• UE4——查找指定类型或名称的Actor对象


    查找名称Target,类型Actor的对象。并在屏幕中显示结果


    额外的引用:

    #include <EngineGlobals.h>
    #include <Runtime/Engine/Classes/Engine/Engine.h>
    #include <Runtime/Engine/Public/EngineUtils.h>
    #include <Runtime/Engine/Classes/Engine/StaticMeshActor.h>

    实现代码:

    TActorIterator<AActor> actorItr = TActorIterator<AActor>(GetWorld());
    for (actorItr; actorItr; ++actorItr) {
    	if (actorItr) {
    		if (actorItr->GetName() == "Target") {
    			GEngine->AddOnScreenDebugMessage(-1, 5.f, FColor::Red, TEXT("target is found"));
    		}
    		else {
    			GEngine->AddOnScreenDebugMessage(-1, 5.f, FColor::Red, TEXT("not found"));
    		}
    	}
    }
    


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  • 原文地址:https://www.cnblogs.com/jrmy/p/14316282.html
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