• iOS Core Animation具体解释(四)AutoLayout中的动画


    原创blog。转载请注明出处
    blog.csdn.net/hello_hwc
    欢迎关注我的iOS SDK具体解释专栏
    http://blog.csdn.net/column/details/huangwenchen-ios-sdk.html


    前言:AutoLayout定义了View的位置,也就是说,在Auto Layout的project里,假设不改动约束本身,在视图又一次绘制的时候。还会回到最開始的位置。AutoLayout中的动画与视图的位置和大小有关。


    先看看效果


    实现过程

    在Storyboard上拖拽一个UIImageview。设置约束为:水平垂直正中心,大小非常定100*100

    拖拽Imageview以及Constraint为Outlet

    注意拖拽Y相关的约束,也就是这个


    相应代码

     @IBOutlet weak var imageview: UIImageView!
     @IBOutlet weak var yConstraints: NSLayoutConstraint!

    在viewDidload中设置imageview的初始状态

     yConstraints.constant = yConstraints.constant - CGRectGetHeight(UIScreen.mainScreen().bounds)/2
     self.imageview.alpha = 0.0;
     self.imageview.transform = CGAffineTransformMakeScale(0.1, 0.1)
     self.view.layoutIfNeeded();

    ViewWillAppear中创建动画

     yConstraints.constant = yConstraints.constant + CGRectGetHeight(UIScreen.mainScreen().bounds)/2
     UIView.animateWithDuration(1.0, animations: { () -> Void in
            self.imageview.alpha = 1.0
            self.imageview.transform = CGAffineTransformIdentity
            self.view.layoutIfNeeded()
     })

    原理

    原理比較简单。就是利用改动约束NSLayoutConstraint中的属性constant。然后调用layoutIfNeeded来实现动画。注意。属性multiplier眼下(iOS 8.4)还是仅仅读的,不能改动。可是能够通过关系view1.property = view2.property * multiplier + constant进行转换。


    纯代码的AutoLayout动画

    上述动画用纯代码实现

    class ViewController: UIViewController {
    
        var imageview:UIImageView?
        weak var yConstraint:NSLayoutConstraint?
    
        override func viewDidLoad() {
            super.viewDidLoad()
            //加入Imageview
            let image = UIImage(named: "1_hello_hwc.jpg")
            imageview = UIImageView(image: image)
            self.imageview?

    .setTranslatesAutoresizingMaskIntoConstraints(false) self.view.addSubview(self.imageview!) //创建约束,定义最開始的位置 let hC = NSLayoutConstraint(item:self.view, attribute:NSLayoutAttribute.CenterX, relatedBy: NSLayoutRelation.Equal, toItem: self.imageview, attribute: NSLayoutAttribute.CenterX, multiplier: 1.0, constant: 0.0) let vC = NSLayoutConstraint(item:self.view, attribute:NSLayoutAttribute.CenterY, relatedBy: NSLayoutRelation.Equal, toItem: self.imageview, attribute: NSLayoutAttribute.CenterY, multiplier: 1.0, constant: 0.0) yConstraint = vC; yConstraint!.constant = yConstraint!.constant - CGRectGetHeight(UIScreen.mainScreen().bounds)/2 let widthC = NSLayoutConstraint(item:self.imageview!, attribute: NSLayoutAttribute.Width, relatedBy: NSLayoutRelation.Equal, toItem:nil, attribute: NSLayoutAttribute.NotAnAttribute, multiplier: 1.0, constant: 100) let widthH = NSLayoutConstraint(item:self.imageview!, attribute: NSLayoutAttribute.Height, relatedBy: NSLayoutRelation.Equal, toItem:nil, attribute: NSLayoutAttribute.NotAnAttribute, multiplier: 1.0, constant: 100) self.view.addConstraints([hC,vC,widthC,widthH]) //定义最開始的状态 self.imageview?

    .alpha = 0.0; self.imageview?

    .transform = CGAffineTransformMakeScale(0.1, 0.1); self.view.layoutIfNeeded() } override func viewWillAppear(animated: Bool) { yConstraint!.constant = yConstraint!.constant + CGRectGetHeight(UIScreen.mainScreen().bounds)/2 UIView.animateWithDuration(1.0, animations: { () -> Void in self.imageview!.alpha = 1.0 self.imageview!.transform = CGAffineTransformIdentity self.view.layoutIfNeeded() }) } }


    定位Constraints

    设置属性identifier

    yConstraint.identifier"identifier"

    然后在过滤。定义到这个Constraints,

     let constraint =  filter(self.view.constraints() as! [NSLayoutConstraint], { (constraint:NSLayoutConstraint) -> Bool in
                return constraint.identifier == "identifier"
            }).first

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  • 原文地址:https://www.cnblogs.com/jzssuanfa/p/7053483.html
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