• android简单的答题游戏


       笔者最近开始沦陷于android,从开始入门到现在已经快半个月的时间,于是便写一个较综合,用到了数据库,多线程操作,以及时钟的添加和停止消除,activity之间的动画转换等,适用于初学者学以致用的小游戏来巩固自己的知识,有需要的读者可以去我的资源库中下载源码。

       以下是主游戏程序的部分代码,带有笔者的丰富注释:

    package com.example.pingping_game1;
    
    import java.util.HashMap;
    import java.util.Map;
    import java.util.Random;
    import java.util.Timer;
    import java.util.TimerTask;
    
    import com.example.pingping_game1.Tools.JudgeAnswer;
    import com.example.pingping_game1.Tools.MakeIntToString;
    import com.example.pingping_game1.getsqldatabase.getquestion;
    import com.example.pingping_game1.getsqldatabase.getsqldatabase;
    
    import android.R.integer;
    import android.app.Activity;
    import android.app.AlertDialog;
    import android.app.Dialog;
    import android.content.DialogInterface;
    import android.database.sqlite.SQLiteDatabase;
    import android.os.Bundle;
    import android.os.Handler;
    import android.os.Message;
    import android.support.v4.widget.SimpleCursorAdapter.ViewBinder;
    import android.text.style.BulletSpan;
    import android.view.View;
    import android.view.View.OnClickListener;
    import android.widget.Button;
    import android.widget.ProgressBar;
    import android.widget.SeekBar;
    import android.widget.TextView;
    import android.widget.Toast;
    
    public class GameActivity1 extends Activity implements OnClickListener {
    
    	public GameActivity1() {
    		// TODO Auto-generated constructor stub
    	}
    
    	private TextView stateView, stateprogressView, questionView; // 各种状态信息
    	private Button aswA, aswB, aswC, aswD; // 4个答案选项按钮
    	private ProgressBar timeprogress; // 时间进度条
    	private int wr = 0; // 答错的题数
    	private int tr = 0; // 答对的题数
    	private int qnumber = 1; // 当前题目的题号
    	private int statenum = 1; // 当前关数
    	private final static int sum = 5; // 总共需要答对的题数
    	private final static int wrsum = 3; // 总共可答错的次数
    	private final static int LASTSTATE = 2; // 最终关数
    	private final static int CHANGE_QUESTION = 1; // 变换游戏界面题目的标识符
    	private final static int SETPROGRESS = 2; // 表示设置时间进度条的标识符
    	private final static int RESTARTGAME = 3; // 重新开始游戏的标识符
    	private static boolean OVERTIME = false; // 是否已经超时标识符
    	// 用mainMap来存储该题对应的信息
    	private Map<String, String> mainMap = new HashMap<String, String>();
    	private boolean flag = false; // 此题是否答对
    	private int progressBarValue = 0; // 表示时间进度条的进度
    	private final static int TOTALPROGRESS = 30; // 设置时间进度条的最大值
    	private Timer timer; // 设置一个定时器
    	private Random random = new Random(); // 设置一个随机数来随机抽取题目
    	private int[] QuestionNum = new int[8]; // 每一关题目的序列号
    
    	// 用线程和handler来处理消息
    	private Handler handler = new Handler() {
    		@Override
    		public void handleMessage(android.os.Message msg) {
    			switch (msg.what) {
    			case CHANGE_QUESTION:
    				mainMap = (Map<String, String>) msg.obj;
    				stateView.setText("第" + statenum + "关");
    				stateprogressView.setText(tr + "/" + sum + "
    " + wr + "/"
    						+ wrsum);
    				questionView.setText(qnumber + ":" + mainMap.get("questions"));
    				aswA.setText("A." + mainMap.get("a"));
    				aswB.setText("B." + mainMap.get("b"));
    				aswC.setText("C." + mainMap.get("c"));
    				aswD.setText("D." + mainMap.get("d"));
    				break;
    			case SETPROGRESS:
    				int progress = (Integer) msg.obj;
    				timeprogress.setProgress(progress);
    				break;
    			case RESTARTGAME:
    				timer.cancel();
    				OVERTIME = true; // 设置为超时
    				new ShowTimeOverDialog().showdialog();
    				break;
    			}
    		};
    	};
    
    	@Override
    	protected void onCreate(Bundle savedInstanceState) {
    		// TODO Auto-generated method stub
    		super.onCreate(savedInstanceState);
    		setContentView(R.layout.ggg);
    		stateView = (TextView) this.findViewById(R.id.statetext);
    		stateprogressView = (TextView) this.findViewById(R.id.stateprogress);
    		questionView = (TextView) this.findViewById(R.id.questiontext);
    		aswA = (Button) this.findViewById(R.id.aswA);
    		aswA.setAlpha((float) 0.5);
    		aswA.setOnClickListener(this);
    		aswB = (Button) this.findViewById(R.id.aswB);
    		aswB.setAlpha((float) 0.5);
    		aswB.setOnClickListener(this);
    		aswC = (Button) this.findViewById(R.id.aswC);
    		aswC.setAlpha((float) 0.5);
    		aswC.setOnClickListener(this);
    		aswD = (Button) this.findViewById(R.id.aswD);
    		aswD.setAlpha((float) 0.5);
    		aswD.setOnClickListener(this);
    		timeprogress = (ProgressBar) this.findViewById(R.id.progressBar1);
    		timeprogress.setMax(TOTALPROGRESS);
    		InitialQNum(); // 初始化题号序列数组
    		new Thread(new StartGame()).start();
    		timer = new Timer(true);
    		timer.schedule(new TimerTask() {
    
    			@Override
    			public void run() {
    				// TODO Auto-generated method stub
    				if (progressBarValue == TOTALPROGRESS) {
    					// 超出游戏时间,弹出对话框提示玩家
    					handler.sendEmptyMessage(RESTARTGAME);
    				} else {
    					// 将信息传送给handler来更新进度条
    					Message message = Message.obtain();
    					message.obj = progressBarValue;
    					message.what = SETPROGRESS;
    					handler.sendMessage(message);
    					// 时间进度自增
    					progressBarValue++;
    				}
    			}
    		}, 0, 1000);
    	}
    
    	// 初始化QuestionNum数组,随机抽取
    	private void InitialQNum() {
    		int count = 0;
    		while (count < 8) {
    			boolean flag1 = true; // 标志是否重复
    			int cur = Math.abs(random.nextInt() % 8) + 1;
    			for (int i = 0; i < count; i++) {
    				if (cur == QuestionNum[i]) {
    					flag1 = false;
    					break;
    				}
    			}
    			if (flag1) {
    				QuestionNum[count] = cur;
    				count++;
    			}
    		}
    	}
    
    	public class StartGame implements Runnable {
    		@Override
    		public void run() {
    			// TODO Auto-generated method stub
    			getquestion getq = new getquestion(GameActivity1.this);
    			Map<String, String> map = new HashMap<String, String>();
    			// 用MakeIntToString工具类来转换字符,并选择对应题目
    			String str = MakeIntToString.getString(QuestionNum[qnumber - 1]
    					+ (statenum - 1) * 8);
    			String str1 = String.valueOf(statenum);
    			String[] strs = new String[] { str, str1 };
    			map = getq.getquestionMap(strs);
    			// 用message来向主线程传递信息并处理
    			Message message = Message.obtain();
    			message.obj = map; // 将map信息放入message中
    			message.what = CHANGE_QUESTION; // 设定message的标示符
    			handler.sendMessage(message); // 向主线程中的handler发送信息
    		}
    
    	}
    
    	// 游戏进入下一关
    	private void GoToNextState() {
    		if (OVERTIME) {
    			return;
    		}
    		timer.cancel(); // 关闭时钟
    		statenum++; // 关数自增
    		qnumber = 1; // 题号重置为1
    		wr = 0; // 答错重置
    		tr = 0; // 答对重置
    		InitialQNum(); // 重新抽取随机数组为题目序列
    		progressBarValue = 0; // 将时间进度重置为0
    		Toast.makeText(GameActivity1.this, "恭喜你进入第" + statenum + "关!", 0)
    				.show();
    		new Thread(new StartGame()).start();
    		timer = null;
    		timer = new Timer();
    		timer.schedule(new TimerTask() {
    
    			@Override
    			public void run() {
    				// TODO Auto-generated method stub
    				if (progressBarValue == TOTALPROGRESS) {
    					// 超出游戏时间,弹出对话框提示玩家
    					handler.sendEmptyMessage(RESTARTGAME);
    				} else {
    					// 将信息传送给handler来更新进度条
    					Message message = Message.obtain();
    					message.obj = progressBarValue;
    					message.what = SETPROGRESS;
    					handler.sendMessage(message);
    					// 时间进度自增
    					progressBarValue++;
    				}
    			}
    		}, 0, 1000);
    	}
    
    	// 重新开始游戏
    	private class RestartGame {
    		public RestartGame() {
    
    		}
    
    		public void restart() {
    			statenum = 1;
    			qnumber = 1; // 重置题号为1
    			wr = 0;
    			tr = 0;
    			progressBarValue = 0;
    			InitialQNum();
    			timer = null;
    			timer = new Timer(true);
    			timer.schedule(new TimerTask() {
    
    				@Override
    				public void run() {
    					// TODO Auto-generated method stub
    					if (progressBarValue == TOTALPROGRESS) {
    						// 超出游戏时间,弹出对话框提示玩家
    						handler.sendEmptyMessage(RESTARTGAME);
    					} else {
    						// 将信息传送给handler来更新进度条
    						Message message = Message.obtain();
    						message.obj = progressBarValue;
    						message.what = SETPROGRESS;
    						handler.sendMessage(message);
    						// 时间进度自增
    						progressBarValue++;
    					}
    				}
    			}, 0, 1000);
    			new Thread(new StartGame()).start();
    		}
    	}
    
    	// 游戏超时弹出对话框
    	public class ShowTimeOverDialog {
    		public ShowTimeOverDialog() {
    
    		}
    
    		public void showdialog() {
    			AlertDialog.Builder builder = new AlertDialog.Builder(
    					GameActivity1.this);
    			builder.setTitle("提示");
    			builder.setMessage("对不起,你的智商太低,没有在规定时间内完成答题!");
    			builder.setPositiveButton("重新开始",
    					new DialogInterface.OnClickListener() {
    
    						@Override
    						public void onClick(DialogInterface dialog, int which) {
    							// TODO Auto-generated method stub
    							OVERTIME = false; // 设置为不超时
    							new RestartGame().restart();
    						}
    					});
    			builder.setNegativeButton("主界面",
    					new DialogInterface.OnClickListener() {
    
    						@Override
    						public void onClick(DialogInterface dialog, int which) {
    							// TODO Auto-generated method stub
    							GameActivity1.this.finish();
    						}
    					});
    			builder.setCancelable(false);
    			Dialog dialog = builder.create();
    			dialog.show();
    
    		}
    	}
    
    	// 游戏失败时弹出的对话框
    	public class ShowGameOverDialog {
    
    		public ShowGameOverDialog() {
    
    		}
    
    		public void showdialog() {
    			timer.cancel();
    			AlertDialog.Builder builder = new AlertDialog.Builder(
    					GameActivity1.this);
    			builder.setTitle("提示");
    			builder.setMessage("对不起,愚蠢的人类,你闯关失败了!");
    			builder.setPositiveButton("重新闯关",
    					new DialogInterface.OnClickListener() {
    
    						@Override
    						public void onClick(DialogInterface dialog, int which) {
    							// TODO Auto-generated method stub
    							new RestartGame().restart();
    						}
    					});
    			builder.setNegativeButton("主界面",
    					new DialogInterface.OnClickListener() {
    
    						@Override
    						public void onClick(DialogInterface dialog, int which) {
    							// TODO Auto-generated method stub
    							GameActivity1.this.finish();
    						}
    					});
    			builder.setCancelable(false);
    			Dialog dialog = builder.create();
    			dialog.show();
    		}
    	}
    
    	private void GoOverGame() {
    		if (OVERTIME) {
    			return;
    		}
    		timer.cancel();
    		AlertDialog.Builder builder = new AlertDialog.Builder(
    				GameActivity1.this);
    		builder.setTitle("提示");
    		builder.setMessage("恭喜您通关!!~您的智商真是高!");
    		builder.setPositiveButton("谦让谦让",
    				new DialogInterface.OnClickListener() {
    
    					@Override
    					public void onClick(DialogInterface dialog, int which) {
    						// TODO Auto-generated method stub
    						GameActivity1.this.finish();
    					}
    				});
    		builder.setCancelable(false);
    		Dialog dialog = builder.create();
    		dialog.show();
    	}
    
    	@Override
    	public void onBackPressed() { // 按返回键时触发事件
    		// TODO Auto-generated method stub
    		super.onBackPressed();
    		timer.cancel(); // 将时钟取消并置空
    		timer = null;
    		GameActivity1.this.finish();
    	}
    
    	@Override
    	public void onClick(View v) {
    		// TODO Auto-generated method stub
    		switch (v.getId()) {
    		case R.id.aswA:
    			// 返回当前是否答对
    			flag = new JudgeAnswer(GameActivity1.this).judgeit("a", mainMap);
    			if (flag) { // 如果答对,对应参数进行改变
    				tr++;
    				qnumber++;
    				if (tr == sum) {
    					if (statenum == LASTSTATE) {
    						GoOverGame();
    					} else {
    						GoToNextState();
    					}
    				} else {
    					new Thread(new StartGame()).start();
    				}
    			} else {
    				wr++;
    				qnumber++;
    				if (wr == wrsum) { // 当错误题量达到上限,弹出游戏结束对话框
    					new ShowGameOverDialog().showdialog();
    				} else { // 否则更换题目
    					new Thread(new StartGame()).start();
    				}
    			}
    			break;
    		case R.id.aswB:
    			flag = new JudgeAnswer(GameActivity1.this).judgeit("b", mainMap);
    			if (flag) {
    				tr++;
    				qnumber++;
    				if (tr == sum) {
    					if (statenum == LASTSTATE) {
    						GoOverGame();
    					} else {
    						GoToNextState();
    					}
    				} else {
    					new Thread(new StartGame()).start();
    				}
    			} else {
    				wr++;
    				qnumber++;
    				if (wr == wrsum) {
    					new ShowGameOverDialog().showdialog();
    				} else {
    					new Thread(new StartGame()).start();
    				}
    			}
    			break;
    		case R.id.aswC:
    			flag = new JudgeAnswer(GameActivity1.this).judgeit("c", mainMap);
    			if (flag) {
    				tr++;
    				qnumber++;
    				if (tr == sum) {
    					if (statenum == LASTSTATE) {
    						GoOverGame();
    					} else {
    						GoToNextState();
    					}
    				} else {
    					new Thread(new StartGame()).start();
    				}
    			} else {
    				wr++;
    				qnumber++;
    				if (wr == wrsum) {
    					new ShowGameOverDialog().showdialog();
    				} else {
    					new Thread(new StartGame()).start();
    				}
    			}
    			break;
    		case R.id.aswD:
    			flag = new JudgeAnswer(GameActivity1.this).judgeit("d", mainMap);
    			if (flag) {
    				tr++;
    				qnumber++;
    				if (tr == sum) {
    					if (statenum == LASTSTATE) {
    						GoOverGame();
    					} else {
    						GoToNextState();
    					}
    				} else {
    					new Thread(new StartGame()).start();
    				}
    			} else {
    				wr++;
    				qnumber++;
    				if (wr == wrsum) {
    					new ShowGameOverDialog().showdialog();
    				} else {
    					new Thread(new StartGame()).start();
    				}
    			}
    			break;
    		}
    	}
    }
    


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  • 原文地址:https://www.cnblogs.com/keanuyaoo/p/3260629.html
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