• SocketTcpClient


      1     public class SocketTcpClient
      2     {
      3         public static string ErrorMsg = string.Empty;
      4         private static Socket _socket = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp);
      5         private static string _serverIp = string.Empty;
      6         private static int _port = 2020;
      7         private static int _state = 0;
      8         private static readonly int _timeout = 10;
      9 
     10         private static void ClearSocket()
     11         {
     12             if (_socket != null)
     13             {
     14                 _socket.Close();
     15             }
     16             _socket = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp);
     17         }
     18 
     19         private static bool Connect()
     20         {
     21             try
     22             {
     23                 if (!_socket.Connected)
     24                 {
     25                     IPEndPoint ep = new IPEndPoint(IPAddress.Parse(_serverIp), _port);
     26                     _socket.Connect(ep);
     27                     Thread.Sleep(10);
     28                 }
     29                 return true;
     30 
     31             }
     32             catch (System.Exception ex)
     33             {
     34                 ClearSocket();
     35                 ErrorMsg = "网络错误!原因:" + ex.Message;
     36                 return false;
     37             }
     38         }
     39 
     40         private static bool Send(byte[] byteArray)
     41         {
     42             bool bConnect = _socket.Connected;
     43             if (!bConnect)
     44                 bConnect = Connect();
     45 
     46             if (bConnect)
     47             {
     48                 try
     49                 {
     50                     var numberOfBytesSent = _socket.Send(byteArray);
     51                     if (numberOfBytesSent == 0)
     52                     {
     53                         ClearSocket();
     54                         ErrorMsg = "网络错误!原因:发送时对方关闭socket连接";
     55                         return false;
     56                     }
     57                     return true;
     58                 }
     59                 catch (System.Exception ex)
     60                 {
     61                     ClearSocket();
     62                     ErrorMsg = "网络错误!原因:" + ex.Message;
     63                     return false;
     64                 }
     65             }
     66             return false;
     67         }
     68 
     69         private static bool Receive(ref byte[] byteArray)
     70         {
     71             bool bConnect = _socket.Connected;
     72             if (!bConnect)
     73                 bConnect = Connect();
     74 
     75             if (bConnect)
     76             {
     77                 MemoryStream ms = new MemoryStream();
     78                 byte[] readBuffer = new byte[1024*8];
     79 
     80                 do
     81                 {
     82                     var numberOfBytesRead = 0;
     83                     try
     84                     {
     85                         numberOfBytesRead = _socket.Receive(readBuffer);
     86                     }
     87                     catch (System.Exception ex)
     88                     {
     89                         ClearSocket();
     90                         ErrorMsg = "网络错误!原因:" + ex.Message;
     91                         return false;
     92                     }
     93 
     94                     //对方关闭socket连接,上面的Read函数据阻塞取消,收到数据为0
     95                     if (numberOfBytesRead == 0)
     96                     {
     97                         ClearSocket();
     98                         ErrorMsg = "网络错误!原因:接收时对方关闭socket连接";
     99                         return false;
    100                     }
    101 
    102                     //增加接收到的数据,并转化为MemoryStream
    103                     ms.Write(readBuffer, 0, numberOfBytesRead);
    104 
    105                 } while (_socket.Connected && _socket.Available > 0);
    106 
    107                 byteArray = ms.ToArray();
    108                 return true;
    109             }
    110             return false;
    111         }
    112 
    113         private static void RunWorkThread(object stateInfo)
    114         {
    115             DateTime dt = (DateTime) stateInfo;
    116             while (true)
    117             {
    118                 Thread.Sleep(100);
    119                 TimeSpan ts = DateTime.Now - dt;
    120                 if (_state == 1)
    121                 {
    122                     if (ts.Seconds > _timeout)
    123                     {
    124                         ClearSocket();
    125                         _state = 2;
    126                         break;
    127                     }
    128                 }
    129                 else
    130                 {
    131                     break;
    132                 }
    133             }
    134         }
    135 
    136         private static bool SysCall(byte[] dataRequest, ref byte[] dataResponse)
    137         {
    138             _state = 1;
    139             ThreadPool.QueueUserWorkItem(RunWorkThread, DateTime.Now);
    140 
    141             bool bResult = false;
    142             if (Send(dataRequest))
    143             {
    144                 bResult = Receive(ref dataResponse);
    145             }
    146 
    147             if (_state == 2)
    148             {
    149                 ErrorMsg = "超时错误!";
    150             }
    151             else
    152             {
    153                 _state = 0;
    154             }
    155             return bResult;
    156         }
    157 
    158         /// <summary>
    159         /// 同步传输
    160         /// </summary>
    161         /// <param name="controller"></param>
    162         /// <param name="action"></param>
    163         /// <param name="msg">utf-8</param>
    164         /// <returns></returns>
    165         public static string SyncCallMessage(string controller, string action, string msg)
    166         {
    167             byte[] msgRequest = Encoding.UTF8.GetBytes(controller + " " + action + " " + msg + Environment.NewLine);
    168             byte[] result = null;
    169             string msgResult = null;
    170 
    171             //同步调用远程方法
    172             bool bSuccess = SysCall(msgRequest, ref result);
    173             if (bSuccess)
    174             {
    175                 msgResult = Encoding.UTF8.GetString(result);
    176             }
    177             return msgResult;
    178         }
    179 
    180         public static void SetServerIp(string serverIp, int port)
    181         {
    182             _serverIp = serverIp;
    183             _port = port;
    184             ClearSocket();
    185         }
    186     }
     1     public static class JsonConvert
     2     {
     3         public static string ToJsonEx(this object dto)
     4         {
     5             return Newtonsoft.Json.JsonConvert.SerializeObject(dto);
     6         }
     7 
     8         public static T FromJsonEx<T>(this string json)
     9         {
    10             return Newtonsoft.Json.JsonConvert.DeserializeObject<T>(json);
    11         }
    12     }

     主要用在Pda开发数据通信方式,当然在Pda上用webrequest,拿到json解析也可以,以上Socket请求服务是同步的,如果需要稍微改善下,异步接收数据,那么服务器可以做到推送消息。

  • 相关阅读:
    优秀程序设计的Kiss原则(keep it simple,stupid)
    前端模块化 (好文分享)
    sublime 常用快捷键(转)
    认识与入门 MarkDown (转Te_Lee)
    Sublime Text 3 常用插件以及安装方法(转)
    Flex 布局
    eclipse neon 离线安装插件
    mysql 自动备份命令
    java大并发数据保存方案
    基于webapi的移动互联架构
  • 原文地址:https://www.cnblogs.com/jonney-wang/p/5722410.html
Copyright © 2020-2023  润新知