• Android project structure in Eclipse


    Android projects are the projects that eventually get built into an .apk file that you install onto a device. They contain things such as application source code and resource files. Some are generated for you by default, while others should be created if required. The following directories and files comprise an Android project:

    src/
    Contains your stub Activity file, which is stored at src/your/package/namespace/ActivityName.java. All other source code files (such as .java or .aidl files) go here as well.
    bin
    Output directory of the build. This is where you can find the final .apk file and other compiled resources.
    jni
    Contains native code sources developed using the Android NDK. For more information, see the Android NDK documentation.
    gen/
    Contains the Java files generated by ADT, such as your R.java file and interfaces created from AIDL files.
    assets/
    This is empty. You can use it to store raw asset files. Files that you save here are compiled into an .apk file as-is, and the original filename is preserved. You can navigate this directory in the same way as a typical file system using URIs and read files as a stream of bytes using the the AssetManager. For example, this is a good location for textures and game data.
    res/
    Contains application resources, such as drawable files, layout files, and string values. See Application Resourcesfor more information.
    anim/
    For XML files that are compiled into animation objects. See the Animation resource type.
    color/
    For XML files that describe colors. See the Color Values resource type.
    drawable/
    For bitmap files (PNG, JPEG, or GIF), 9-Patch image files, and XML files that describe Drawable shapes or a Drawable objects that contain multiple states (normal, pressed, or focused). See the Drawable resource type.
    layout/
    XML files that are compiled into screen layouts (or part of a screen). See the Layout resource type.
    menu/
    For XML files that define application menus. See the Menus resource type.
    raw/
    For arbitrary raw asset files. Saving asset files here instead of in the assets/ directory only differs in the way that you access them. These files are processed by aapt and must be referenced from the application using a resource identifier in the R class. For example, this is a good place for media, such as MP3 or Ogg files.
    values/
    For XML files that are compiled into many kinds of resource. Unlike other resources in the res/ directory, resources written to XML files in this folder are not referenced by the file name. Instead, the XML element type controls how the resources is defined within them are placed into the R class.
    xml/
    For miscellaneous XML files that configure application components. For example, an XML file that defines aPreferenceScreenAppWidgetProviderInfo, or Searchability Metadata. See Application Resources for more information about configuring these application components.
    libs/
    Contains private libraries.
    AndroidManifest.xml
    The control file that describes the nature of the application and each of its components. For instance, it describes: certain qualities about the activities, services, intent receivers, and content providers; what permissions are requested; what external libraries are needed; what device features are required, what API Levels are supported or required; and others. See the AndroidManifest.xml documentation for more information
    The manifest file describes the fundamental characteristics of the app and defines each of its components. You'll learn about various declarations in this file as you read more training classes.

    One of the most important elements your manifest should include is the <uses-sdk> element. This declares your app's compatibility with different Android versions using the android:minSdkVersionand android:targetSdkVersion attributes. For your first app, it should look like this:

    <manifestxmlns:android="http://schemas.android.com/apk/res/android" ... ><uses-sdkandroid:minSdkVersion="8"android:targetSdkVersion="17"/>
        ...
    </manifest>

    You should always set the android:targetSdkVersion as high as possible and test your app on the corresponding platform version. For more information, read Supporting Different Platform Versions.

    project.properties
    This file contains project settings, such as the build target. This file is integral to the project, so maintain it in a source revision control system. To edit project properties in Eclipse, right-click the project folder and selectProperties.
    local.properties
    Customizable computer-specific properties for the build system. If you use Ant to build the project, this contains the path to the SDK installation. Because the content of the file is specific to the local installation of the SDK, thelocal.properties should not be maintained in a source revision control system. If you use Eclipse, this file is not used.
    ant.properties
    Customizable properties for the build system. You can edit this file to override default build settings used by Ant and also provide the location of your keystore and key alias so that the build tools can sign your application when building in release mode. This file is integral to the project, so maintain it in a source revision control system. If you use Eclipse, this file is not used.
    build.xml
    The Ant build file for your project. This is only applicable for projects that you build with Ant.
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  • 原文地址:https://www.cnblogs.com/johnpher/p/2888190.html
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