题意:给n个三角形,分别求覆盖1次~n次的总面积
思路: 对每个y坐标作一条平行于x轴的直线,按直线从下往上处理,每两条直线之间为若干梯形(也可以是三角形)首尾相连的情况,从左扫到右时,用一个变量cnt记录当前区域被覆盖的次数,遇到入边cnt++,遇到出边cnt--,边扫边更新答案。入边表示这条边的右边在三角形内部,出边表示这条边的右边在三角形的外部。思路并不复杂,只是代码稍长点。
#include <map> #include <set> #include <cmath> #include <ctime> #include <deque> #include <queue> #include <stack> #include <vector> #include <cstdio> #include <string> #include <cstdlib> #include <cstring> #include <iostream> #include <algorithm> using namespace std; #define X first #define Y second #define pb push_back #define mp make_pair #define all(a) (a).begin(), (a).end() #define fillchar(a, x) memset(a, x, sizeof(a)) #define copy(a, b) memcpy(a, b, sizeof(a)) typedef long long ll; typedef pair<int, int> pii; typedef unsigned long long ull; //#ifndef ONLINE_JUDGE void RI(vector<int>&a,int n){a.resize(n);for(int i=0;i<n;i++)scanf("%d",&a[i]);} void RI(){}void RI(int&X){scanf("%d",&X);}template<typename...R> void RI(int&f,R&...r){RI(f);RI(r...);}void RI(int*p,int*q){int d=p<q?1:-1; while(p!=q){scanf("%d",p);p+=d;}}void print(){cout<<endl;}template<typename T> void print(const T t){cout<<t<<endl;}template<typename F,typename...R> void print(const F f,const R...r){cout<<f<<", ";print(r...);}template<typename T> void print(T*p, T*q){int d=p<q?1:-1;while(p!=q){cout<<*p<<", ";p+=d;}cout<<endl;} //#endif template<typename T>bool umax(T&a, const T&b){return b<=a?false:(a=b,true);} template<typename T>bool umin(T&a, const T&b){return b>=a?false:(a=b,true);} template<typename T> void V2A(T a[],const vector<T>&b){for(int i=0;i<b.size();i++)a[i]=b[i];} template<typename T> void A2V(vector<T>&a,const T b[]){for(int i=0;i<a.size();i++)a[i]=b[i];} const double PI = acos(-1.0); const int INF = 1e9 + 7; const double EPS = 1e-8; /* -------------------------------------------------------------------------------- */ const int maxn = 57; int dcmp(double a) { if (abs(a) < EPS) return 0; return a > 0? 1 : -1; } struct Point { double x, y; void read() { int x, y; scanf("%d%d", &x, &y); this->x = x; this->y = y; } Point(double x, double y) { this->x = x; this->y = y; } Point() {} Point operator - (const Point &that) const { return Point(this->x - that.x, this->y - that.y); } bool operator < (const Point &that) const { return dcmp(this->y - that.y) < 0 || dcmp(this->y - that.y) == 0 && dcmp(this->x - that.x) < 0; } Point operator * (const double &m) const { return Point(this->x * m, this->y * m); } }; struct Segment { Point a, b; Segment(Point a, Point b) { this->a = a; this->b = b; } Segment() {} bool operator < (const Segment &that) const { return dcmp(this->a.x + this->b.x - that.a.x - that.b.x) < 0; } }; Point point[maxn * maxn * 9]; Segment seg[maxn * 3]; int type[maxn * 3]; double ans[maxn]; double cross(const Point &a, const Point &b) { return a.x * b.y - a.y * b.x; } bool onMid(Point a, Point b, Point c) { return dcmp(cross(c - a, b - a)) == 0; } bool onLeft(Point a, Point b, Point c) { return dcmp(cross(c - a, b - a)) < 0; } bool Intersect(Segment A, Segment B) { int r1 = dcmp(cross(A.b - A.a, B.a - A.a)); int r2 = dcmp(cross(A.b - A.a, B.b - A.a)); int r3 = dcmp(cross(B.b - B.a, A.a - B.a)); int r4 = dcmp(cross(B.b - B.a, A.b - B.a)); return (r1 ^ r2) || (r3 ^ r4); } Point getLineIntersection(Segment A, Segment B) { Point u = A.a - B.a, v = A.b - A.a, w = B.b - B.a; double t = cross(w, u) / cross(v, w); return A.a - v * -t; } double Area(Segment A, Segment B) { return fabs((A.a.x - B.a.x + A.b.x - B.b.x) * (A.a.y - A.b.y) / 2); } int main() { #ifndef ONLINE_JUDGE freopen("in.txt", "r", stdin); //freopen("out.txt", "w", stdout); #endif // ONLINE_JUDGE int T, n, cs, cp; cin >> T; while (T --) { cin >> n; cp = cs = 0; for (int i = 0; i < n; i ++) { Point p[3]; for (int j = 0; j < 3; j ++) p[j].read(); if (onMid(p[0], p[1], p[2])) continue; sort(p, p + 3); seg[cs ++] = Segment(p[0], p[1]); seg[cs ++] = Segment(p[0], p[2]); seg[cs ++] = Segment(p[1], p[2]); if (onLeft(p[0], p[2], p[1])) { type[cs - 3] = type[cs - 1] = 1; type[cs - 2] = -1; } else { type[cs - 3] = type[cs - 1] = -1; type[cs - 2] = 1; } } for (int i = 0; i < cs; i ++) { for (int j = i + 1; j < cs; j ++) { if (Intersect(seg[i], seg[j])) point[cp ++] = getLineIntersection(seg[i], seg[j]); } } sort(point, point + cp); vector<double> Y; for (int i = 0; i < cp; i ++) { if (!i || dcmp(point[i].y - point[i - 1].y) != 0) Y.pb(point[i].y); } fillchar(ans, 0); for (int i = 1; i < Y.size(); i ++) { vector<pair<Segment, int> > S; for (int j = 0; j < cs; j ++) { if (dcmp(seg[j].a.y - Y[i - 1]) <= 0 && dcmp(seg[j].b.y - Y[i]) >= 0) { Point a = seg[j].a, b = seg[j].b; double d = (b.x - a.x) / (b.y - a.y); double x1 = a.x + d * (Y[i - 1] - a.y), x2 = a.x + d * (Y[i] - a.y); S.pb(mp(Segment(Point(x1, Y[i - 1]), Point(x2, Y[i])), type[j])); } } sort(all(S)); int cnt = 0; for (int j = 0; j < S.size(); j ++) { if (cnt) ans[cnt] += Area(S[j - 1].X, S[j].X); cnt += S[j].Y; } } for (int i = 1; i <= n; i ++) { printf("%.10f ", ans[i]); } } return 0; }