Idle handles only run if the queue is empty or if the first message
                    // in the queue (possibly a barrier) is due to be handled in the future.
                    if (pendingIdleHandlerCount < 0
                            && (mMessages == null || now < mMessages.when)) {// 目前无消息可以处理,可以执行IdleHandler
                        pendingIdleHandlerCount = mIdleHandlers.size();
                    }
                    if (pendingIdleHandlerCount <= 0) {
                        // No idle handlers to run.  Loop and wait some more.
                        mBlocked = true;
                        continue;
                    }
    
                    if (mPendingIdleHandlers == null) {
                        mPendingIdleHandlers = new IdleHandler[Math.max(pendingIdleHandlerCount, 4)];
                    }
                    mPendingIdleHandlers = mIdleHandlers.toArray(mPendingIdleHandlers);
                }
    
                // Run the idle handlers.
                // We only ever reach this code block during the first iteration.
                for (int i = 0; i < pendingIdleHandlerCount; i++) {
                    final IdleHandler idler = mPendingIdleHandlers[i];
                    mPendingIdleHandlers[i] = null; // release the reference to the handler
    
                    boolean keep = false;
                    try {
                        keep = idler.queueIdle();
                    } catch (Throwable t) {
                        Log.wtf("MessageQueue", "IdleHandler threw exception", t);
                    }
    
                    if (!keep) {
                        synchronized (this) {
                            mIdleHandlers.remove(idler);
                        }
                    }
                }
    
                // Reset the idle handler count to 0 so we do not run them again.
                pendingIdleHandlerCount = 0;//Looper.looper调用一次MessageQueue.next(),只允许调用一轮IdleHandler
    
                // While calling an idle handler, a new message could have been delivered
                // so go back and look again for a pending message without waiting.
                nextPollTimeoutMillis = 0;//因为执行IdleHandler的过程中,可能有新的消息到来,所以把等待时间设置为0
            }
        }
                  为了方便大家理解Message的工作原理,先简单描述nativeWake,和natePollonce的作用:
    1. nativePollOnce(mPtr, nextPollTimeoutMillis);暂时无视mPtr参数,阻塞等待nextPollTimeoutMillis毫秒的时间返回,与Object.wait(long timeout)相似
    2. nativeWake(mPtr);暂时无视mPtr参数,唤醒等待的nativePollOnce函数返回的线程,从这个角度解释nativePollOnce函数应该是最多等待nextPollTimeoutMillis毫秒

        小结:
    1. MessageQueue作为一个容器,保存了所有待执行的消息。
    2. MessageQueue中的Message包含三种类型:普通的同步消息,Sync barrier(target = null),异步消息(isAsynchronous() = true)。
    3. MessageQueue的核心函数为enqueueMessage和next,前者用于向容器内添加Message,而Looper通过后者从MessageQueue中获取消息,并实现无消息情况下的等待。
    4. MessageQueue把Android消息机制的Java实现和C++实现联系起来。
        本来我是想一口气把java实现和C++实现都写完的,但是,无奈最近工作和个人事务都比较多,稍后为大家奉上C++实现的解析。
        


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  • 原文地址:https://www.cnblogs.com/keanuyaoo/p/3283521.html
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