• cocos2d-x-3.0rc0创建项目 创建工程 cocos2dx-3.0rc0


    cocos2d-x创建项目的方式又改了

    1、创建项目

    新的版本我们来动手创建一个新项目吧。找到tools文件夹....额 打包的那个名为create-project.py的文件似乎木有了!原来,在新版本中,创建新项目已经可以通过命令行来创建了,相对于先前版本的图形界面,命令行更简洁。我们要在setup.py中设置参数。以mac平台为例,我们进入到对应目录,运行脚本setup.py:

    Setting up cocos2d-x...
    
    -> Adding COCOS2D_CONSOLE_ROOT environment variable... OK
    -> Added: COCOS_CONSOLE_ROOT = /Users/fansy/Documents/cocos2d-x-3.0rc0/tools/cocos2d-console/bin
    
    -> Looking for NDK_ROOT envrironment variable... FOUND
    
    -> Looking for ANDROID_SDK_ROOT envrironment variable... NOT FOUND
    Please enter its path (or press Enter to skip): /Users/fansy/lib/android-sdk-macosx 
    ADDED
      -> Added: ANDROID_SDK_ROOT = /Users/fansy/lib/android-sdk-macosx
      -> Looking for ANT_ROOT envrironment variable... NOT FOUND
    Please enter its path (or press Enter to skip): /Users/fansy/Documents/ant-1.9.3/bin
    ADDED
    -> Added: ANT_ROOT = /Users/fansy/Documents/ant-1.9.3/bin
    
    Set up successfull:
    ANT_ROOT was added into /Users/fansy/.bash_profile
    
    Please execute command: "source /Users/fansy/.bash_profile" to make added system variables take effect

    显然,我们在这里设置了cocos2dx命令行的路径,android_sdk的路径,ant_root的路径。这些路径都是打Android包需要使用的。接下来我们运行:

    source ~/.bash_profile

    这样就可以将变量配置到bash_profile中。接下来我们就可以创建项目了,这里使用了一个cocos new命令

    localhost:~ fansy$ cocos new
    Runing command: new
    usage: cocos new [-h] [-p PACKAGE_NAME] -l {cpp,lua,js} [-d DIRECTORY]
                 [-t TEMPLATE_NAME] [--no-native]
                 [PROJECT_NAME]
    cocos new: error: argument -l/--language is required
    localhost:~ fansy$ cocos new HelloNew2dx -p com.fansy.hello -l cpp -d ~/Documents/Code/
    Runing command: new
    > Copy template into /Users/fansy/Documents/Code/HelloNew2dx
    > Copying cocos2d-x files...
    > Rename project name from 'HelloCpp' to 'HelloNew2dx'
    > Replace the project name from 'HelloCpp' to 'HelloNew2dx'
    > Replace the project package name from 'org.cocos2dx.hellocpp' to 'com.fansy.hello'

    3、打包运行

    进入项目目录,我们可以直接运行"cocos run"命令行,在各平台上运行。

    localhost:~ fansy$ cd ~/Documents/Code/HelloNew2dx/
    localhost:HelloNew2dx fansy$ cocos run 
    Runing command: compile
    The target platform is not specified.
    You can specify a target platform with "-p" or "--platform".
    Available platforms : win32, android, ios, mac, linux
    localhost:HelloNew2dx fansy$ cocos run -p ios

    命令通过“-p”来设置平台,设置成ios的话,在一段编译的信息后,会自动打开模拟器。

    ......blablabla......
    ** BUILD SUCCEEDED **
    
    build succeeded.
    Runing command: deploy
    Deploying mode: debug
    Runing command: run
    starting application
    running: '/Users/fansy/Documents/cocos2d-x-3.0rc0/tools/cocos2d-console/bin/../plugins/project_run/bin/ios-sim launch /Users/fansy/Documents/Code/HelloNew2dx/bin/debug/ios/HelloNew2dx.app &'
    
    localhost:HelloNew2dx fansy$ 2014-03-15 19:08:35.432 HelloNew2dx iOS[1522:80b] cocos2d: surface size: 960x640
    
    cocos2d: 
    {
        cocos2d.x.version: 3.0-rc0
        cocos2d.x.compiled_with_gl_state_cache: true
        cocos2d.x.build_type: DEBUG
        gl.supports_vertex_array_object: true
        cocos2d.x.compiled_with_profiler: false
        gl.renderer: Apple Software Renderer
        gl.vendor: Apple Computer, Inc.
        gl.max_texture_size: 4096
        gl.max_samples_allowed: 4
        gl.version: OpenGL ES 2.0 APPLE-9.2.1
        gl.supports_S3TC: false
        gl.supports_ATITC: false
        gl.supports_ETC1: false
        gl.max_texture_units: 8
        gl.supports_PVRTC: true
        gl.supports_NPOT: true
        gl.supports_discard_framebuffer: true
        gl.supports_BGRA8888: false
    }
    
    
    libpng warning: iCCP: known incorrect sRGB profile

    接下来测试Android打包。同样运行“cocos run”。会打出debug的apk,并自动连接到设备上。

    localhost:HelloNew2dx fansy$ cocos run -p android -j 4
    Runing command: compile
    Building mode: debug
    building native
    The Selected NDK toolchain version was 4.7 !
    
    ......blablabla..........
    BUILD SUCCESSFUL
    Total time: 4 seconds
    Move apk to /Users/fansy/Documents/Code/HelloNew2dx/bin/debug/android
    build succeeded.
    Runing command: deploy
    Deploying mode: debug
    installing on device
    running: '/Users/fansy/lib/android-sdk-macosx/platform-tools/adb uninstall com.fansy.hello'
    
    - waiting for device -

    这时我们打开android模拟器,或连接真机,即可安装运行我们的apk了

  • 相关阅读:
    Apache Ant 1.9.1 版发布
    Apache Subversion 1.8.0rc2 发布
    GNU Gatekeeper 3.3 发布,网关守护管理
    Jekyll 1.0 发布,Ruby 的静态网站生成器
    R语言 3.0.1 源码已经提交到 Github
    SymmetricDS 3.4.0 发布,数据同步和复制
    beego 0.6.0 版本发布,Go 应用框架
    Doxygen 1.8.4 发布,文档生成工具
    SunshineCRM 20130518发布,附带更新说明
    Semplice Linux 4 发布,轻量级发行版
  • 原文地址:https://www.cnblogs.com/junzitandandan/p/3607169.html
Copyright © 2020-2023  润新知